New craftable stats

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Nitro
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New craftable stats

Post by Nitro » Wed Apr 19, 2017 5:13 pm

So, are the stats for all the new armour/weapons listed somewhere? Most of them require such a big investment into the craftskill and materials that it feels really risky to go for it without knowing what I'll get out of them first. Doubly so when they have strict class/racial requirements and UMD limitations, so the potential market if they turn out suboptimal for my own character is rather slim.

Also, it feels really weird to not know what you're going to make until after you've made it. Surely a master smith would know all about the properties of adamantine, and an alchemist would know what attunement potions do.

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Iceborn
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Re: New craftable stats

Post by Iceborn » Wed Apr 19, 2017 6:56 pm

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Tyris
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Re: New craftable stats

Post by Tyris » Wed Apr 19, 2017 7:49 pm

Isn't there a sickle too?

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Iceborn
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Re: New craftable stats

Post by Iceborn » Wed Apr 19, 2017 8:52 pm

Iceborn wrote:They get added as I get slapped with the stats.
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Nitro
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Re: New craftable stats

Post by Nitro » Wed Apr 19, 2017 9:02 pm

Damn, the svirfneblin light hammer will probably remain a mystery for some time then, given its crafting requirements and how few svirfs there are around.

Cerk Evermoore
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Re: New craftable stats

Post by Cerk Evermoore » Wed Apr 19, 2017 9:19 pm

Alright adding my own contribution
Wardbreaker
1d10 19-20 x2 crit

-1 Dex
+5 AB
-3 Dodge AC
Massive crit 2d12
Mighty 5
Elf, Evil, Half Elf

Enjoy, anyone have stats on the new ranger chest piece?

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Iceborn
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Re: New craftable stats

Post by Iceborn » Wed Apr 19, 2017 9:39 pm

I thought the ward breaker was a drow crossbow. Is it not limited to drow only?
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Morderon
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Re: New craftable stats

Post by Morderon » Wed Apr 19, 2017 10:02 pm

you can only restrict by base race (and base class/alignment) on who can wield the item.

Who can craft said item can be restricted further
Last edited by Morderon on Wed Apr 19, 2017 10:42 pm, edited 1 time in total.

Cerk Evermoore
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Re: New craftable stats

Post by Cerk Evermoore » Wed Apr 19, 2017 10:15 pm

I honestly expected a class restriction to be put on it.

Invader_Nym
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Re: New craftable stats

Post by Invader_Nym » Wed Apr 19, 2017 11:49 pm

Cerk Evermoore wrote: Enjoy, anyone have stats on the new ranger chest piece?
Curious to know as well. Thanks for the Wardbreaker stats.

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One Two Three Five
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Re: New craftable stats

Post by One Two Three Five » Thu Apr 20, 2017 12:30 am

Given that this comes up every time, is there any chance the stats of new craftables could be put in the update thread when they're announced?
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Hunter548
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Re: New craftable stats

Post by Hunter548 » Thu Apr 20, 2017 12:32 am

One Two Three Five wrote:Given that this comes up every time, is there any chance the stats of new craftables could be put in the update thread when they're announced?
Especially given this new item has a DC a good 20 points higher than any other tailoring object, meaning I will eat my hat if any characters exist with enough to make it, presently.
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Iceborn
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Re: New craftable stats

Post by Iceborn » Thu Apr 20, 2017 2:18 am

Hunter548 wrote:
One Two Three Five wrote:Given that this comes up every time, is there any chance the stats of new craftables could be put in the update thread when they're announced?
Especially given this new item has a DC a good 20 points higher than any other tailoring object, meaning I will eat my hat if any characters exist with enough to make it, presently.
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One Two Three Five
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Re: New craftable stats

Post by One Two Three Five » Thu Apr 20, 2017 2:24 am

If you go to a tailoring station you can see the stats by clicking 'preview properties' now.
This goes for everything, actually. Funnily enough, poisons literally just say 'Unlimited Uses per Day' or something.
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Seekeepeek
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Re: New craftable stats

Post by Seekeepeek » Thu Apr 20, 2017 6:32 am

https://www.google.dk/search?q=asterix+ ... fVEO9AatgM:

Asterix druid sickle added - next step that magical juice! *flex biceps and wiggle feathers on viking helmet*

Madukthedoppelganger
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Re: New craftable stats

Post by Madukthedoppelganger » Thu Apr 20, 2017 6:53 am

Hunter548 wrote:
One Two Three Five wrote:Given that this comes up every time, is there any chance the stats of new craftables could be put in the update thread when they're announced?
Especially given this new item has a DC a good 20 points higher than any other tailoring object, meaning I will eat my hat if any characters exist with enough to make it, presently.
Image

Bon appétit?

Invader_Nym
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Re: New craftable stats

Post by Invader_Nym » Sat Apr 22, 2017 5:45 pm

You a ranger too? It's sort of hard to get stoked about the new armor when it has a crafting requirement that makes acquiring it implausible. It also gimps all tailors who intelligently decided not to go beyond 34 ranks in the trade, which is, needless to say, an interesting 'feature.'

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Zavandar
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Re: New craftable stats

Post by Zavandar » Sat Apr 22, 2017 6:46 pm

bone app the teeth, hutner
Intelligence is too important

Madukthedoppelganger
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Re: New craftable stats

Post by Madukthedoppelganger » Sun Apr 23, 2017 2:19 pm

Invader_Nym wrote:You a ranger too?
Yup.

cwilliamsuca
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Re: New craftable stats

Post by cwilliamsuca » Sun Aug 27, 2017 6:21 am

Hello,

I wanted to confirm UMD with these. There are a few of these items that specify UMD values of 30. This is just increasing the DC, and the rest are still accessible by normal rules, yes?

For example, because I am ridiculous I want a half-orc that wields a dale sword that is worth 50000 value. So I just need 20 - 25 UMD to do so, correct?

Thanks!

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Iceborn
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Re: New craftable stats

Post by Iceborn » Sun Aug 27, 2017 7:28 am

Most, if not all, racial weapons and armor have an increased UMD score.
It usually ranges from between 25 to 50, though there is, I think, one extreme case of 80.
Misc Changes, with the Feats and Skills sublinks.
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