How does level drain work in PVP?
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How does level drain work in PVP?
The NWN wikis says it's permanent - but that's unrealistic in this sense. Is there a timer for how it works? Is it disabled for PVP?
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Re: How does level drain work in PVP?
It will not wear off. It will only disappear when the server resets or you go to another server. Returning to the server where you got drained will give you the level drain again.
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Re: How does level drain work in PVP?
I think restoration (not lesser restoration) also cures it.
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Re: How does level drain work in PVP?
I'm not sure if divine intervention is allowed in PVP, give it a try with a buddy?
*hint hint*
I am very sure that the gods are compassionate enough to aid their ailing subject. =D
Atleast against monsters.
*hint hint*
I am very sure that the gods are compassionate enough to aid their ailing subject. =D
Atleast against monsters.
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Re: How does level drain work in PVP?
Restoration or Greater Restoration will remove a level drain, as will *prays*
Re: How does level drain work in PVP?
Are you saying restoration/greater restoration spells aren't allowed in PvP? Because they most certainly are. To my knowledge, the only spells NOT allowed are Raise Dead and Resurrection. Any/everything else is fair game, but if you cast something like Hellball in the middle of the street, expect to be slapped ICly, OOCly, or both.jp.ping14 wrote:I'm not sure if divine intervention is allowed in PVP, give it a try with a buddy?
*hint hint*
I am very sure that the gods are compassionate enough to aid their ailing subject. =D
Atleast against monsters.
Otherwise, level drain is perfectly allowed in PvP. It's a temporary effect that, as stated, lasts until the next reset, or until removed via Restoration/Greater Restoration. It doesn't ACTUALLY delevel someone when cast.
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Re: How does level drain work in PVP?
He said "I'm not sure if...", not "You can't use these spells."Jack Oat wrote:Are you saying restoration/greater restoration spells aren't allowed in PvP? Because they most certainly are.
Unless I missed a dev statement somewhere, I'm 99% certain this is inaccurate. What is against the rules, is not obtaining permission to engage in PvP within 24 hours from the person(s) involved in the PvP event that led to your characters' death. So while someone can't raise you and then you can jump back into the fray (unless you somehow get permission while someone is PvPing), you can totally be resurrected while the fight is still going on and run away/disengage/etc.Jack Oat wrote:To my knowledge, the only spells NOT allowed are Raise Dead and Resurrection.
Unless the PvP engagement isn't counted as over until all parties are either dead/disengaged, then idk.
Most I've ever seen happen OOCly is Scorch Marks get added.Jack Oat wrote:but if you cast something like Hellball in the middle of the street, expect to be slapped ICly, OOCly, or both.
Re: How does level drain work in PVP?
I have seen a permaban for exactly that, so...
Turning settlements into a battlefield is not really desirable except during special DM-run events, and (this is more for individual engagements than the kill-everything spell) ignoring the NPC guards in a settlement because you know OOCly that they won't attack is plain metagaming. If your character knew the reputation of Cordor Elites (for example) or just wasn't a dummy, they would not try to attack someone within line of sight of those guards, or even anywhere that those guards might hear them really. Probably they would make an effort not to do any of their lawbreaking in sight of these guards, but many people think of them as just part of the scenery instead of a character in the world.
Turning settlements into a battlefield is not really desirable except during special DM-run events, and (this is more for individual engagements than the kill-everything spell) ignoring the NPC guards in a settlement because you know OOCly that they won't attack is plain metagaming. If your character knew the reputation of Cordor Elites (for example) or just wasn't a dummy, they would not try to attack someone within line of sight of those guards, or even anywhere that those guards might hear them really. Probably they would make an effort not to do any of their lawbreaking in sight of these guards, but many people think of them as just part of the scenery instead of a character in the world.
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Re: How does level drain work in PVP?
Fun fact: if you drain them enough, you can kill them in pvp with level drain. If you drain them and they get drained to level 0 or lower, they'll die.
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Re: How does level drain work in PVP?
IDK. Although the rules do not forbid the raising of people during pvp per sae, to re-enter into it with the same players seems like a violation of the 24 hour rule. On account of when you die, I thought that meant the 34 hour rule goes into effect.
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Re: How does level drain work in PVP?
IMO, pretty much any reasonable reading of the rules should preclude people getting raised and re-engaging mid fight. Not only is it forbidden by a literal reading of the engagement rules, common sense says you should refrain from doing it too: easiest way to convince your opponent to bash you mid fight is to serially re-engage after raises.
Re: How does level drain work in PVP?
This. If you raise your allies mid-fight, you're just going to get all of them bashed.Scurvy Cur wrote:IMO, pretty much any reasonable reading of the rules should preclude people getting raised and re-engaging mid fight. Not only is it forbidden by a literal reading of the engagement rules, common sense says you should refrain from doing it too: easiest way to convince your opponent to bash you mid fight is to serially re-engage after raises.
Not to mention that if one of the people you raise has a MoD, you've just likely taken two lives away from them. Not everyone understands the rules perfectly, and raising someone mid-fight will make many think (on both sides) that those characters are free to re-engage.
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Re: How does level drain work in PVP?
If you raise an ally mid-fight, and they run away, and someone from that fight chases them down to corpsebash them or take away a second MoD life, then they are the one's violating the rule unless they obtain permission first.Trunx wrote: This. If you raise your allies mid-fight, you're just going to get all of them bashed.
Not to mention that if one of the people you raise has a MoD, you've just likely taken two lives away from them. Not everyone understands the rules perfectly, and raising someone mid-fight will make many think (on both sides) that those characters are free to re-engage.
If anything, I'd say that it actually helps prevent bashing as long as the character being raised has the wit to not stick around.
Last edited by JediMindTrix on Wed Aug 19, 2015 8:37 pm, edited 1 time in total.
Re: How does level drain work in PVP?
Hence "not everyone understands the rules perfectly."
Yes, they would be the one violating the rule -- and you'd still be out two MoD lives instead of one.
Yes, they would be the one violating the rule -- and you'd still be out two MoD lives instead of one.
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Re: How does level drain work in PVP?
Trunx wrote:Hence "not everyone understands the rules perfectly."
Yes, they would be the one violating the rule -- and you'd still be out two MoD lives instead of one.
This is, ideally, where a DM should step in and give one of the MOD lives back, since you lost it to what amounts to Griefing.
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Re: How does level drain work in PVP?
Erin Greene wrote:This is, ideally, where a DM should step in and give one of the MOD lives back, since you lost it to what amounts to Griefing.
Mithreas wrote:Natasha wrote:Pleasebeseated wrote:It's always been said that "That's why you get 10 and not one."
Then morons were saying it because no one would take it with one life.
Then JJ and I are morons. No hard feelings
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This is not a single player game. -Mithreas
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