Please see my last post
I'm also very picky with my portraits (more picky than Kregor was, even), and they have to be both well done and artistically similar to the painted realism of the originals (with some rare exceptions here and there). They also need to fit the setting and fantasy/medieval/renaissance feel. So, I've decided to make a standing thread of my own collection.
I will update this collection dynamically. Updating both the master folder, and releasing incremental updates, so that anyone can just download the incrementals and add them in, rather than a full download.
First the Disclaimer
Arelith is committed to a no downloads necessary policy, so this is neither a required nor admin sponsored collection. You don't need portraits to run the server, but if you want to see any of my PCs' portraits or many others, you will need these.
What's the best way to get these portraits into my game?
If you are playing NWN EE from Steam, then its easy. go here, log in and subscribe!
If you are not playing NWN EE from Steam, then you will need to read below.
You'll need to pay attention on whether you're playing original NWN or NWN EE, as the Portraits folder is located in a different place.
1) Download the portrait pack, and unzip it. You will need either 7zip or WinRAR which you can get here
2) Open your NWN folder. For original NWN, you need the one that contains your NWN application. (On most Windows systems, this will be "C:\NeverwinterNights\NWN"). For NWN EE, the game keeps portrait/hak/override/etc files in your documents, so you will need to navigate to your documents and open the Neverwinter Nights folder (located "C:\Users\[your profile]\Documents\Neverwinter Nights").
3) If you already have a portraits folder, you want to avoid causing duplicates and the like. You need to rename your present portraits folder - something like OLDPortraits or Portraits.bak will do. If there's no existing portraits folder, and if you've never done portraits, there may not be, skip to step 4.
4) Simply drag the OACPP portraits folder into the NWN folder (or the "Neverwinter Nights" folder if you're playing NWN EE).
Renaming and keeping the old folder allows you to be able to go fishing for your own portrait again, should it not be included in my collection. See below for further Q&A if this is the case, and you want your portrait in the pack!
How do I change my portrait?
You will need to page a DM, and ask them to transfer you to the PC modification area, once there, you can type -portrait along with the main part of the image name in your portraits folder.
For example, if you want to set a portrait which the largest image of the set is named "po_hu_f_91_H.tga" you will type:
Code: Select all
I used your portrait folder instead of mine, and my PC now has a generic portrait
Then either I don't have your pc's portrait, or it could be present under a different image name than yours. If you want to compare images, see below for how to view .tga files in File Exploerer.
How can I find out what portrait my existing PC uses?
You can open your character file using Leto:
In order to get a local copy of your character to open, while you are logged into Arelith, go to the main menu, and hit the "save character" button. A copy of your character will now be saved in the localvault subfolder.
Alright, you don't have it, and I want to share my portrait with the server!
Submit it to me, via PM, in the form of a Dropbox link, and I will evaluate it, and if it's not a duplicate and passes my quality test, I'll include it in the next incremental update and the master folder.
I found/made/etc a cool image but don't have it in NWN portrait format
You'll need to either put it in the correct format or ask around to see if someone will do it for you. Formatting a slew of these images to be portraits can be a very time consuming process. You'll need a program like Paint.net to do this.
Each portrait has 5 files associated with it. A huge version (256x512), a large version (128x256), a medium version (64x128), a small version (32x64), and a tiny version (16x64). Each file will have a tag at the end of it depending on which version it is
Code: Select all
po_hu_f_91_H.tga po_hu_f_91_L.tga po_hu_f_91_M.tga po_hu_f_91_S.tga po_hu_f_91_T.tga
Those are the very basic basics about formatting the portraits. There's more to it, but writing a guide for creating portraits is a project for another day.
How can I tell if the portrait I want to use is a duplicate?
How can I pick out a cool portrait from the collection after creation?
Windows is not designed to be able to view .tga files easily like you can with most standard image files like jpg and png. I suggest downloading a program called SageThumbs. This program will integrate with File Explorer and you will be able to preview .tga files there like you can with other image files. Once you install SageThumbs, you may need to reboot, and then just go to your Portraits folder, set your view to show large icons or activate the preview pane and look through the collection there. You can also open .tga files individually if you also installed Paint.net
How did you come about all of these portraits??
