Wizard leveling
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Wizard leveling
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Re: Wizard leveling
Bring liquor. You'll need to rest a lot.
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Re: Wizard leveling
Shagrath Vivisector 4AR-32AR (Deceased)
Gorgoth Deathcrush 30AR-50AR (Deceased)
Blashyrh Exordium - Retired Cordor Guard
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Re: Wizard leveling
Enchantment spells in general are vastly undervalued for some reason. Hold person as a level 3 spell works on a lot more enemies than you might think from levels 5-15 (the highest level achieved that I can speak of). Blind/Deafen is also enchantment, and is a fortitude save, which is a spectacular way to remove an enemy spell-caster's or archer's ability to target you at range.
Confusion is absolutely spectacular with the way most mobs on the server spawn, so long as you get yourself a line of sight to the middle of the group before the party engages. It's a fantastic 'throw one spell and let the party mop up' tactic on those brute-ish monsters...and there will be lots of them, I promise.
And if you must solo, always get the most powerful conjuration spell available. If you're a specialist and can't conjure, get a book of conjuration studies and utilize the spider to the fullest after level 5, that's when shelgarn's blade stops being useful.
At level 13, you can get mordenkainen's sword. If you buff this, at level 15 for +5 GMW, it can compete with a warlock's fiend (tested and proven.)
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Re: Wizard leveling
Enchantment spells are really only good if you have enchantment focus or a lot of DC boosting gear, because you have extremely limited castings, they generally only affect one target at a time, and if they fail, you've achieved absolutely nothing. They're not even softened up. It's a big gamble.Aelryn Bloodmoon wrote:Enchantment spells in general are vastly undervalued for some reason.
Also, once you get up to about level 10, you'll discover that everything and their mother has enormous saving throws which will, if you don't have DC gear and spell focus, drop your chance of holding to maybe one in four, if you're lucky.
So, if you want to go for enchantment spells, make sure your gear is decked out for the full +12 INT.
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Re: Wizard leveling
-Faiths and Pantheons (c)2002
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Re: Wizard leveling
Skype Arelith.rat
Re: Wizard leveling
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Re: Wizard leveling
Also whats the best familiar to have a training pet?
Thanks.
Shagrath Vivisector 4AR-32AR (Deceased)
Gorgoth Deathcrush 30AR-50AR (Deceased)
Blashyrh Exordium - Retired Cordor Guard
Tolstoy - Forest Rambler & Elf Nationlist
Abiff - Traveling Mage
Malory - Faceless
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Re: Wizard leveling
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill
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Re: Wizard leveling
Flame arrow/evards are wonderful low-level offensive options as well. If your a hin/gnome, you're effectively immune to evards and can use it as a mass-paralysis shield if you're getting mobbed.
On enchantment: Its great for crowd control against critters, but it takes some practice. Theres only a handful of spells that work against mind-immune creatures as well (i think blindness/deafness works?). If your playing a non-infinite caster type, preparing lots of hold person/monster is an inefficent use of spell slots; prepare a few and use 'em against the stronger-but-rarer critters. Dominate person/monster can absoltely wreck things if you capture the right critter, but it cuts into your XP as well (it counts as another summon).
Sidenote; confusion is going to be a staple spell for any enchanter. Its a mass AoE stun that, last i checked, is 100% party-friendly as well. Sure, one or two critters will attack, but whether they attack you or each other is a toss up.