Latest Spellsword Change

You have questions? We may have answers.

Moderators: Active DMs, Forum Moderators

Azaria
Posts: 111
Joined: Thu Oct 23, 2014 11:25 am

Re: Latest Spellsword Change

Post by Azaria » Wed Sep 06, 2017 4:28 pm

What about Shades spells for imbue? cone of cold/fireball

Ozzy.nl
Posts: 505
Joined: Sat Jan 03, 2015 5:43 pm
Location: In your head

Re: Latest Spellsword Change

Post by Ozzy.nl » Wed Sep 06, 2017 4:46 pm

A shame that won't be of use for my spellsword. Since I accidently clicked on illusion as a forbidden school.

User avatar
Iceborn
Contributor
Contributor
Posts: 2910
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Wed Sep 06, 2017 5:39 pm

Kirito, a note on Electricity:
It keeps hitting corpses, and that makes effectively using electricity without melting all the loot in the way very challenging, to not say - between annoying and impossible.

Also, the bounce is... weird. I THINK every time it jumps it generates another save, and it only bounces again if the individual target fails the save.

Also 2: It doesn't seem that there is a save every hit? Only... occasionally.

Also 3: The area of bouncing seems to have been drastically reduced, too.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

Nemain
Posts: 111
Joined: Wed Jan 20, 2016 9:40 pm

Re: Latest Spellsword Change

Post by Nemain » Wed Sep 06, 2017 9:59 pm

Is negative energy imbue vamp regen applying on bashing objects (as in, healing you back) working as intended, or a NWN limitation?

Edit: Might be nothing, might be something's not working as it should, but while not using a shield nor having mage armor on, I'm receiving a message in the console that I've got multiple sources of Shield AC that won't stack.

User avatar
Iceborn
Contributor
Contributor
Posts: 2910
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Wed Sep 06, 2017 10:30 pm

You know, the acid damage may be working only once on hit, but I think this works better than the acid burn once every round. I actually like it more this way, since I'm not particularly a fan the idea of hitting once, and for the duration of the burn, not adding to the effect with every hit.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

yellowcateyes
Project Lead
Project Lead
Posts: 1445
Joined: Fri Sep 12, 2014 2:02 am

Re: Latest Spellsword Change

Post by yellowcateyes » Wed Sep 06, 2017 10:35 pm

Nemain wrote:Edit: Might be nothing, might be something's not working as it should, but while not using a shield nor having mage armor on, I'm receiving a message in the console that I've got multiple sources of Shield AC that won't stack.
Mage Armor doesn't provide Shield AC, so it's likely something else. Possibly off-hand INT AC being retyped into something that isn't lost when flatfooted.
Dinosaur Space Program is my working partner on Arelith-related projects. If my inbox is full or I take a while to get back to you, feel free to PM them questions or concerns.

Kirito
Posts: 646
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Wed Sep 06, 2017 10:43 pm

yellowcateyes wrote:
Nemain wrote:Edit: Might be nothing, might be something's not working as it should, but while not using a shield nor having mage armor on, I'm receiving a message in the console that I've got multiple sources of Shield AC that won't stack.
Mage Armor doesn't provide Shield AC, so it's likely something else. Possibly off-hand INT AC being retyped into something that isn't lost when flatfooted.
Bingo! Int A.C. is now shield... And I'm guessing the error message is coming up because something isn't clearing properties fast enough

Ozzy.nl
Posts: 505
Joined: Sat Jan 03, 2015 5:43 pm
Location: In your head

Re: Latest Spellsword Change

Post by Ozzy.nl » Thu Sep 07, 2017 7:51 am

Is it possible that the AB suddenly drops.
Last night I was in the flooded plains and when I came to the leader I kept a eye on my char sheet because I was about to level. And I suddenly saw my AB go from+13 to +8 and a round or 5 later back to normal again. I had no stat drops or a negative effect I checked that during the battle. And the effect was noticeable, during the AB drop I could not hit a single thing. And the combat log reflected the 8 AB in rolls as well.

Kirito
Posts: 646
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Thu Sep 07, 2017 8:02 am

If you un-equipped your weapon/disarmed would be the only way.

Azaria
Posts: 111
Joined: Thu Oct 23, 2014 11:25 am

Re: Latest Spellsword Change

Post by Azaria » Thu Sep 07, 2017 8:04 am

kirito are the shades spells going to be added to imbue aswell? and awesome changes so far keep it up!

