Soloing the Ogre caves on my 13 wizard on the way back from a group expedition, and had the displeasure of having to fight these guys. They hit harder then anything else in there, higher ab, damage, way higher health, and more AC, but they give exactly the same XP as everything else.
While they can still be killed and I made it through the area just fine, the risk/reward is super skewed, if they are as hard as intended they should be giving more XP for the trouble, and not the same as every other basic Ogre in there.
Re-balance Ogre Raid Chargers
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