E.g. firebowl:
round about 3 craftingpoints to craft and above 20 to repair..
Is this wanted or a bug?
Repair fixture cost more CP than creat it?
Moderators: Active DMs, Forum Moderators
-
- Arelith Gold Supporter
- Posts: 1037
- Joined: Wed Aug 17, 2016 11:53 am
Re: Repair fixture cost more CP than creat it?
Honestly, I really wish it would just cost CPs to fix it. Rather then have any regents.
Re: Repair fixture cost more CP than creat it?
As I recall, the reason for this is because if someone RP's destroying your entire camp of fixtures that take 1 CP to repair, a single PC can come by and repair the entire camp 2 or 3 times over in a single 24 hr. game day.
The flat DC10 and 20CP means that repairs will be slow, to allow proper RP to "repair" them to happen. -The cost in crafting points and DC is there to represent the effort in the repair of fixtures with the custom descriptions and names on them, and things such as message boards. The effort to craft new fixtures from scratch may be less, but the effort of duplicating the description (which can often be lengthy and laborious) may be more cumbersome and annoying than just waiting a few extra hours, or RP'ing recruiting help to fix more damaged stuff.
(this is as I recall how the conversation threat went IIRC)
The flat DC10 and 20CP means that repairs will be slow, to allow proper RP to "repair" them to happen. -The cost in crafting points and DC is there to represent the effort in the repair of fixtures with the custom descriptions and names on them, and things such as message boards. The effort to craft new fixtures from scratch may be less, but the effort of duplicating the description (which can often be lengthy and laborious) may be more cumbersome and annoying than just waiting a few extra hours, or RP'ing recruiting help to fix more damaged stuff.
(this is as I recall how the conversation threat went IIRC)
-Unit of beauty required to launch one ship = 1 milihelen
Re: Repair fixture cost more CP than creat it?
Okay thank You for explaining