Arelith PGCC?

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High Primate
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Arelith PGCC?

Post by High Primate » Wed Mar 22, 2017 3:17 am

I'm curious, who maintains this? Is there any plan to update it? I assume it would be a matter of just importing the most recent set of scripts into the module properties, no?

Thanks!
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Astral
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Re: Arelith PGCC?

Post by Astral » Wed Mar 22, 2017 10:54 am

I doubt it will ever include anything more than gifts/pathes/subraces. The idea is to check builds viability in general (if they are possible to build at all) not to check every single stat of their end-game numbers.
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High Primate
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Re: Arelith PGCC?

Post by High Primate » Wed Mar 22, 2017 4:53 pm

Astral wrote:The idea is to check builds viability in general (if they are possible to build at all) not to check every single stat of their end-game numbers.
:?:

So, anyway. Yeah. That's not even why I made the suggestion dude. XD
Some builds I've worked on (not recommended):
Charisma Battlecleric
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Liareth
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Re: Arelith PGCC?

Post by Liareth » Mon Mar 27, 2017 7:54 pm

High Primate wrote:I'm curious, who maintains this? Is there any plan to update it? I assume it would be a matter of just importing the most recent set of scripts into the module properties, no?

Thanks!
Nobody really maintains it. It was hosted originally by Ilsa, and developed (I think) by Kash? It ended up in my care maybe a year and a half ago. I hosted it on my private server for a time, until I took over the hosting for Arelith, at which point I shoved it on the main server because why not?

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Miaou
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Re: Arelith PGCC?

Post by Miaou » Mon Mar 27, 2017 8:00 pm

Will it ever be updated to include current features so players can have an easier time testing build ideas and character concepts?

Sab1
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Re: Arelith PGCC?

Post by Sab1 » Mon Mar 27, 2017 9:00 pm

My guess is no, unless some one volunteers to take over its upkeep.

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Liareth
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Re: Arelith PGCC?

Post by Liareth » Mon Mar 27, 2017 10:34 pm

Miaou wrote:Will it ever be updated to include current features so players can have an easier time testing build ideas and character concepts?
If it's an important thing to many people then sure, but it isn't trivial to do, and any time I spend working on the PGCC is time away from working on the live server.

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Dalenger
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Re: Arelith PGCC?

Post by Dalenger » Mon Mar 27, 2017 10:46 pm

Idea:
Why not just have it, quite literally, on one of the arelith servers. Build a few rooms somewhere on the module for testing characters. Put a lever in the center of the rooms to level up/spawn mobs to fight. Add an option during character creation to have your character start there, under the restrictions that it is a OOC and inescapable area strictly for testing builds.

This way it'll just always update with the server. No upkeep necessary.
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SwampFoot
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Re: Arelith PGCC?

Post by SwampFoot » Wed Jun 28, 2017 7:24 pm

So... Where can I find the PGCC?

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If Valor Were Inches
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Re: Arelith PGCC?

Post by If Valor Were Inches » Wed Jun 28, 2017 7:30 pm

game.arelith.com:5120 rather than 5124/5123.

SwampFoot
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Re: Arelith PGCC?

Post by SwampFoot » Wed Jun 28, 2017 11:00 pm

I found the addy but either it's wrong or it's not up.

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Liareth
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Re: Arelith PGCC?

Post by Liareth » Sat Mar 17, 2018 8:49 pm

The address of PGCC has changed to arena.arelith.com (port 5121).

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Maladus
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Re: Arelith PGCC?

Post by Maladus » Sun Mar 18, 2018 1:24 am

Will it be upgraded to EE?

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Re: Arelith PGCC?

Post by Ozzy.nl » Thu Mar 22, 2018 10:32 am

Dalenger wrote:Idea:
Why not just have it, quite literally, on one of the arelith servers. Build a few rooms somewhere on the module for testing characters. Put a lever in the center of the rooms to level up/spawn mobs to fight. Add an option during character creation to have your character start there, under the restrictions that it is a OOC and inescapable area strictly for testing builds.

This way it'll just always update with the server. No upkeep necessary.
This would be very much appreciated.
And when you leave the room you level all the way back to level 3.

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Re: Arelith PGCC?

Post by BegoneThoth » Thu Mar 22, 2018 4:31 pm

Ozzy.nl wrote:
Dalenger wrote:Idea:
Why not just have it, quite literally, on one of the arelith servers. Build a few rooms somewhere on the module for testing characters. Put a lever in the center of the rooms to level up/spawn mobs to fight. Add an option during character creation to have your character start there, under the restrictions that it is a OOC and inescapable area strictly for testing builds.

This way it'll just always update with the server. No upkeep necessary.
This would be very much appreciated.
And when you leave the room you level all the way back to level 3.
10/10 idea.
\

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