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Re: Latest Spellsword Change

Posted: Tue Sep 12, 2017 3:44 am
by Baron Saturday
You know how when you cast a spell with metamagic, any wanded or potted used immediately afterwards are also affected by the metamagic? So what if you cast maximized bull's strength and followed it up with a wand of enervation to imbue a weapon? Would the enervation count as maximized for determining imbue tier?

(Not played a caster in a while, so do correct me if I've forgotten how metamagic interacts with wands and potions.)

Re: Latest Spellsword Change

Posted: Tue Sep 12, 2017 6:33 am
by Kuma
Iceborn wrote:Whilst in PnP, if my memory serves me right, you can still cast (but not learn) spells from opposing schools, in the case of NWN, opposing schools are restricted and entirely blocked, and this is something that most mages have learned to justify IC, and adopt as the new standard.

This is not much as "not knowing or being capable to", as "having cut their ability to do so".

Just my two cents on that.
wrong, you can cast prohibited wizard school spells from items just fine, the exception being scrolls

the way it's implimented with spellswords is like True Flames or Kensai, though, and it just nullifies ALL sources

Re: Latest Spellsword Change

Posted: Tue Sep 12, 2017 9:08 am
by Ozzy.nl
For me I use it that for some unknown reason illusion magic does not attach it self to the body of my spell sword. For other mages it could give a reaches rp to why this might be.

Re: Latest Spellsword Change

Posted: Tue Sep 12, 2017 11:22 am
by Nemain
Baron Saturday wrote:You know how when you cast a spell with metamagic, any wanded or potted used immediately afterwards are also affected by the metamagic? So what if you cast maximized bull's strength and followed it up with a wand of enervation to imbue a weapon? Would the enervation count as maximized for determining imbue tier?

(Not played a caster in a while, so do correct me if I've forgotten how metamagic interacts with wands and potions.)
Thought this was a FL only thing.

Re: Latest Spellsword Change

Posted: Tue Sep 12, 2017 12:02 pm
by Iceborn
Nope. It's basic of NWN.
They embraced it as a thing in FL though.

That aside, I noticed two things:
Weapons don't lose the imbue when you rest, if you have them unequipped at the moment.

There are some missing spells from the table. Kirito, do you have an actual list of what spells are supposed to work with the imbue? Just so we have everything (and I mean everything) added correctly.

Re: Latest Spellsword Change

Posted: Wed Sep 13, 2017 4:49 pm
by Iceborn
ALSO, the ASF from the armor doesn't stick through resets. Though I vaguely recall that the armor properties like that of the extra AC from fighter levels does stack without need to re-equip the armor. Probably worth stealing that part of the code.

Re: Latest Spellsword Change

Posted: Sat Sep 16, 2017 12:55 am
by taoofbalance
Is the scaling Mage Armor working properly for everyone? My character is majority Wizard, level 8, and I'm still showing as just getting the +4 from Mage Armor, not the +8. The other level 8 effects are working, such as the APR.

Re: Latest Spellsword Change

Posted: Sat Sep 16, 2017 12:57 am
by Iceborn
Level 8 wizard?
The APR uses total level, the mage armor uses Wizard level.

Re: Latest Spellsword Change

Posted: Sat Sep 16, 2017 12:59 am
by taoofbalance
Wiki says differently.

"If their majority of levels is Wizard, they gain increased AB, a new APR progression, and a bonus to Mage Armor."

Perhaps it just needs to be updated?

*Edit. Or am I just reading it wrong? It' on the same table as APR progression. Which is why I thought the two were connected.

Re: Latest Spellsword Change

Posted: Sat Sep 16, 2017 1:02 am
by Iceborn
Updated the notes to reflect how it works.

Wanna taste the rainbow?

Posted: Sat Sep 16, 2017 2:22 pm
by Iceborn
I decided to test a few spells about. and stumbled upon this beauty accidentally.

Image


PMing details on how to replicate it.

Re: Latest Spellsword Change

Posted: Sat Sep 16, 2017 2:53 pm
by gilescorey
Please tell me you hit something with this at least once

Re: Latest Spellsword Change

Posted: Sat Sep 16, 2017 2:54 pm
by Iceborn
Oh yeah.
Check Sibayad. There is a new area called "Rainbowland" where the orclands used to be.

