How do you handle RL vs game time difference?

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Void
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How do you handle RL vs game time difference?

Post by Void » Sat Apr 21, 2018 5:23 pm

Previous server I played on had 1 IRL day = 1 IG day rule, but 1 hour was 15 IRL minutes. Meaning a day somehow had 4 sunrises in it.

It seems that during one IRL day, ten in-game days pass on arelith.

How do you usually deal with it? Because it means that IRL "yesterday" means 10 days ago in the game, and 1 IRL month ago is almost a year ago in the game world.
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PinataPlethora
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Re: How do you handle RL vs game time difference?

Post by PinataPlethora » Sat Apr 21, 2018 6:13 pm

Most players like to call a RL day a "Tenday" IG, so if you want to say something happened yesterday OOC, you'd say "last tenday". Everything just runs 10x faster IG, so it's pretty easy to translate what characters are saying.

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Re: How do you handle RL vs game time difference?

Post by Aelryn Bloodmoon » Sun Apr 22, 2018 5:43 am

I bend the time-frame in my mind a little for the sake of the narrative.

I think of talking as real-time, because it doesn't take a whole day for two people to say ten paragraphs apiece. Interaction mode is effectively real-time for the purposes of that scene. The next real life day, everything happened during the previous ten-day, and as long as your narrative fits into that mold it should be okay.

What this also means is that you're only RP'ing a fraction of your character's actual time awake. This means that there is time "off-screen" to role-play around in an IC thread on the forums or even just privately as an aspect of your character's RP, where you can display a side of your character you don't necessarily get to show often in-game.

How you feel about that varies from person to person. Some people don't like to give others the chance to metagame them, and while I don't function on that mentality, I understand where it can come from.

However, speaking for myself I personally think there are a lot of facets to my character that some people may never get a chance to understand or witness through the interactions that occur on-screen IG, for one reason or another. If there is a glimpse of insight for that player left in the dark, it helps them understand my character's narrative better and whether or not it's something they can or want to interact with.
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Re: How do you handle RL vs game time difference?

Post by Tourmaline » Sun Apr 22, 2018 7:52 am

I find it's best to live in a perpetual present and keep timekeeping of the past and future as vague as possible. If there's an event you need to clearly tell other people in an OOC way what it will be in real life time anyway. But IG, I recommend being flexible and just making sure everything sounds right as long as you don't think about it too much. It's like how The Simpsons has been on since 1990 but they're always the same age, you just can't try to make too much sense of it.

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Re: How do you handle RL vs game time difference?

Post by SockYeti » Sun Apr 22, 2018 8:59 am

Aelryn Bloodmoon wrote:
Sun Apr 22, 2018 5:43 am
I bend the time-frame in my mind a little for the sake of the narrative.
This, I think this is the best advice.
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MoreThanThree
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Re: How do you handle RL vs game time difference?

Post by MoreThanThree » Mon Apr 23, 2018 8:25 pm

1 IC hour = 6 IRL minutes (those XP bumps + HRTP drain)
1 IC day = 2.4 hours (144 mins literally)
1 IC week = 1 IC tenday = 1 IRL day
1 IC month = 3 IRL days
1 IC year = 1 IRL month
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The Kriv
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Re: How do you handle RL vs game time difference?

Post by The Kriv » Mon Apr 23, 2018 8:59 pm

MoreThanThree wrote:
Mon Apr 23, 2018 8:25 pm
1 IC hour = 6 IRL minutes (those XP bumps + HRTP drain)
1 IC day = 2.4 hours (144 mins literally)
1 IC week = 1 IC tenday = 1 IRL day
1 IC month = 3 IRL days
1 IC year = 1 IRL month
[edit]

I found the discussion with the game-time drawn out. Here is a cut-paste version:


___Real Time_/_Game Time__
6 min = 1 hr.
144 min (2hrs 24min) = 1 day
1440 min (24 hrs/1 day) = 10 days
4,032 min (2 days, 48 min ) = 28 day (1 game month)
48,384 min (33 days, 14 hrs, 28 min) = 12 Months (1 game year)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
1 hr = 10 hrs
3 hrs = 1 day, 6 hrs.
6 hrs = 2 Days, 12 hrs
12 hrs = 5 days
18 hrs = 7 days, 12 hrs
24 hrs/1 Day = 10 days
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
2 days = 20 days
3 Days = 1 month, 2 days
7 days (1 week) = 2 Months, 14 days
2 weeks = 5 months
3 weeks = 7 Months, 14 days
4 weeks (28-day month) = 10 Months
30-day month = 10 Months, 20 days
31-day month = 11 months, 2 days
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Iceborn
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Re: How do you handle RL vs game time difference?

Post by Iceborn » Mon Apr 23, 2018 9:16 pm

As many other players, time-bending to adjust to what makes sense in the immediate sense of the narrative is adviceable.
Your character doesn't take 10 minutes to say "hi", you don't sleep for 3 months if you say "see you tomorrow". Or maybe you actually go to sleep 3 months. Really, no one cares about the actual passage of time and it is rarely used to define something that may matter.
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