Player ships' spawns

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Bozonicus
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Joined: Tue Mar 27, 2018 11:10 am

Player ships' spawns

Post by Bozonicus » Sat May 19, 2018 6:08 pm

(I'm sorry in advance if this has been discussed.)

PLAYER SHIPS' SPAWNS

Ship owners could manage the location of their ships' spawning points

1) from the quarter options
OR
2) by clicking "dockpoints" near different docks to determine their ship's next spawn location.

For example, if they wished to stay longer in Skal, Cordor or Brogenstain, the boats wouldn't vanish. Player skiffs would stay put in their previous destination. This way resets wouldn't leave people stranded. A ship like the Sea Leopard, owned by infamous bozo Captain Rippert, should be in Sencliff from a roleplaying standpoint. This would greatly benefit sailing players, encourage people to sail and help form fleets with existing ships without being afraid of them resetting to their individual spawns. :)

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ActionReplay
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Re: Player ships' spawns

Post by ActionReplay » Sun May 20, 2018 8:38 am

We could add this yep. I think the reason way back was to try and limit persistence in the ship system for reasons. I'll look at the ship stuff after the UD update.

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