Epic Golemcrafting

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NecropolisV
Posts: 12
Joined: Sat Aug 19, 2017 12:43 pm

Epic Golemcrafting

Post by NecropolisV » Mon Sep 18, 2017 9:51 am

Alright, so the GSF: trans ability to create golems is pretty cool, but the skill itself overall becomes useless at later levels when the golems really aren't able to survive much considering the amount it costs to create them. My suggestion? Make an epic tier of golems that can be crafted if you have ESF: transmutation, something like:

1: Lead Golem
2: Glass Golem
3: Mithril Golem

or

1: Silver Golem
2: Crystal Golem (Arjale?)
3: Adamantine Golem

Thoughts?

UPDATE: A suggestion from Nemain, i rather liked it, just for a general idea of possible improvements:
Nemain wrote:Subject: Epic Golemcrafting

Golemcrafting needs some definitive love, yes. To be honest, the ones currently available aren't even worth making: the resources needed for them exceed already the use that can be made of them. All they serve for is RP flavor.

Another cookie that could be given that'd change this around and make even the current Golems worth crafting, is.... With how much strength they have? Give players the ability to manage the inventory of their golem. And make that golem drop a lootbin with its inventory + part of the materials for it if it dies. This would make them both EXTREMELLY useful for a large variety of builds, and also an investment with a risk of loss.

An alternative path (hell, could even be a lateral one) to the tier/based Golems you suggested, would be to allow Golem owners to further improve their Golem with permanent buffs to it, with art or alchemy crafted runes that could be applied to the wand (and thus, keep through resets).

For the bone golem, different possible tiers:

1.-Flesh Golem (because it's smaller and the bone one looks overall better)
2.-Bone Golem (buffed as needed to be equivalent to the Huge Iron one)
3.-Demonflesh Golem (this one could be given actual regen, on top a higher caster level on its abilities. I'd say its DR could use being upgraded to 30/+4)

For the stone one:

1.- Mud Golem (maybe even sized down some, if possible)
2.- Stone Golem (buffed as needed to be equivalent to the Huge Iron one)
3.- Adamantine Golem (this one might need a debuff from vanilla, to DR 50/+6 and 34 STR and maybe a downscale)

And Iron:

1.- Iron Golem
2.- Huge Iron Golem
3.- Mithral Golem

This would still leave the iron line as more damage oriented, the stone one as the better physical tank... And the one made from bones and flesh would keep its uniqueness in surviving rainbow damage.

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