Bluff, whats it do?

You have questions? We may have answers.
Post Reply
taoofbalance
Posts: 330
Joined: Wed Sep 10, 2014 9:53 pm

Bluff, whats it do?

Post by taoofbalance » Wed Jun 10, 2015 6:50 pm

So, other than the obvious disguise function.

I'm curious as to how people use bluff as far as RP? How do you potray you characters skills at lying the 10, 20, 30 skill point bench marks?

Also, what could be used to counter Bluff in that sense?
"Typical larval god fetus..."-Patrick Rothfuss.

God In Action
Posts: 265
Joined: Fri Sep 12, 2014 12:15 pm

Re: Bluff, whats it do?

Post by God In Action » Wed Jun 10, 2015 7:14 pm

Bluff could represent how well one hides one's motivations. So with a respectable bluff skill, fitting into a group which you wouldn't naturally would come easier.

Wisdom and Charisma in combination I think would best represent someone who sees through lies. (For insight into truth on the one hand, and personal behaviour and motivations on the other).

mf_hansen
Posts: 59
Joined: Fri May 15, 2015 6:17 am
Location: Denmark EU

Re: Bluff, whats it do?

Post by mf_hansen » Wed Jun 10, 2015 8:15 pm

For seeing past a bluff or lie, the pen-and-paper SRD equivalent is the Wisdom-based Sense Motive skill. Contrast this to a Persuade roll, which is actually countered with an opposing Persuade roll.

In comparison, the *looks* emote counters a -disguise and according to Arelith Wiki is either based on Wisdom modifier and character level, or the Spot skill (I presume it's the latter).

Persuade reflects how two or more people try to win an argument and is often tougher to pull off, whereas Bluff is simply a quick or elaborate lie that usually has greater consequences if noticed.

My preference for NWN is the victim roll Listen or Persuade first, whenever they suspect the other is Bluffing or needs to provide a better Persuade argument. Ties go to the non-victim.

Participants might also want to add situational modifiers on some of the skill checks, and/or avoid d20 rolls by simply comparing their opposing skills (or WISmod+level if higher) to speed things up.
Last edited by mf_hansen on Sun Apr 23, 2017 12:57 pm, edited 4 times in total.
Send PM or find mf_hansen on IRC or Discord between 18:00-23:00 CET/CEST.

User avatar
Lorkas
Posts: 3901
Joined: Mon Sep 08, 2014 3:14 pm

Re: Bluff, whats it do?

Post by Lorkas » Thu Jun 11, 2015 3:44 am

In comparison, the *looks* emote counters a -disguise and according to Arelith Wiki is either based on Wisdom modifier and character level, or the Spot skill (I presume it's the latter).
It's based on both in a sense.

"Accuracy" of looks is based on WIS + CharLevel.

Beating disguise is based on Spot + d20 (vs. target's Bluff + d20).

User avatar
livingNPC
Posts: 299
Joined: Mon Sep 08, 2014 8:35 am
Location: GMT+2

Re: Bluff, whats it do?

Post by livingNPC » Thu Jun 11, 2015 6:45 am

Bluff also has another secret IG mechanic. Surprised it wasn't listed here

grip
Arelith Supporter
Arelith Supporter
Posts: 258
Joined: Wed Apr 15, 2015 5:41 pm

Re: Bluff, whats it do?

Post by grip » Thu Jun 11, 2015 8:27 am

Several IG mechanics, mhm.
Thake wrote: Wanna rule Aristotlus? Gotta min/max like a pro..

User avatar
livingNPC
Posts: 299
Joined: Mon Sep 08, 2014 8:35 am
Location: GMT+2

Re: Bluff, whats it do?

Post by livingNPC » Thu Jun 11, 2015 8:41 am

True, true.. forgot about the other two, hue hue hue

Erin Greene
Arelith Supporter
Arelith Supporter
Posts: 167
Joined: Tue Sep 30, 2014 9:12 pm

Re: Bluff, whats it do?

Post by Erin Greene » Thu Jun 11, 2015 9:25 am

I have to admit I really don't get the point of hiding game mechanics.
FOIG is useful and necessary for a lot of things, but I at least think
we shouldn't be hiding "mechanics" from people.

User avatar
The Man of the Moon
Arelith Gold Supporter
Arelith Gold Supporter
Posts: 1582
Joined: Mon Sep 08, 2014 10:08 am

Re: Bluff, whats it do?

Post by The Man of the Moon » Thu Jun 11, 2015 9:35 am

agree

mechanics are to be known or otherway we are being elitist, allowing advantage on build chapter to the veterans who already noticed.

I see no reason to extend advantages on those things concerning mechanics.
Disclaimer: All what I write are simple opinions of a player and always with honest intention to contribute constructively and from respect, but with a poor knowledge of English.

Thank you

grip
Arelith Supporter
Arelith Supporter
Posts: 258
Joined: Wed Apr 15, 2015 5:41 pm

Re: Bluff, whats it do?

Post by grip » Thu Jun 11, 2015 9:40 am

The mechanics of it is that you can ~bluff~ your way into places on the server you could not normally access. The foig part is the where(s).
Thake wrote: Wanna rule Aristotlus? Gotta min/max like a pro..

User avatar
The Man of the Moon
Arelith Gold Supporter
Arelith Gold Supporter
Posts: 1582
Joined: Mon Sep 08, 2014 10:08 am

Re: Bluff, whats it do?

Post by The Man of the Moon » Thu Jun 11, 2015 10:17 am

grip wrote:The mechanics of it is that you can ~bluff~ your way into places on the server you could not normally access. The foig part is the where(s).
Then all is fine as the "where" is not a mechanic itself.

If we may know all the wheres without the need to explore, the fun of discoveries will get ruined.

Yes, that is a FOIGable thing.
Disclaimer: All what I write are simple opinions of a player and always with honest intention to contribute constructively and from respect, but with a poor knowledge of English.

Thank you

taoofbalance
Posts: 330
Joined: Wed Sep 10, 2014 9:53 pm

Re: Bluff, whats it do?

Post by taoofbalance » Thu Jun 11, 2015 1:22 pm

Awesome. Thanks for all the replies.
"Typical larval god fetus..."-Patrick Rothfuss.

User avatar
livingNPC
Posts: 299
Joined: Mon Sep 08, 2014 8:35 am
Location: GMT+2

Re: Bluff, whats it do?

Post by livingNPC » Mon Jun 15, 2015 6:25 am

Well, if that's the case, bluff also changes the accuracy of your stats, when someone uses looks on you. See that accuracy -19 or what ever number.. shows how wrong it is, due to bluff. So, it would say I have very low discipline, while it's actually quite high. As an example

Post Reply