View distance
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View distance
Is there a way that people raise / lower their characters view distance? It seems like some people can detect or see characters from massive distances away and I was curious how.
Re: View distance
Move the camera around. If you pan it down to almost chase mode you can see across most of an area.
Re: View distance
That's a way to change the player's view distance, but the character still sees the same distance if I'm not mistaken. If you play with headphones in, you get a little sound any time anyone with buffs active enters your zone of detection, which might also be why some people are detecting others sooner than you are.
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Re: View distance
My camera is nearly always spinning while I spam tab until I see or hear anything. I immediately stop running, pretend I've been walking the whole time, brace myself to receive the *nods* I am entitled to, and go about my way.
Characters: Xun'sali (ACTIVE), Tianae Tymeaneldth (Rolled), Sylali (Rolled), Magpie (Rolled), Ker'uanna Tymeaneldth (Rolled), Lepota Poklona (Rolled), Andariel Bloodletter (Shelved), Tahl'tril Cyredrretyn (Rolled), L'omithiel (Shelved).
Re: View distance
The sounds of buffs give out even hidden/invisible characters. If you know what to listen for, you can easily detect someone invisible nearbly.
Unless you play without sound
Unless you play without sound
Re: View distance
Please don't act on it IC though. It's akin to seeing a stealthed character, who you would not otherwise be able to detect, upon transitioning into an area.flower wrote:The sounds of buffs give out even hidden/invisible characters. If you know what to listen for, you can easily detect someone invisible nearbly.
Unless you play without sound
Current character: Abigail Duskwood
Re: View distance
For me the sound only plays when I detect the character, not when they enter my detection radius. If a stealthed character walks up to me, then drops stealth, then I hear all their buff-sounds.
Re: View distance
Why not act on it when it is part of game. They have free will not to use buffs revealing them. The sound have only few what i remember (protection from aligment for example).
Unlike the stealth bug, where sneaker has no means to deal with it.
Unlike the stealth bug, where sneaker has no means to deal with it.
Re: View distance
Because you're using a quirk of the game engine to gain an unfair advantage in character. Seeing a character briefly out of stealth when you transition into an area is "part of the game" too.flower wrote:Why not act on it when it is part of game. They have free will not to use buffs revealing them. The sound have only few what i remember (protection from aligment for example).
Unlike the stealth bug, where sneaker has no means to deal with it.
Current character: Abigail Duskwood
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Re: View distance
Wytchee is correct. Just because something is part of the game and possible does not mean that it is okay to use it to your advantage to get an 'edge' on other players.Wytchee wrote:Because you're using a quirk of the game engine to gain an unfair advantage in character. Seeing a character briefly out of stealth when you transition into an area is "part of the game" too.flower wrote:Why not act on it when it is part of game. They have free will not to use buffs revealing them. The sound have only few what i remember (protection from aligment for example).
Unlike the stealth bug, where sneaker has no means to deal with it.
Wouldst thou like to live deliciously?
Re: View distance
Except in other situations people repeat again and again, as if in trance, 'WYSIWYG'.
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Re: View distance
Nah, that's so meta.
Characters: Xun'sali (ACTIVE), Tianae Tymeaneldth (Rolled), Sylali (Rolled), Magpie (Rolled), Ker'uanna Tymeaneldth (Rolled), Lepota Poklona (Rolled), Andariel Bloodletter (Shelved), Tahl'tril Cyredrretyn (Rolled), L'omithiel (Shelved).
Re: View distance
Sorry, but I'm curious. Can buffing effects be seen when a character is invisible?
Say, if a mage casts invisibility then haste on herself, would other PCs see the little blue circle on the ground that accompanies casting the haste spell?
Say, if a mage casts invisibility then haste on herself, would other PCs see the little blue circle on the ground that accompanies casting the haste spell?
Current character: Abigail Duskwood
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Re: View distance
No, not without a vision spell to render the invisibility moot. If the invisible mage casts haste on someone else, you'll see the blue circle on the target, though. (I believe area of affect auras like dirge and silence are visible even if the caster is not, although bringing these effects against an opponent should cancel the invisibility anyway).Wytchee wrote:Sorry, but I'm curious. Can buffing effects be seen when a character is invisible?
