-Track_Target console command

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The Kriv
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-Track_Target console command

Post by The Kriv » Sat Sep 16, 2017 5:14 pm

Epic Rangers activate console command "-track_target [Name]"

This allows the Ranger to input a [Name] field, character name or 'disguise' description name. Once loaded, when the -track console command is activated while standing inside an area the target recently passed, the ranger receives additional information text that reads "Your quarry traveled [direction]." -where [direction] is the direction which the target exited the area, greatly narrowing down the 'search' for that target by directing the ranger to the North/South/East/West side of the map to continue the pursuit/hunt.

Should the Target be in the same area as the tracking ranger, the text: "Your quarry is nearby to the [Direction]." is the result. Thus the search of the current area may begin with the clue of the cardinal direction North/South/East/West relative to the Ranger's current position.


Regarding Tracks left by PC's at area Transitions... the "tracks" left by your quarry also appear in those tracks with the same message as above "Your quarry has entered/exited this way" but only works against characters who do not possess the Trackless Step feature.


Quarry with "Trackless Step": successful tracking is determined a success if the quarry has N levels below the Tracking Ranger, where N=class levels granting Trackless Step feature. -This makes it possible for Epic Rangers to "Track" Dip-characters, or non-epic races with "Trackless Step" that are N-levels below the Tracking Ranger. Since there would be no tracks at the transitions, the Ranger would have to rely on the -track console command for a more limited information on the quarry, making it more difficult to determine where the quarry went, but if the quarry is in the SAME area as the tracking ranger, the ranger will know.


-Track_Target would have the same time limit as standard tracks left at transitions.


High Traffic Areas: Additional Flavor -track_target is negated on area transition where <= 6 people have left tracks SINCE the Quarry Passed. More than 6 people will trample out the quarry's tracks, and they are beyond recognition of simple standard Race/Armor information. as too many footprints make it impossible to track one specific target. You would have to rely on Rance/Armor description as normal. -giving the quarry a chance to evade the tracker by entering high-traffic areas.

Combat Advantage: Rangers who have tracked a Target successfully for more than 5+ areas are given +20 to initiative rolls and "True Strike" advantage against their target in combat as a result of their keenly focused attention on the intended target.

Combat Advantage: Rangers who's targeted quarry = a favored enemy choice, +DN damage (general) which bypasses DR is granted in the first round of combat vs the quarry, where DN = number of areas the ranger successfully tracked the quarry.

Epic Rangers with Assassin Death Attack a granted DN*(Assassin Levels), meaning a Ranger 21/Assassin 9 would have Number of Areas Successfully Tracked, multiplied by 9 DR-passing damage in the 1st round of combat WITH True Strike and near guaranteed initiative.

This feature would be a huge boon to Rangers and give rise to the true "Bounty Hunter" build.
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