Potion brewing viability and Organisations

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Urch
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Potion brewing viability and Organisations

Post by Urch » Wed Jan 03, 2018 10:59 am

Hello everyone, I haven't played on Arelith for a year or two but I have been sneaking around the forums occasionally, waiting for the opportune moment to appear on Arelith once again.

I have a question, is potion making a viable source of income with the current Arelith updates and such?

Secondly, what sort of organisations/groups/cults/guilds/etc. are currently active? (PM me if it's not for everyone's ears).
While I won't have much time to dedicate, I will be (hopefully) occasionally logging in, so if anyone was looking for a packhorse/henchman/gatherer/punching bag/science experiment/igor/extra/etc., I'd be around.
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Nitro
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Re: Potion brewing viability and Organisations

Post by Nitro » Wed Jan 03, 2018 11:18 am

Can't speak about the second one, but if you find yourself a high level melee person, selling them batches of truestrike potions can singlehandedly finance most of your characters endeavors.

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Re: Potion brewing viability and Organisations

Post by Dovesong » Wed Jan 03, 2018 2:25 pm

Nitro wrote:Can't speak about the second one, but if you find yourself a high level melee person, selling them batches of truestrike potions can singlehandedly finance most of your characters endeavors.
Can confirm.

Also settlements (esp Brog and Cordor) are very active. Tower, I'm seeing a lot out of Burrowhome..there,s a few merc organizations like the Blades Encarmine which are big...
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Re: Potion brewing viability and Organisations

Post by Durvayas » Wed Jan 03, 2018 3:45 pm

mage armor potions are really cheap to produce(40gp 4xp) as well, and sell very easily for 150gp a pop
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Re: Potion brewing viability and Organisations

Post by LichBait » Wed Jan 03, 2018 4:48 pm

Haste potions brewed from the feat also have a 10 CL, which is double the duration of the ones you find. Also, ultravision potions. A kensai will be your friend.

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Re: Potion brewing viability and Organisations

Post by Freyason » Wed Jan 03, 2018 6:17 pm

You can find both types of haste potions. One you make with herbalism are 5 rounds, yes.

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Re: Potion brewing viability and Organisations

Post by CookieMonster » Wed Jan 03, 2018 8:00 pm

Not to mention that their has been a recent mention of potential boosts to what potions can be crafted, the Brew Potion feat intended to be a boost to these more so.
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Urch
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Re: Potion brewing viability and Organisations

Post by Urch » Sat Jan 06, 2018 1:13 am

Oooh, thanks for the tips everyone
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Re: Potion brewing viability and Organisations

Post by Tarkus the dog » Sat Jan 06, 2018 1:25 am

Just between you and me I have a huge thing for characters with BREW POTION feat, for the following reasons:

Haste, True Strike, Ultravision, Balagarn's Iron Horn, See Invisibility, Darkness and Remove Blindness;

Bonus points if you're a cleric since only they can make the powerful Silence potions. Note that Bull Strength, etc. has the same duration as wands, so kensai characters would definitely want them for longer adventures.

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Re: Potion brewing viability and Organisations

Post by Elaetheus » Sat Aug 04, 2018 5:19 am

Necriong somewhat. How do you find potion-brewing currently, did the industry take a hit given kensai’s legacy status? Or all good barely noticed (all legacy kensais are online etc)?

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Re: Potion brewing viability and Organisations

Post by Tourmaline » Sat Aug 04, 2018 6:45 am

I can say I have a druid who would buy almost any interesting potion they could find, but they have a hard time finding any in PC shops. I'm surprised more potion makers don't hit the druids up since that's the most notable class who can't take a UMD dip and potions are the only magic they can use when shifted.

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Re: Potion brewing viability and Organisations

Post by Commissar » Sat Aug 04, 2018 7:48 am

Knock is also an excellent pick to potion. It's a loot lifesaver, in pre-UMD dungeons.
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Re: Potion brewing viability and Organisations

Post by Nitro » Sat Aug 04, 2018 10:30 am

True strike potions are still a staple of any melee wanting a quickie boost of AB for a KD or disarm.

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Re: Potion brewing viability and Organisations

Post by Rwby » Sat Aug 04, 2018 11:57 am

There's never enough Shield/Mage Armour potions around. Make some of those!

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Re: Potion brewing viability and Organisations

Post by StrykerMontgomery » Sat Aug 04, 2018 4:37 pm

True strike potiins really enable peoole to break their ab cieling and does wonders with stuff like knockdown. They will sell.
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