Wizard leveling

You have questions? We may have answers.

Moderators: Active DMs, Forum Moderators

Post Reply
User avatar
DarkFuneral209
Arelith Supporter
Arelith Supporter
Posts: 59
Joined: Sun Sep 14, 2014 6:22 pm
Location: USA California

Wizard leveling

Post by DarkFuneral209 » Tue Apr 07, 2015 12:14 am

So I started a new wizard and Im having a hard time to stay alive as well as how to be beneficial in a group setting while at a lower level. Any tips?

Shagrath Vivisector 4AR-32AR (Deceased)
Gorgoth Deathcrush 30AR-50AR (Deceased)
Blashyrh Exordium - Retired Cordor Guard
Tolstoy - Forest Rambler & Elf Nationlist
Abiff - Traveling Mage
Malory - Faceless


User avatar
The Rambling Midget
Arelith Supporter
Arelith Supporter
Posts: 3293
Joined: Mon Sep 08, 2014 2:02 am
Location: Wandering Aimlessly in the Wiki

Re: Wizard leveling

Post by The Rambling Midget » Tue Apr 07, 2015 12:21 am

Always travel with a group. Your direct damage spells will suck at low level, so focus on debuffs and stuns. Grease is great if your party favors ranged weapons, because the slow effect has no save. Daze, in its modified form, is a very useful cantrip. Sleep is also very powerful, because it now effects a higher number of hit dice, and you can get a Coup de Grace on anything with 5HD or less. Don't worry too much about stuff like Clarity until your CL is high enough for it to last longer than potions. Also Haste.

Bring liquor. You'll need to rest a lot.
The Beginner's Guide to Factions
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill

User avatar
DarkFuneral209
Arelith Supporter
Arelith Supporter
Posts: 59
Joined: Sun Sep 14, 2014 6:22 pm
Location: USA California

Re: Wizard leveling

Post by DarkFuneral209 » Tue Apr 07, 2015 1:49 am

Thanks I'll give that a try with crowd control.

Shagrath Vivisector 4AR-32AR (Deceased)
Gorgoth Deathcrush 30AR-50AR (Deceased)
Blashyrh Exordium - Retired Cordor Guard
Tolstoy - Forest Rambler & Elf Nationlist
Abiff - Traveling Mage
Malory - Faceless


Aelryn Bloodmoon
Arelith Supporter
Arelith Supporter
Posts: 2028
Joined: Thu Sep 11, 2014 4:57 pm

Re: Wizard leveling

Post by Aelryn Bloodmoon » Tue Apr 07, 2015 3:50 am

Everything TRM said, with some additions-

Enchantment spells in general are vastly undervalued for some reason. Hold person as a level 3 spell works on a lot more enemies than you might think from levels 5-15 (the highest level achieved that I can speak of). Blind/Deafen is also enchantment, and is a fortitude save, which is a spectacular way to remove an enemy spell-caster's or archer's ability to target you at range.

Confusion is absolutely spectacular with the way most mobs on the server spawn, so long as you get yourself a line of sight to the middle of the group before the party engages. It's a fantastic 'throw one spell and let the party mop up' tactic on those brute-ish monsters...and there will be lots of them, I promise.

And if you must solo, always get the most powerful conjuration spell available. If you're a specialist and can't conjure, get a book of conjuration studies and utilize the spider to the fullest after level 5, that's when shelgarn's blade stops being useful.

At level 13, you can get mordenkainen's sword. If you buff this, at level 15 for +5 GMW, it can compete with a warlock's fiend (tested and proven.)
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002

User avatar
The Rambling Midget
Arelith Supporter
Arelith Supporter
Posts: 3293
Joined: Mon Sep 08, 2014 2:02 am
Location: Wandering Aimlessly in the Wiki

Re: Wizard leveling

Post by The Rambling Midget » Tue Apr 07, 2015 4:07 am

Aelryn Bloodmoon wrote:Enchantment spells in general are vastly undervalued for some reason.
Enchantment spells are really only good if you have enchantment focus or a lot of DC boosting gear, because you have extremely limited castings, they generally only affect one target at a time, and if they fail, you've achieved absolutely nothing. They're not even softened up. It's a big gamble.

Also, once you get up to about level 10, you'll discover that everything and their mother has enormous saving throws which will, if you don't have DC gear and spell focus, drop your chance of holding to maybe one in four, if you're lucky.

