Revising Herbalism recipes and resource weight reductions

Moderators: Forum Moderators, Contributors, Suggestion Moderators

Locked
User avatar
Opustus
Posts: 817
Joined: Tue Jun 13, 2017 9:07 pm

Revising Herbalism recipes and resource weight reductions

Post by Opustus » Sun Dec 17, 2017 12:19 pm

The steps to crafting any of the potions in Herbalism requires an unduly amount of work. I suggest streamlining the Herbalism tree with the simplification of recipes, reducing the weight of most plant resources, and making all potions craftable with the Magical Potion Bottle sold infinitely at many magical shops.

Recipe simplification:
-Limit the ingredients of each potionrecipe, bar Heal, to: ONE herb + empty bottle + magical blood (if required in the original recipe).
-This way the potion crafting would feel smoother. Notably it would be easier to remember which herb is used for which potion, which in turn would help finding the right resources for your productions.

Plant weight reduction:
-Reduce the weight of all plant resources (berries, fruits and nuts included) to 0.1 lb. I see no reason why they would weigh more than that.
-Weight reduction is a quality of life improvement to herbalists: they can hold onto to more resources on their travels without getting encumbered for not crafting them often enough. It simply makes life less painful.

Magical potion bottle substitute for Glass bottle, Glass vial and Empty wine bottle:
-Currently there are chiefly two bottle craftables, glass bottles and glass vials. This is too much hassle and it makes crafting potions a repulsive task.
-First you have to craft the glass with 1 point in Art crafting out of Coal and Sand. Then you have to separate these resources in your inventory in order to make another production to get the actual bottles. In early game, if you can't find the relevant resources in the wilds, you will have to pay for them out of the resource chests, which defeats the purpose of saving money by crafting the potions in the first place. Further, glass and coal weigh a tonne, so this is painful for low STR characters.
-Having the magical bottles sold at stores would simply make crafting potions with Herbalism exceedingly easier, making it a more reasonable option for a player wanting to RP her character as a Herbalist.

Phew. Thanks!
Characters: all poor babies suffering from neglect

Locked