KregorRanger did the original legwork of compiling the portraits. Years of collecting from various downloadable sources yielded a pretty sizable collection, including some of his own conversions from sources found on Elfwood.com, and Deviantart.com. He added to this with Mrs. Mithreas' (LittleWeasel) own posted portrait collections, to which he then combed through and pulled out portraits based on these criteria:
1) Duplicate images - culled in favor of those present in LittleWeasel's folder, when possible. Kregor used a combination of an image matching app and human intelligence (RL hours worth of browsing).
2) Poorly scaled images - were either fixed to correct proportions, if possible, or given the boot, if not. Some of these included restoring from previous image sources, if he knew them.
3) PG13 filter - No frontal nudity to any extent, this meant culling a good number of Royo's images, and others.
4) Mismatched art styles - Anything that didn't at least approach an illustrative realistic approach was killed off. This means, no pen and ink, comic style art; no 3D CG art; no anime beefcake or cheesecake; no Photoshopped images.
After taking over the job from KregorRanger, I merged in my own collection and continued on adding submissions according to this criteria. As stated before, I can tend to be a bit more picky than he was, but as the collection grows, increased pickyness is a necessity.
There are so many portraits in this collection! Is there a limit to how much we can add to it?
Yes, unfortunately there is, which is a big part of why we have to be so picky. Each portrait comes with 5 files. The more files you have in your Portraits folder, the longer they take to load when choosing a portrait on character creation. The main problem is that Neverwinter Nights typically crashes at around 8,000 files in the Portraits folder (not sure if this is true in NWN EE yet), so ideally, I try to keep the collection no larger than 7,500 files (that's 1,500 portraits to choose from!). This means in order to keep adding submissions, I periodically have to prune the collection and cut out some portraits that I think are not up to par. That's not to say that portraits I cut from the collection aren't good, but there are so many really good portraits, that the line has to be drawn somewhere.
Okay, I found a portrait I want to use and it's properly formatted. How do I host it so you can download and review it?
I put together a quick guide for getting your file hosted:
Now that the OACPP is available on steam, there are some important notes for steam users to know:
1. Steam does not put the portraits into the Documents\Neverwinter Nights\Portraits folder. All workshop subscriptions are stored in C:\Program Files (x86)\Steam\steamapps\workshop\content . Therefore, if you have portraits in both the Documents location, and the workshop location, both locations will be compiled when you play the game from Steam.
2. If you play NWN EE from the Beamdog launcher, you will only get the portraits from the Documents location. Anything in your workshop location will NOT be loaded. You will need to continue getting your downloads here if you mainly play from Beamdog.
3. If you are playing from Steam and have the OACPP in your Documents location, but are also subscribed to it on Steam, then both will be loaded, and when you go to choose portraits, you will notice everything in OACPP appears twice. You may also experience a little lag when browsing the portraits due to the sheer amount of portraits being loaded. It is probably best to only keep the portraits in one location. If you play from Steam mostly, rather than the Beamdog launcher, then I would clear out your Documents\Neverwinter Nights\Portraits location. If you don't want to just delete everything because maybe you have other portraits in there too, I would suggest using a program like CCleaner to scan between the two locations, find duplicate files, and delete the ones in the Documents\Neverwinter Nights\Portraits location.
4. Some people on Steam experience issues when content is updated, it will disappear from their game when they go to open it. People say this is a common problem on steam. I have my own theory about it. I noticed a user got this problem right after I made an update to the OACPP on the workshop, so I believe what happens is that when you start your game, Steam starts uploading a current version of the folder to your workshop folder, in this case, C:\Program Files (x86)\Steam\steamapps\workshop\content\704450\1389280600 where 704450 represents NWN EE and 1389280600 represents OACPP. If the mod in particular is a large file (which this one is, being over 700MB), and your internet connection isn't super super super super fast, then Steam might not be able to finish downloading the mod before your game loads. That is why you aren't able to see the content after an update. But if this is true, then you should just be able to exit the game, wait a couple minutes, and then restart the game. If I'm right about all this, everything should load normally after that.
That's all the hows and whys
Now for what you came here for:
Optional Arelith Community Portrait Pack version 4.5.20
OACPP Full Masterfile
The above link will be updated when new versions come out. Please save replies for incrimental update notifications and PM all submissions to my forum inbox.
And don't forget to hit Subscribe Topic at the bottom of the page in the little wrench dropdown menu to get notifications when the pack is updated!