Sorcerer Spells @Mith/Devs/Coders
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Sorcerer Spells @Mith/Devs/Coders
Is it possible to alter the number of known spells per level for Sorcerers, without having to force a planned spell list like Warlocks?
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Re: Sorcerer Spells @Mith/Devs/Coders
We have the ability to get additional spells via equipment, so I'm guessing it would be possible to add a passive ability like that onto sorc.
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Re: Sorcerer Spells @Mith/Devs/Coders
Known spells, not spell slots.
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Re: Sorcerer Spells @Mith/Devs/Coders
It's definitely possible for a server to change it for all sorcerers by editing cls_spkn_sorc.2da, but I don't think it's possible to change it for some sorcerers and not others if you're thinking of a sorcerer path and have spell selection on level up respect the change.
It might be possible with some kind of scripted workaround that would run in a dialog window and allow a sorcerer to navigate to the spells they want and select them there. I think it would have to run after every level up though. Basically, like warlocks it would take spell selection away from the default NWN level-up process and into a custom scripted dialog box.
It might be possible with some kind of scripted workaround that would run in a dialog window and allow a sorcerer to navigate to the spells they want and select them there. I think it would have to run after every level up though. Basically, like warlocks it would take spell selection away from the default NWN level-up process and into a custom scripted dialog box.
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Re: Sorcerer Spells @Mith/Devs/Coders
Yeah. Something like that. With Weave Master dubbed a "utility class", I thought it would be cool to have a maximum total number of known spells, but allow higher level slots to be exchanged for low level ones. So, for example, a level 8 Sorcerer could know 5 level 1s, 5 level 2s, and a level 3, instead of 5/3/2/1. There are just some levels with few or no useful spells, depending on how the character is played.
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Re: Sorcerer Spells @Mith/Devs/Coders
Have pity on the wizards. More known spells for Sorcs leaves them without much except bonus feats going for them.
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Re: Sorcerer Spells @Mith/Devs/Coders
Yeah as DrVindaloo points.. why would You do that?
My understanding was that the Sorcerer has a limited knowledge of spells because he can cast them more then a wizard (mechanic wise).
RP wise - its the wizzard who studies all his life how to shape the weave to his own needs.. the sorcerer is just that lucky guy/girl who happens to have traces of dragon/demonic blood in them - meaning the sorcerer has a very limited understanding of actual spells outside of those which he can conjure/evoke
You know: With Great Power comes Great Limits!
My understanding was that the Sorcerer has a limited knowledge of spells because he can cast them more then a wizard (mechanic wise).
RP wise - its the wizzard who studies all his life how to shape the weave to his own needs.. the sorcerer is just that lucky guy/girl who happens to have traces of dragon/demonic blood in them - meaning the sorcerer has a very limited understanding of actual spells outside of those which he can conjure/evoke
You know: With Great Power comes Great Limits!
Re: Sorcerer Spells @Mith/Devs/Coders
TRM doesn't actually seem to be saying that sorcerers need more known spells, just that it would be cool if a level 4 or lower could be learned instead of a level 5 (for example).
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Re: Sorcerer Spells @Mith/Devs/Coders
The Sorcerer would still know the exact same number of spells. This option would only allow them to choose weaker ones, to trade power for utility.DrVindaloo wrote:Have pity on the wizards. More known spells for Sorcs leaves them without much except bonus feats going for them.
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