TEASERS
Companions: Surface
Companions: Underdark
Familiars:
Summons:
Planar Summons:
Blackguard Summons:
Companions:
-Meaty (Bear, Boar, Rothe): High HP and raw damage. Rothe is Dire Wolf.
---Bear: Knockdown and Sap.
---Boar: Highest damage. Wounding.
---Rothe: Improved Knockdown.
-Flankers (Panther, Wolf, Spider): Fast with crippling and sneak attacks.
---Panther: Highest sneak damage.
---Wolf: Lowest sneak damage. Knockdown.
---Spider: Middle sneak damage. Ability Drain.
-Utility (Badger, Rat, Hawk): Fast, hard to hit, really low damage and disarm traps.
---Badger: Slow on hit.
---Rat: Fear on hit.
---Hawk: Blindness on hit.
Familiars:
-General: All are raw defense now. No damage potential but gained a LOT of surviability.
-Tiny Spies (Rat, Snake, Frog): HIGH stealth and disable traps. Paralyzis Bolts.
---Fire Mephit = Rat
---Ice Mephit = Snake
---Hellhound = Frog
-Spotters (Bat, Eyeball, Raven): UBER HIGH detection, no stealth or trapwork. Knockdown Bolts.
-Stealth Spies (Cat, Pseuso): HIGH stealth and detection. No trapwork. Confusion Bolts.
-Humanoids: No stealth. Work traps and locks.
--Pixie and Imp: Ultravision, See Invisibility and Invisibility.
--Mecha: Spell Breach, Slow Bolt and Petrification Bolt (this one have a fixed low DC). Mecha is the Fairy Dragon.
Summon Creature:
-General: They have a slight more linear AC, AB and HP growth.
-Elementals:
--Water: Overall fighter. Regen.
--Air: AC tanker. High AC and AB, low damage. Super fast.
--Fire: Overall elemental fighter. Low physical damage, way higher Fire Damage.
--Earth: Massive HP and damage. Hardiness. Super Slow.
Planar Binding and Gate:
-Goodies: Dedicated to face Evil, Planars and Undead more than the rest. Archon is a spellcaster.
-Evils: Vicious warriors aided with the power of Hellfire. Imp is a spellcaster.
-Slaads: Really tough allies with a lot of defensive potential and slowing abilities.
Mordenkainen's Sword:
-Anti caster summons. Easy to kill with magical weapons. Almost immune to magic.
Black Blade of Disaster:
-Fixed a bug that it had fears in longsword. Increased damage to make it compete with the new summons.
NOTE: The new Companions and Familiars REALLY rewards people going full into main class. There are boosts in the following level ranges:
25~27: Huge Boost.
28~30: UBER Boost.
More technical Info:
General Overview:
-Familiars and Flanker and Utility Animal Companions's DEX increases by 1 every 2 levels.
-Meaty Animal Companions STR increases by 1 every 2 levels, and CON every 4 levels pre-epic and 2 levels at epic range.
-Flanker and utility Animal Companions gains 1 CON every 8 levels.
-HP is aways maxed, so +1d8 each level (Magical Beast: Fort and Ref are good saves). Exceptions are the Animal Companions Panther and Spider, each gaining different portions of Assassin levels (to control Death Attack DC).
-Natural AC increases every some levels, to balance their final AC growth: Familiars(23~50) > Utility(23~46) > Flanker(19~42) > Meaty(15~39)
-Familiar's Skills starts with 14 on each of the "respective type" kills. These grows by 2 per level up to lvl 24 (60 skill). It gains +5 for each level from 25 to 30.
-Animal Companions's Skills are lower and grows at a way lower ratio, as they ALL do have a lot of usefulness in fight (even Utility have sneak and Crippling Strike).
-Properties (creature hide item) changes every 5 levels. And gets HUGE boosts at lvl 30. DR, SR and immnunities (lower spell circles) increases with these changes and they also gain new effects (haste, freedon and so on).
Yellena wrote:Thank you Roketter for posting this.
Just as an update.
The Undeads's rework moved from "Soon (tm)" to "Very Soon (tm)". Just need to finish the Bloodwraith line and test them (AI, DCs, behavior and such).
I will possible send them to Mith with a patch to fix some of the current summon's bugs and unbalances.
Quick Preview:
General Properties:
-Undeads Immunities
-Cold Resist 5/- and 10/- at Tier 4
-Negative Damage Immunity (makes sense...)
-Divine and Positive Damage Vulnerability (+100%)
Zombie Stream: Zombie>Skeleton>Mummy>Mummy Lord
-Slow (can't run), good physical resistance (lower than earth elemental tought), elemental damage vulnerability (fire). Medium Damage.
Ghoul Stream: Ghoul>Ghast>Wight>Vampire
-Fast and Very Fast at later tiers. Low defenses. Very high damage and Vampiric Regeneration.
Bloodwraith Steam: Wraith>Spectre>Ghost>Banshee
-Fast. High elemental defenses and agility. Very high DR against non magical weapons. Very low physical damage. Casters and "cripplers". Later tiers uses heavy necromancy magic (*coughs* wail *coughs*).
Will also ask Mith to try some of his magic and make a random roll on the appearances, as we have many versions of the undeads. =D