Sharps' District House Secret Lair, QoL Update

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Memelord
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Sharps' District House Secret Lair, QoL Update

Post by Memelord » Tue Feb 20, 2018 8:33 pm

Suggestion: Add some sort of cleverly disguised button or piece of furniture with an interaction that will raise and lower the "doorjamb" for the Sharps' Tyrant's Quarter's HIDDEN SANCTUM - with a less overtly disguised counterpart on the opposite side to lower it again.

The current means of accessing the hidden lair are rather overt and make the entrance fairly obvious, which makes having a secret lair and escape tunnel slightly pointless - it's also slightly buggy (when it returns, it returns as a regular map asset that cannot be interacted with at all - blocking your ability to enter your SECRET LAIR more than once per reset.)

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