So, if you want to go for enchantment spells, make sure your gear is decked out for the full +12 INT.
The Beginner's Guide to Factions
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill

Aelryn Bloodmoon
Arelith Supporter
Arelith Supporter
Posts: 2028
Joined: Thu Sep 11, 2014 4:57 pm

Re: Wizard leveling

Post by Aelryn Bloodmoon » Tue Apr 07, 2015 4:14 am

^That's accurate. You can get away with +9 or so, and use a fox's cunning spell for higher DC's. +12 gear is optimal for spell slot maximizing, though. Other than that, I can't argue with the logic- only say that I happened to do just that when I played Ast, so it wasn't a problem for me. :-D
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002

User avatar
Rattus_norvegicus99
Arelith Supporter
Arelith Supporter
Posts: 1059
Joined: Mon Sep 08, 2014 7:23 am
Location: EST - USA

Re: Wizard leveling

Post by Rattus_norvegicus99 » Tue Apr 07, 2015 6:24 am

I recently just started a low level character. If you see Alastor online the Cordor server, send me a tell and we can meet up for some hunting, if you like.
John 3:16

Skype Arelith.rat

vaclavc
Posts: 211
Joined: Mon Sep 08, 2014 4:31 pm
Location: City of a Hundred Spires

Re: Wizard leveling

Post by vaclavc » Tue Apr 07, 2015 7:44 am

I recommend Slow spell. It works wonders, especially at lower levels.
-V-
Retired characters: Thazmudin; Cyrianthir; Zalastrien; Nebuzirah; Qaenuhir; Toruvilen Sivolun; Vaeluzir.

User avatar
DarkFuneral209
Arelith Supporter
Arelith Supporter
Posts: 59
Joined: Sun Sep 14, 2014 6:22 pm
Location: USA California

Re: Wizard leveling

Post by DarkFuneral209 » Thu Apr 09, 2015 1:43 am

Thanks guys for the recommendations. Do the summon creature spells level up with you? So if I use a summon creature 2 at level say 20 is the creature as strong or should I be using a higher level creature spell?

Also whats the best familiar to have a training pet?

Thanks.

Shagrath Vivisector 4AR-32AR (Deceased)
Gorgoth Deathcrush 30AR-50AR (Deceased)
Blashyrh Exordium - Retired Cordor Guard
Tolstoy - Forest Rambler & Elf Nationlist
Abiff - Traveling Mage
Malory - Faceless


User avatar
The Rambling Midget
Arelith Supporter
Arelith Supporter
Posts: 3293
Joined: Mon Sep 08, 2014 2:02 am
Location: Wandering Aimlessly in the Wiki

Re: Wizard leveling

Post by The Rambling Midget » Thu Apr 09, 2015 1:52 am

Summoned Creatures do not improve in power. You want to have the highest one possible for maximum effectiveness. The only way to boost that is to take GSF: Conjuration, which allows you to summon a creature one level higher than the spell you cast.
The Beginner's Guide to Factions
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill

User avatar
msterswrdsmn
Posts: 1314
Joined: Tue Sep 09, 2014 6:33 pm

Re: Wizard leveling

Post by msterswrdsmn » Thu Apr 09, 2015 4:33 am

On conjuration: The highest level summon isn't always the best. The dire spider is easier to support than the dire bear, as it has more immunities (immunity to mind affecting, immunity to web, etc). Throwing web+fear at a mob will screw with a dire bear, but not a dire spider, for example.

Flame arrow/evards are wonderful low-level offensive options as well. If your a hin/gnome, you're effectively immune to evards and can use it as a mass-paralysis shield if you're getting mobbed.

On enchantment: Its great for crowd control against critters, but it takes some practice. Theres only a handful of spells that work against mind-immune creatures as well (i think blindness/deafness works?). If your playing a non-infinite caster type, preparing lots of hold person/monster is an inefficent use of spell slots; prepare a few and use 'em against the stronger-but-rarer critters. Dominate person/monster can absoltely wreck things if you capture the right critter, but it cuts into your XP as well (it counts as another summon).

Sidenote; confusion is going to be a staple spell for any enchanter. Its a mass AoE stun that, last i checked, is 100% party-friendly as well. Sure, one or two critters will attack, but whether they attack you or each other is a toss up.

Post Reply