In my NWN playing time, I've seen plenty of RP go south simply because people didn't talk things over ahead of time. If they did, then a lot of the headache could have easily been avoided.
See, I disagree completely.HindianaJones wrote:This is really important to me. When people try to solve their character's IC problems through OOC means, it just diminishes the story for everyone involved. IC actions are what make up the story, IC responses and thoughts and feelings of characters are what make Arelith magic. Focus on keeping IC and OOC separated.
I enjoy talking to my fellow players to come up with an idea that they would be comfortable with (or let them know what I'd be comfortable with). If I don't do that, I'm far more likely hold my punches, so to speak, as I'd hate to upset anyone.
For example, if I wanted to -delete_character, I'd find a character who's story would greatly benefit from being able to permakill someone. If I didn't do this, there is a greater likelihood that the other player could hold their punches as well and not tell the full story of the death (which cheapens both of our RP).
This is a strong reason why it's good to build a helpful and friendly community. When a community is very aggressive towards different ideas, it's hard to really feel that sense of community to do this kind of thing—you feel like everyone is out to get you. Sure, the same thing can happen without OOC communication, but I know a lot of people prefer to talk to the other player about things first and this simple bit of communication can avoid a lot of negative feelings.
(I don't think your method is wrong or anything, but it just has to be some acknowledgment that different players exist)