Kirito
Posts: 646
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Thu Sep 07, 2017 8:41 am

Good idea, will stick them in at some point :)

User avatar
Iceborn
Contributor
Contributor
Posts: 2910
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Thu Sep 07, 2017 8:53 am

Also: Sunburst.
Level 8, magic damage.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

User avatar
Iceborn
Contributor
Contributor
Posts: 2910
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Thu Sep 07, 2017 9:19 am

I've noticed a bug with the offhand AC application.
If you unequip your left handed weapon OR a two-sided weapon (like the quarterstaff), it doesn't seem to apply the spellsword extra AC back. Only way to make it appear again is re-equipping (one) one-handed weapon.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

Kirito
Posts: 646
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Thu Sep 07, 2017 9:43 am

Iceborn wrote:I've noticed a bug with the offhand AC application.
If you unequip your left handed weapon OR a two-sided weapon (like the quarterstaff), it doesn't seem to apply the spellsword extra AC back. Only way to make it appear again is re-equipping (one) one-handed weapon.
I couldn't repeat the off hand weapon AC loss last night - that was one check i did when checking what was happening with the shield AC error message

User avatar
Iceborn
Contributor
Contributor
Posts: 2910
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Thu Sep 07, 2017 9:45 am

I could replicate it all the times I wanted before the reset. Let's see if it is still there when the server goes up.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

Kirito
Posts: 646
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Thu Sep 07, 2017 9:46 am

Iceborn wrote:I could replicate it all the times I wanted before the reset. Let's see if it is still there when the server goes up.
I'll check again later, might be something not firing on the *on-unequip*

Ozzy.nl
Posts: 505
Joined: Sat Jan 03, 2015 5:43 pm
Location: In your head

Re: Latest Spellsword Change

Post by Ozzy.nl » Thu Sep 07, 2017 10:00 am

Kirito wrote:If you un-equipped your weapon/disarmed would be the only way.

I didn't unequiped or got disarmed I was actually surprised attacked by the boss spawn as I had no idea I was in a boss area. First time I ever explored the flooded plains on my own.

Kirito
Posts: 646
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Thu Sep 07, 2017 10:35 am

Thinking about it, if you got hit by a special dispel (I think holysword is the only one that uses this) that might possibly strip the properties - normal dispel doesn't

User avatar
Iceborn
Contributor
Contributor
Posts: 2910
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Thu Sep 07, 2017 12:32 pm

Sorry for the hang up. I got distracted suffering internally and externally adding the new items to the wiki.

Unequipping any double sided or two handed weapon doesn't refresh the spellsword AC. But unequipping two one-handed weapons at once does.
Consistently.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

Kirito
Posts: 646
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Thu Sep 07, 2017 12:47 pm

hokay... that ties in with another issues, it seems the script doesn't fire when righthand is unequipped which may or may not be related to interactions with disarm... joy.

Thanks for looking into it!

Kirito
Posts: 646
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Thu Sep 07, 2017 10:20 pm

Azaria wrote:What about Shades spells for imbue? cone of cold/fireball
Cone/Fireball/Flamewall/Magic Missile now imbueable (next time code goes live/reset)

Next time you level (or new character) you should pick up light/medium armour feats, uncanny dodge and gain 5% ASF reduction to armour (not shield) =) Be happy peoples...

Ozzy.nl
Posts: 505
Joined: Sat Jan 03, 2015 5:43 pm
Location: In your head

Re: Latest Spellsword Change

Post by Ozzy.nl » Thu Sep 07, 2017 10:28 pm

I'm happy!

User avatar
Iceborn
Contributor
Contributor
Posts: 2910
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Thu Sep 07, 2017 11:06 pm

At thus, at the first day, Kirito said: "Let there be STR spellswords that aren't painful to play".
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

User avatar
Iceborn
Contributor
Contributor
Posts: 2910
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Fri Sep 08, 2017 12:02 am

Kirito, do the Shades line of spells use their natural level (4, 5, 6), or the "replicate" level (Shadow Conjuration using Magic Missile would be 1 instead of 4)?
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

Astral
Posts: 1229
Joined: Tue Feb 02, 2016 6:18 pm

Re: Latest Spellsword Change

Post by Astral » Fri Sep 08, 2017 3:47 am

Kirito wrote:uncanny dodge ...
Happy? I wanna throw away my str based now and make a dex WM for the first time since 2009. just kidding thanks a lot it's the coolest path ever.
Currently playing: Seth Xylo

Post Reply