How do you handle RL vs game time difference?
Moderators: Active DMs, Forum Moderators
How do you handle RL vs game time difference?
Previous server I played on had 1 IRL day = 1 IG day rule, but 1 hour was 15 IRL minutes. Meaning a day somehow had 4 sunrises in it.
It seems that during one IRL day, ten in-game days pass on arelith.
How do you usually deal with it? Because it means that IRL "yesterday" means 10 days ago in the game, and 1 IRL month ago is almost a year ago in the game world.
It seems that during one IRL day, ten in-game days pass on arelith.
How do you usually deal with it? Because it means that IRL "yesterday" means 10 days ago in the game, and 1 IRL month ago is almost a year ago in the game world.
Another forum ban, here we go again.
-
- Posts: 729
- Joined: Tue Apr 21, 2015 2:41 am
Re: How do you handle RL vs game time difference?
Most players like to call a RL day a "Tenday" IG, so if you want to say something happened yesterday OOC, you'd say "last tenday". Everything just runs 10x faster IG, so it's pretty easy to translate what characters are saying.
-
- Arelith Supporter
- Posts: 2028
- Joined: Thu Sep 11, 2014 4:57 pm
Re: How do you handle RL vs game time difference?
I bend the time-frame in my mind a little for the sake of the narrative.
I think of talking as real-time, because it doesn't take a whole day for two people to say ten paragraphs apiece. Interaction mode is effectively real-time for the purposes of that scene. The next real life day, everything happened during the previous ten-day, and as long as your narrative fits into that mold it should be okay.
What this also means is that you're only RP'ing a fraction of your character's actual time awake. This means that there is time "off-screen" to role-play around in an IC thread on the forums or even just privately as an aspect of your character's RP, where you can display a side of your character you don't necessarily get to show often in-game.
How you feel about that varies from person to person. Some people don't like to give others the chance to metagame them, and while I don't function on that mentality, I understand where it can come from.
However, speaking for myself I personally think there are a lot of facets to my character that some people may never get a chance to understand or witness through the interactions that occur on-screen IG, for one reason or another. If there is a glimpse of insight for that player left in the dark, it helps them understand my character's narrative better and whether or not it's something they can or want to interact with.
I think of talking as real-time, because it doesn't take a whole day for two people to say ten paragraphs apiece. Interaction mode is effectively real-time for the purposes of that scene. The next real life day, everything happened during the previous ten-day, and as long as your narrative fits into that mold it should be okay.
What this also means is that you're only RP'ing a fraction of your character's actual time awake. This means that there is time "off-screen" to role-play around in an IC thread on the forums or even just privately as an aspect of your character's RP, where you can display a side of your character you don't necessarily get to show often in-game.
How you feel about that varies from person to person. Some people don't like to give others the chance to metagame them, and while I don't function on that mentality, I understand where it can come from.
However, speaking for myself I personally think there are a lot of facets to my character that some people may never get a chance to understand or witness through the interactions that occur on-screen IG, for one reason or another. If there is a glimpse of insight for that player left in the dark, it helps them understand my character's narrative better and whether or not it's something they can or want to interact with.
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002
-Faiths and Pantheons (c)2002
-
- Posts: 308
- Joined: Sat Mar 04, 2017 7:51 am
Re: How do you handle RL vs game time difference?
I find it's best to live in a perpetual present and keep timekeeping of the past and future as vague as possible. If there's an event you need to clearly tell other people in an OOC way what it will be in real life time anyway. But IG, I recommend being flexible and just making sure everything sounds right as long as you don't think about it too much. It's like how The Simpsons has been on since 1990 but they're always the same age, you just can't try to make too much sense of it.
Re: How do you handle RL vs game time difference?
This, I think this is the best advice.Aelryn Bloodmoon wrote: ↑Sun Apr 22, 2018 5:43 amI bend the time-frame in my mind a little for the sake of the narrative.
Talg Two Fingers - A mighty Trog fighting for his brothers.
Retired:
Poe Pimmin - the bard looking for his song
Brugga Stonehelm - the not so priestly priest of Moradin
Retired:
Poe Pimmin - the bard looking for his song
Brugga Stonehelm - the not so priestly priest of Moradin
-
- Posts: 476
- Joined: Sat Jan 10, 2015 11:06 pm
Re: How do you handle RL vs game time difference?
1 IC hour = 6 IRL minutes (those XP bumps + HRTP drain)
1 IC day = 2.4 hours (144 mins literally)
1 IC week = 1 IC tenday = 1 IRL day
1 IC month = 3 IRL days
1 IC year = 1 IRL month
1 IC day = 2.4 hours (144 mins literally)
1 IC week = 1 IC tenday = 1 IRL day
1 IC month = 3 IRL days
1 IC year = 1 IRL month
20 RPR GANG
Re: How do you handle RL vs game time difference?
[edit]MoreThanThree wrote: ↑Mon Apr 23, 2018 8:25 pm1 IC hour = 6 IRL minutes (those XP bumps + HRTP drain)
1 IC day = 2.4 hours (144 mins literally)
1 IC week = 1 IC tenday = 1 IRL day
1 IC month = 3 IRL days
1 IC year = 1 IRL month
I found the discussion with the game-time drawn out. Here is a cut-paste version:
___Real Time_/_Game Time__
6 min = 1 hr.
144 min (2hrs 24min) = 1 day
1440 min (24 hrs/1 day) = 10 days
4,032 min (2 days, 48 min ) = 28 day (1 game month)
48,384 min (33 days, 14 hrs, 28 min) = 12 Months (1 game year)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
1 hr = 10 hrs
3 hrs = 1 day, 6 hrs.
6 hrs = 2 Days, 12 hrs
12 hrs = 5 days
18 hrs = 7 days, 12 hrs
24 hrs/1 Day = 10 days
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
2 days = 20 days
3 Days = 1 month, 2 days
7 days (1 week) = 2 Months, 14 days
2 weeks = 5 months
3 weeks = 7 Months, 14 days
4 weeks (28-day month) = 10 Months
30-day month = 10 Months, 20 days
31-day month = 11 months, 2 days
-Unit of beauty required to launch one ship = 1 milihelen
-
- Contributor
- Posts: 2936
- Joined: Thu Jun 11, 2015 2:31 am
- Location: Dancing on the line between sarcasm and irony
Re: How do you handle RL vs game time difference?
As many other players, time-bending to adjust to what makes sense in the immediate sense of the narrative is adviceable.
Your character doesn't take 10 minutes to say "hi", you don't sleep for 3 months if you say "see you tomorrow". Or maybe you actually go to sleep 3 months. Really, no one cares about the actual passage of time and it is rarely used to define something that may matter.
Your character doesn't take 10 minutes to say "hi", you don't sleep for 3 months if you say "see you tomorrow". Or maybe you actually go to sleep 3 months. Really, no one cares about the actual passage of time and it is rarely used to define something that may matter.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!