Re: Latest Spellsword Change

Posted: Sat Sep 16, 2017 3:16 pm
by Kirito
How in the !!!!!

Re: Latest Spellsword Change

Posted: Sat Sep 16, 2017 3:36 pm
by Iceborn
Okay. That aside! Two things that I've been meaning to bring up.

Some spells that probably can be implemented:

Iron Horn as sonic (even though the spell descriptor was removed)
Sunburst as magic damage.
Prsimatic spray as random between electric, acid and fire.
Evard's Black Tentacles as magic, even though the tentacles themselves do bludgeon damage.


And, the on-hit effect of the spellswords is very, very random. Sometimes it may trigger all the attacks of a flurry, sometimes none at all (and this is in the case your targets are 20 points below the save's DC, so even if it's not shown in the combat log, the effect should still be happening).
I'm okay with it being somewhat random or having a percentile value of chance to trigger, but it's a little disconcerting right now, since it is a lot of offensive potential lost - specially when you are fishing for low rolls.

Re: Latest Spellsword Change

Posted: Sat Sep 16, 2017 4:05 pm
by Kirito
Are there particular spells which you see this on?

I haven't watched it closely on arelith, but having spent much of the afternoon trying to figure out why acid is working right It's certainly triggering on every hit locally.

Re: Latest Spellsword Change

Posted: Sat Sep 16, 2017 5:07 pm
by Iceborn
Nnnnnnot really. I tend to dual wield electric/acid, and the two trigger very randomly.
I mostly use maximized acid fog and max chain lighting for the two.
The worst case of this may be with Magic, since it has already a pretty low chance to trigger, and along the random triggering means that you see one dispel/year.
(How does that dispel work anyway? Never seen it actually dispel anything).

Re: Latest Spellsword Change

Posted: Mon Sep 18, 2017 12:21 am
by Iceborn
I was just notified that the previously mentioned bug of the elemental damage stacking has been fixed.

I'd like to take this moment to unite all active spellsword to mourn in a minute of silence for the demise of our rainbow blades. The secret may have not gotten out, and it was a short lived fun, but their awesomeness may linger in all our hearts. May the prismatic power never fade.

Re: Latest Spellsword Change

Posted: Thu Nov 16, 2017 8:52 am
by Rivace_Silver
this thread has been amazing learning how the spellsword has evolved into what it is now.. and i learned a lot of what they can do and what bugs can occur..

dont let this thread die though .. Gosh Any updates in the last 2 months?

are STR spellswords still losing armor imbue when they take off the armor to rest?

Iceborn how is your guy coming along?

Re: Latest Spellsword Change

Posted: Thu Nov 16, 2017 11:48 am
by Kirito
Rivace_Silver wrote: dont let this thread die though .. Gosh Any updates in the last 2 months?

are STR spellswords still losing armor imbue when they take off the armor to rest?
Nothing major, just bug fixes

No (or at least shouldn't be)

Re: Latest Spellsword Change

Posted: Thu Nov 16, 2017 1:55 pm
by Ozzy.nl
Iceborn his char be dead mate, sadly he was a awsome spellsword... sorry...forcemage!

That said there are plenty of other spell swords around.
And that reminds me, have all the elemental bugs like the acid burn not afterburning been fixed.
I admit I have been to busy running around with a negative energy (evil blade).

Re: Latest Spellsword Change

Posted: Thu Nov 16, 2017 5:25 pm
by Kirito
No, when work stops screwing me over i plan on re-writing from scratch both acid and electric imbues since they don't seem to want to work.

That'll be a couple of weeks at least

Re: Latest Spellsword Change

Posted: Fri Nov 17, 2017 3:33 pm
by Rivace_Silver
Are we supposed to be able to apply flame weapon and imbues?

Re: Latest Spellsword Change

Posted: Fri Nov 17, 2017 4:16 pm
by Ozzy.nl
Yes same with GMW or black staff

Re: Latest Spellsword Change

Posted: Fri Nov 17, 2017 5:31 pm
by Kirito
Yeah, you effectively get 1 spell, 1 temp essence, 2 imbues at the moment