I have to agree. Right now, as a guilded assassin, it's pretty hard to decide if I should put points into bluff and use disguise anyway just for some deniability? Or if I should just wait to put any points into it, or really start attempting assassinations until I'm higher leveled or they fix it.Durvayas wrote: ↑Mon May 28, 2018 1:58 amQuite simply, you can't. I know of a person who tried, whose entire line of RP was compromised, and myself and another player entirely gave up trying our own crime syndicate RP because its simply nonviable without being metagamed, and once that cat is out of the bag, there's no going back.Seven Sons of Sin wrote: ↑Thu May 24, 2018 2:01 pmI've wanted to return to Arelith, but unfortunately my character in question hinged on the entire idea of anonymity. It's been difficult to rethink how I can get around it while maintaining the same level of fun and interactivity.ReverentBlade wrote: ↑Thu May 24, 2018 2:34 amI'll be the contrarian and say that I've found the server more enjoyable without it. My character can pierce most disguises anyway so it's not like it severely -diminished- my enjoyment, but it did feel like it was limiting my interactions. I couldn't come up with a justifiable excuse to break character enough to interact with these disguised people. When you're running around obviously trying to obfuscate your identify, most normal people would assume they are criminals and avoid them.
Having previously been a "career evil" player on other servers, I can definitely see the use and appeal of a disguise system, but I feel like there's probably better ways to handle that RP.
Play another character; until disguise is fixed, there is literally no point playing any kind of concept that relies even a little bit on being unrecognizable.
I could just accept the life as a world renown assassin that everyone knows and fears when they see his face... but I'm pretty sure you can't sneak/move silently through exiled areas lol. I'd need 41 Bluff.