Say, if a mage casts invisibility then haste on herself, would other PCs see the little blue circle on the ground that accompanies casting the haste spell?
For consistency's sake, however, I have an issue with this argument about a sound being an unintended consequence of the game.
Neverwinter nights assigns little eyes over your head when you can see invis, and sparkles around you when you protect yourself from elements. It makes wisps of light form around your character and turns their skin to stone (premonition/stoneskin).
None of these visual effects are part of the table-top game (stoneskin is an abjuration, not a transmutation), but the server absolutely legitimizes the sight of them for determining that someone is warded- IC laws and restrictions on where wards must be stripped exist.
Is it not grossly inconsistent to say the sounds the game added to magic are an exploit if the visual cues aren't?
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002
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Re: View distance
There has to be some level of consistency to what we accept as "fair" as, after all, this is a game.
Someone casting invisibility on themselves while having wards on is expected to be invisible. Using a quirk of the game engine to "hear" someone who is invisible isn't fair play, it's exploitative.
Remember, this isn't tabletop. It's Neverwinter Nights.
If I was spying on someone but they "heard my wards" and decided to cast true sight despite having no other indication that I was there, I'd ping the DM channel.
Someone casting invisibility on themselves while having wards on is expected to be invisible. Using a quirk of the game engine to "hear" someone who is invisible isn't fair play, it's exploitative.
Remember, this isn't tabletop. It's Neverwinter Nights.
If I was spying on someone but they "heard my wards" and decided to cast true sight despite having no other indication that I was there, I'd ping the DM channel.
Current character: Abigail Duskwood
Re: View distance
The real question is if the ward SFX can be heard on an undetected stealther. If not, then hey, good job on Bioware on managing to not make invisibility soundless.
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Re: View distance
But the circumstance you're citing isn't the case, with the exception of two or three (offensive) spells that track the approach of a hostile magical effect. You still don't see the caster without see invisibility (until that hostile effect hits you and breaks it).Wytchee wrote:There has to be some level of consistency to what we accept as "fair" as, after all, this is a game.
Someone casting invisibility on themselves while having wards on is expected to be invisible. Using a quirk of the game engine to "hear" someone who is invisible isn't fair play, it's exploitative.
Remember, this isn't tabletop. It's Neverwinter Nights.
If I was spying on someone but they "heard my wards" and decided to cast true sight despite having no other indication that I was there, I'd ping the DM channel.
Your argument that it's Neverwinter Nights re-affirms that the sounds of the world should be admissible- I never claimed this was tabletop, I merely pointed out that the visual effects don't exist in tabletop- but they do here, because it's not tabletop.
I'm not understanding your argument because it seems to hinge on invisibility being given away in ways that it isn't. Am I misunderstanding?
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002
-Faiths and Pantheons (c)2002
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Re: View distance
If it only works with headphones in, it's probably an artifact of this game's dumbass coding and shouldn't be exploited. Also, read the thread, you ARE misunderstanding:
If you play with headphones in, you get a little sound any time anyone with buffs active enters your zone of detection, which might also be why some people are detecting others sooner than you are.
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
Re: View distance
To clarify what I said before: that sound only plays if you actually detect them, not if they enter your zone of detection while in stealth or invisible. A stealther has to be detected or come out of stealth before their sounds play.One Two Three Five wrote:If it only works with headphones in, it's probably an artifact of this game's dumbass coding and shouldn't be exploited. Also, read the thread, you ARE misunderstanding:If you play with headphones in, you get a little sound any time anyone with buffs active enters your zone of detection, which might also be why some people are detecting others sooner than you are.
Also, it doesn't happen only with headphones in. Not sure why I said that. I think I meant something like "if you play with the sound on".
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Re: View distance
That changes the meaning a bit, eh.
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
Re: View distance
I did clarify a few posts later.
For me the sound only plays when I detect the character, not when they enter my detection radius. If a stealthed character walks up to me, then drops stealth, then I hear all their buff-sounds.