Arelith Optional Overrides - Steam Workshop
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Arelith Optional Overrides - Steam Workshop
For anyone that wants to get them a little easier than it currently is then here's a Workshop link for the current Arelith Optional Overrides. Courtesy of Rags.
http://steamcommunity.com/sharedfiles/f ... 1347455473
This includes:
- Proper Encumbrance values for Arelith.
- Fix for Harper Paragon to be able to use Divine Might and Divine Shield.
- Fix to allow you to quick-slot Spears/Tridents and Shields.
http://steamcommunity.com/sharedfiles/f ... 1347455473
This includes:
- Proper Encumbrance values for Arelith.
- Fix for Harper Paragon to be able to use Divine Might and Divine Shield.
- Fix to allow you to quick-slot Spears/Tridents and Shields.
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- Posts: 372
- Joined: Tue May 23, 2017 7:03 pm
Re: Arelith Optional Overrides - Steam Workshop
Is this only for people that play through Steam? Because I can't see how to download it. I have a Steam account but I'm not playing NWN through it.
Re: Arelith Optional Overrides - Steam Workshop
yeah the workshop for any game works only if you have the game in steam
Stratonike Silvbriga
Archamus Schelen
Demetrius Herhtov
Re: Arelith Optional Overrides - Steam Workshop
Ah, seems Rags! beat me to it, at least partly.
We're currently working on complete override package for Arelith, including not just that content, but Syphony's shader fix, removing the target glow on resized creatures and various other stuff.
Should only be a few days, but once done we'll ensure it is both on the Workshop and the NWN Vault (link can be found on our home page) It will also be referenced in our new Entry area.
I will probably also recommend existing overrides on the workshop and elsewhere, at least until we get a full HaK downloader from Beamdog (Haks can do the same thing as overrides, and better). Currently I'm using the NwN Facelift override package found on the Workshop. I just find using that far easier than moving files across folders. While it may cause some thematic issues (Skal becomes Christmasland) I'd strongly recommend anyone to use that override if they want a simple way to experience some of the community improvements to NwN.
We're currently working on complete override package for Arelith, including not just that content, but Syphony's shader fix, removing the target glow on resized creatures and various other stuff.
Should only be a few days, but once done we'll ensure it is both on the Workshop and the NWN Vault (link can be found on our home page) It will also be referenced in our new Entry area.
I will probably also recommend existing overrides on the workshop and elsewhere, at least until we get a full HaK downloader from Beamdog (Haks can do the same thing as overrides, and better). Currently I'm using the NwN Facelift override package found on the Workshop. I just find using that far easier than moving files across folders. While it may cause some thematic issues (Skal becomes Christmasland) I'd strongly recommend anyone to use that override if they want a simple way to experience some of the community improvements to NwN.
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- Posts: 372
- Joined: Tue May 23, 2017 7:03 pm
Re: Arelith Optional Overrides - Steam Workshop
Thanks, Irongron!
Re: Arelith Optional Overrides - Steam Workshop
For now if you want to get these three Overrides for a non-steam copy you can download them here: http://wiki.arelith.com/Misc_Changes
They've been available for quite some time now, Rags simply compiled the ones found here into a workshop DL for steam users of EE.
They've been available for quite some time now, Rags simply compiled the ones found here into a workshop DL for steam users of EE.
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- Posts: 372
- Joined: Tue May 23, 2017 7:03 pm
Re: Arelith Optional Overrides - Steam Workshop
Thanks, Orian!
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Re: Arelith Optional Overrides - Steam Workshop
I'll post collections for Arelith for these, and others, on both the Steam Workshop, and the Neverwinter Vault, links for both of which will hopefully be provided in a post that Irongron puts into the announcements forum for all to read.
Rags beat me to the 2da's by a day or so, we've talked about it, and he's made me a contributor so I can add a few extra items of convenience, such as the items Irongron mentioned above, and combine them into one large collection for Arelith players on both the Steam workshop and the Vault. Stay tuned.
Rags beat me to the 2da's by a day or so, we've talked about it, and he's made me a contributor so I can add a few extra items of convenience, such as the items Irongron mentioned above, and combine them into one large collection for Arelith players on both the Steam workshop and the Vault. Stay tuned.
Re: Arelith Optional Overrides - Steam Workshop
Thanks for all the work on the EE transition. I was completely unable to get them working via manually copy of the 2da files, but the Workshop links worked flawlessly.
Arelith Changes:
https://steamcommunity.com/workshop/bro ... ction=home
HDR Shaders:
https://steamcommunity.com/workshop/bro ... ction=home
Any idea via Steam how to see the current subscriptions for NWN? Most other apps have a workshop tab at load....
Arelith Changes:
https://steamcommunity.com/workshop/bro ... ction=home
HDR Shaders:
https://steamcommunity.com/workshop/bro ... ction=home
Any idea via Steam how to see the current subscriptions for NWN? Most other apps have a workshop tab at load....
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Wynn
RIP: Paddy
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Wynn
RIP: Paddy