Arelith PGCC?
Moderators: Forum Moderators, Active DMs
-
- Posts: 800
- Joined: Thu Sep 11, 2014 5:25 pm
Arelith PGCC?
I'm curious, who maintains this? Is there any plan to update it? I assume it would be a matter of just importing the most recent set of scripts into the module properties, no?
Thanks!
Thanks!
Re: Arelith PGCC?
I doubt it will ever include anything more than gifts/pathes/subraces. The idea is to check builds viability in general (if they are possible to build at all) not to check every single stat of their end-game numbers.
Currently playing: Seth Xylo
-
- Posts: 800
- Joined: Thu Sep 11, 2014 5:25 pm
Re: Arelith PGCC?
Astral wrote:The idea is to check builds viability in general (if they are possible to build at all) not to check every single stat of their end-game numbers.
So, anyway. Yeah. That's not even why I made the suggestion dude. XD
Re: Arelith PGCC?
Nobody really maintains it. It was hosted originally by Ilsa, and developed (I think) by Kash? It ended up in my care maybe a year and a half ago. I hosted it on my private server for a time, until I took over the hosting for Arelith, at which point I shoved it on the main server because why not?High Primate wrote:I'm curious, who maintains this? Is there any plan to update it? I assume it would be a matter of just importing the most recent set of scripts into the module properties, no?
Thanks!
Re: Arelith PGCC?
Will it ever be updated to include current features so players can have an easier time testing build ideas and character concepts?
Re: Arelith PGCC?
My guess is no, unless some one volunteers to take over its upkeep.
Re: Arelith PGCC?
If it's an important thing to many people then sure, but it isn't trivial to do, and any time I spend working on the PGCC is time away from working on the live server.Miaou wrote:Will it ever be updated to include current features so players can have an easier time testing build ideas and character concepts?
-
- Posts: 1184
- Joined: Tue Nov 18, 2014 8:56 pm
- Location: 422nd layer of the abyss, sacraficing some poor sap to Yeenoghu
Re: Arelith PGCC?
Idea:
Why not just have it, quite literally, on one of the arelith servers. Build a few rooms somewhere on the module for testing characters. Put a lever in the center of the rooms to level up/spawn mobs to fight. Add an option during character creation to have your character start there, under the restrictions that it is a OOC and inescapable area strictly for testing builds.
This way it'll just always update with the server. No upkeep necessary.
Why not just have it, quite literally, on one of the arelith servers. Build a few rooms somewhere on the module for testing characters. Put a lever in the center of the rooms to level up/spawn mobs to fight. Add an option during character creation to have your character start there, under the restrictions that it is a OOC and inescapable area strictly for testing builds.
This way it'll just always update with the server. No upkeep necessary.
DM Void wrote: Don't be a salty idiot and everything will be fine.
Re: Arelith PGCC?
So... Where can I find the PGCC?
-
- Arelith Platinum Supporter
- Posts: 343
- Joined: Mon Sep 08, 2014 5:57 am
Re: Arelith PGCC?
game.arelith.com:5120 rather than 5124/5123.
Re: Arelith PGCC?
I found the addy but either it's wrong or it's not up.
Re: Arelith PGCC?
The address of PGCC has changed to arena.arelith.com (port 5121).
Re: Arelith PGCC?
Will it be upgraded to EE?
Re: Arelith PGCC?
This would be very much appreciated.Dalenger wrote:Idea:
Why not just have it, quite literally, on one of the arelith servers. Build a few rooms somewhere on the module for testing characters. Put a lever in the center of the rooms to level up/spawn mobs to fight. Add an option during character creation to have your character start there, under the restrictions that it is a OOC and inescapable area strictly for testing builds.
This way it'll just always update with the server. No upkeep necessary.
And when you leave the room you level all the way back to level 3.
-
- Posts: 1589
- Joined: Fri Oct 06, 2017 5:20 am
Re: Arelith PGCC?
10/10 idea.Ozzy.nl wrote:This would be very much appreciated.Dalenger wrote:Idea:
Why not just have it, quite literally, on one of the arelith servers. Build a few rooms somewhere on the module for testing characters. Put a lever in the center of the rooms to level up/spawn mobs to fight. Add an option during character creation to have your character start there, under the restrictions that it is a OOC and inescapable area strictly for testing builds.
This way it'll just always update with the server. No upkeep necessary.
And when you leave the room you level all the way back to level 3.
\