Death Penalty: Specific injuries

Moderators: Forum Moderators, Contributors, Suggestion Moderators

Locked
Nightglory
Posts: 23
Joined: Mon Mar 13, 2017 4:22 pm

Death Penalty: Specific injuries

Post by Nightglory » Fri Apr 21, 2017 10:25 am

So in order to be constructive rather than to keep complaining, I suggest the following revision for the new system:

Make death penalties affect ONE stat, not all. Why? Less crippling if the penalties are long (and especially if only IG time counts) and more importantly it gives you something to RP around. Having a broken leg or a concussion is more interesting to roleplay than being weakened in every single way, physically and mentally.

So basically a roll every time you respawn to see what kind of injury you get. Maybe have the physical stats be the most likely ones, and only include mental stats for characters that benefit from them. (The last part is optional, there is some merit with playing a fighter with a serious concussion). The penalty should likely be bigger than currently too, and allow for stats to go lower than 6.

If you die again, you could get a second injury, and recovery could either be seperate or use the most recent one for both.

Locked