Expanded Warehouse:
Posted: Wed Oct 19, 2016 11:24 am
Items currently under control:
Ores (except for greensteel, mithril, adamantine)
Raw gems (except for rubys, diamonds, emeralds)
Salt
Clay
Fish
Lady's Tear
Coal
Mintleaf
cotton
spidersilk
Quick Setup:
Leader of the settlement must speak with the settlement's trade czar. Open the expanded warehouse menu. And click start service. This costs 1k of each resource.
Anyone with the power to set buy/sell prices for the resources can do the following:
Open the "set buy/sell prices" menu under expanded warehouse menu.
Select "Set Sell Prices".
Either select "Set Base Prices" or "Adjust All Prices".
On the following menu type 500. And click "[Set prices to ...]"
This will set the price for every item to 500 each. None of them are worth that much but at least everything can be bought now. Go through each individual and set the prices how is desired.
Other notes:
Those with the power to set buy/sell prices can purchase items from the settlement for free.
Setting sell prices to a negative number makes the item unable to be bought.
When using raise/lower prices by and you wish to lower prices. It must be proceeded by "\". For example if you wish to lower prices by 50 gold type "\-50" without the quotes. Arelith will think it's command if you just type "-50".
You can set and raise/lower prices by a percent If you wish to raise prices by "100%" type such and select the raise/lower price option.
The "Raise/lower prices" and "Adjust by" options add 100% to the typed value. So -50% becomes 50% (half price) and 100% becomes 200% (double price)
"Set price" options do not add 100% to typed value. Typing 100% won't change the price. Typing 90% will set the price to 90% of it's current value. Typing 110% will increase current price by 10%.
The highest settlement purchase price is used when someone sells the items to the settlement.
The lowest settlement sell price is used when someone purchases the item from the settlement.
At the end of the race/class set up lists are group options.
Administrative fee: 20% + settlement's tax rate goes to the void on each pc purchase.
To be considered a member of a class more than 6 levels are required.'
Divide by tax rate option: Sets the current settlement price as the post tax price. Example: You entered 50 gold for the price of coal. The PC ends up paying 70 gold due to administrative fees. Select this option to make 50 gold the final price the pc pays.
Prices by race:
Races deserving special treatment can be set by the leader.
These races use their own pricing list. You may set the prices higher/lower from the primary list to show your favor or disfavor to the specified races.
Genasi, dragon, rakasha act as their base race.
Todo:
Have receipts work with the above. Likely just display quantity and where or not if it was donated or sold. Done.
Bug:
Items priced to sell at 0 gold cannot be purchased by PCs but they should be able to. Done.
Future:
Tier system
I: Common items mostly mined or creature dropped
II: Rarer items. Including some crafted materials.
III: More of the above.
IV: More of the above and some basic equipment.
Later tiers will cost much more in resources. Toying around with the idea that it will take multiple settlements to support.
Ores (except for greensteel, mithril, adamantine)
Raw gems (except for rubys, diamonds, emeralds)
Salt
Clay
Fish
Lady's Tear
Coal
Mintleaf
cotton
spidersilk
Quick Setup:
Leader of the settlement must speak with the settlement's trade czar. Open the expanded warehouse menu. And click start service. This costs 1k of each resource.
Anyone with the power to set buy/sell prices for the resources can do the following:
Open the "set buy/sell prices" menu under expanded warehouse menu.
Select "Set Sell Prices".
Either select "Set Base Prices" or "Adjust All Prices".
On the following menu type 500. And click "[Set prices to ...]"
This will set the price for every item to 500 each. None of them are worth that much but at least everything can be bought now. Go through each individual and set the prices how is desired.
Other notes:
Those with the power to set buy/sell prices can purchase items from the settlement for free.
Setting sell prices to a negative number makes the item unable to be bought.
When using raise/lower prices by and you wish to lower prices. It must be proceeded by "\". For example if you wish to lower prices by 50 gold type "\-50" without the quotes. Arelith will think it's command if you just type "-50".
You can set and raise/lower prices by a percent If you wish to raise prices by "100%" type such and select the raise/lower price option.
The "Raise/lower prices" and "Adjust by" options add 100% to the typed value. So -50% becomes 50% (half price) and 100% becomes 200% (double price)
"Set price" options do not add 100% to typed value. Typing 100% won't change the price. Typing 90% will set the price to 90% of it's current value. Typing 110% will increase current price by 10%.
The highest settlement purchase price is used when someone sells the items to the settlement.
The lowest settlement sell price is used when someone purchases the item from the settlement.
At the end of the race/class set up lists are group options.
Administrative fee: 20% + settlement's tax rate goes to the void on each pc purchase.
To be considered a member of a class more than 6 levels are required.'
Divide by tax rate option: Sets the current settlement price as the post tax price. Example: You entered 50 gold for the price of coal. The PC ends up paying 70 gold due to administrative fees. Select this option to make 50 gold the final price the pc pays.
Prices by race:
Races deserving special treatment can be set by the leader.
These races use their own pricing list. You may set the prices higher/lower from the primary list to show your favor or disfavor to the specified races.
Genasi, dragon, rakasha act as their base race.
Todo:
Have receipts work with the above. Likely just display quantity and where or not if it was donated or sold. Done.
Bug:
Items priced to sell at 0 gold cannot be purchased by PCs but they should be able to. Done.
Future:
Tier system
I: Common items mostly mined or creature dropped
II: Rarer items. Including some crafted materials.
III: More of the above.
IV: More of the above and some basic equipment.
Later tiers will cost much more in resources. Toying around with the idea that it will take multiple settlements to support.