Swordsman, Blademaster (Dex Friendly WM)

Moderators: Forum Moderators, Contributors, Suggestion Moderators

Locked
User avatar
Twily
Arelith Supporter
Arelith Supporter
Posts: 1120
Joined: Mon Sep 08, 2014 3:30 pm

Swordsman, Blademaster (Dex Friendly WM)

Post by Twily » Sun Aug 20, 2017 10:53 pm

Reason: NWN's Weapon Master class is very specific. The bonuses given are almost useless to someone who is dexterity based, as the bonuses revolve around critical hits, which are reliant on base damage, something Dex based characters lack.
There's almost always a far better way a Dex Based character can spend those 7 levels, rather than taking WM.

Goal: A Weapon Master variant made for Dexterity Based characters. Rather than multiplying the already existing damage* with Critical Hits(*which dexterity characters lack), my goal to this path is to increase the base damage instead.

Source: This is primarily based off Baldurs Gate 2's Kensai Kit for Fighters, which restricted the use of Ranged Weapons(Except Throwing Weapons), Magic and Armor, and in return gave significant boosts to Attack and Damage. I've also added some fitting things from Arelith's previous Kensai Path.

Restricted to: Non-Chaotic, Monk, Fighter, Rogue, ShadowDancer, DwarvenDefender
(NO WeaponMaster)

- Looses Armor Proficiency, Can never gain them
- No Magic Items
- No Ranged Weapons (Except Throwing Weapons)

+ MartialWeapons
+ WepFinesse
+ 2 AC (Stacks with all)
+ 20% Movement Speed
+ Blinding Speed @L10 (Haste(10) 1/day)
+ 1 AttackPerRound @ L15*
+ 1 AB/15 levels*
+ 1 Damage/6 levels*
+ 1 UniSave/6 levels

*Only applies when wielding a sword (Dagger, Shortsword, Longsword, Scimitar, Rapier, Katana, Kukri, Greatsword, Bastard Sword, Two-Bladed Sword) +Axes if Dwarf



For Reference: Baldur's Gate's Kensai:
Advantages:
-2 bonus to Armor Class (this is +2 in DND 3.0+)
-1 bonus to THAC0 and +1 bonus to damage rolls every 3 levels (this is +1AB&Damage/3Levels in DND 3.0+)
-1 bonus to Speed Factor every 4 levels
May use the Kai ability once per day. Gains one use at level 1 and an additional use every 4 levels thereafter. All successful attacks within the next 10 seconds deal maximum damage

Disadvantages:
May not wear any armor, helms, shields or bracers
May not use any missile weapon except throwing-axes, throwing-daggers. Dwarven kensai may use the Dwarven Thrower hammer
Alignment restricted to any non-chaotic

Locked