Can anyone explain how Power Word Bleed actually works? The way it's written suggests it does more than it actually says it does.
The caster speaks a word of power upon a single target. If the target has 120 hit points or fewer, it is subject to massive bleeding, taking half of its current hit points in damage up to a maximum of 60.
So if they have >120 life, it does no damage at this stage, if they have less than it does 0-60 damage depending on their current hp
In addition to the damage, they must roll a fortitude save based on their remaining hit points (+1 to the DC at 120, +2 at 80, +3 at 60 or lower) or begin to bleed for 3d8 damage each round for 5 rounds.
Then they take 3d8 damage on a failed save, for 5 rounds (total of 15d8 damage). But you get +1 DC when between 120 and 80 life, and +2 between 80 and 60, and below 60...
But isn't it impossible to be between 60 and 120? If you were at 121 then you're still at 121, if you were at 120 you're now at 60, if you were at 100 you're now at 50.
I guess my confusion here is why the extra DCs are mentioned if it's impossible to ever have them factor in. Okay maybe if the person was at exactly 120 they'd be at exactly 60 rather than 59, but that seems a pretty negligible difference.
Is this supposed to read that is should -always- do up to 60 damage and then make the save?
For a level 7-8, doing 15d8 damage is pretty lacklustre, with a very conditional possible +60 damage so I'm wondering if I'm missing something.