Latest Spellsword Change

You have questions? We may have answers.

Moderator: Forum Moderators

User avatar
Baron Saturday
Posts: 1540
Joined: Mon Sep 08, 2014 4:34 am

Re: Latest Spellsword Change

Post by Baron Saturday » Tue Sep 12, 2017 3:44 am

You know how when you cast a spell with metamagic, any wanded or potted used immediately afterwards are also affected by the metamagic? So what if you cast maximized bull's strength and followed it up with a wand of enervation to imbue a weapon? Would the enervation count as maximized for determining imbue tier?

(Not played a caster in a while, so do correct me if I've forgotten how metamagic interacts with wands and potions.)
Cortex wrote:dont listen to baron for good builds hes bad mkay

User avatar
Kuma
Arelith Supporter
Arelith Supporter
Posts: 1135
Joined: Mon Sep 15, 2014 5:05 pm
Location: Victoria, Australia

Re: Latest Spellsword Change

Post by Kuma » Tue Sep 12, 2017 6:33 am

Iceborn wrote:Whilst in PnP, if my memory serves me right, you can still cast (but not learn) spells from opposing schools, in the case of NWN, opposing schools are restricted and entirely blocked, and this is something that most mages have learned to justify IC, and adopt as the new standard.

This is not much as "not knowing or being capable to", as "having cut their ability to do so".

Just my two cents on that.
wrong, you can cast prohibited wizard school spells from items just fine, the exception being scrolls

the way it's implimented with spellswords is like True Flames or Kensai, though, and it just nullifies ALL sources

Ozzy.nl
Posts: 424
Joined: Sat Jan 03, 2015 5:43 pm
Location: In your head

Re: Latest Spellsword Change

Post by Ozzy.nl » Tue Sep 12, 2017 9:08 am

For me I use it that for some unknown reason illusion magic does not attach it self to the body of my spell sword. For other mages it could give a reaches rp to why this might be.

Nemain
Posts: 111
Joined: Wed Jan 20, 2016 9:40 pm

Re: Latest Spellsword Change

Post by Nemain » Tue Sep 12, 2017 11:22 am

Baron Saturday wrote:You know how when you cast a spell with metamagic, any wanded or potted used immediately afterwards are also affected by the metamagic? So what if you cast maximized bull's strength and followed it up with a wand of enervation to imbue a weapon? Would the enervation count as maximized for determining imbue tier?

(Not played a caster in a while, so do correct me if I've forgotten how metamagic interacts with wands and potions.)
Thought this was a FL only thing.

User avatar
Iceborn
Posts: 2695
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Tue Sep 12, 2017 12:02 pm

Nope. It's basic of NWN.
They embraced it as a thing in FL though.

That aside, I noticed two things:
Weapons don't lose the imbue when you rest, if you have them unequipped at the moment.

There are some missing spells from the table. Kirito, do you have an actual list of what spells are supposed to work with the imbue? Just so we have everything (and I mean everything) added correctly.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

User avatar
Iceborn
Posts: 2695
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Wed Sep 13, 2017 4:49 pm

ALSO, the ASF from the armor doesn't stick through resets. Though I vaguely recall that the armor properties like that of the extra AC from fighter levels does stack without need to re-equip the armor. Probably worth stealing that part of the code.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

taoofbalance
Posts: 332
Joined: Wed Sep 10, 2014 9:53 pm

Re: Latest Spellsword Change

Post by taoofbalance » Sat Sep 16, 2017 12:55 am

Is the scaling Mage Armor working properly for everyone? My character is majority Wizard, level 8, and I'm still showing as just getting the +4 from Mage Armor, not the +8. The other level 8 effects are working, such as the APR.
"Typical larval god fetus..."-Patrick Rothfuss.

User avatar
Iceborn
Posts: 2695
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Sat Sep 16, 2017 12:57 am

Level 8 wizard?
The APR uses total level, the mage armor uses Wizard level.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

taoofbalance
Posts: 332
Joined: Wed Sep 10, 2014 9:53 pm

Re: Latest Spellsword Change

Post by taoofbalance » Sat Sep 16, 2017 12:59 am

Wiki says differently.

"If their majority of levels is Wizard, they gain increased AB, a new APR progression, and a bonus to Mage Armor."

Perhaps it just needs to be updated?

*Edit. Or am I just reading it wrong? It' on the same table as APR progression. Which is why I thought the two were connected.
"Typical larval god fetus..."-Patrick Rothfuss.

User avatar
Iceborn
Posts: 2695
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Sat Sep 16, 2017 1:02 am

Updated the notes to reflect how it works.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

User avatar
Iceborn
Posts: 2695
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Wanna taste the rainbow?

Post by Iceborn » Sat Sep 16, 2017 2:22 pm

I decided to test a few spells about. and stumbled upon this beauty accidentally.

Image


PMing details on how to replicate it.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

User avatar
gilescorey
Posts: 1483
Joined: Fri Jan 01, 2016 11:14 pm

Re: Latest Spellsword Change

Post by gilescorey » Sat Sep 16, 2017 2:53 pm

Please tell me you hit something with this at least once

User avatar
Iceborn
Posts: 2695
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Sat Sep 16, 2017 2:54 pm

Oh yeah.
Check Sibayad. There is a new area called "Rainbowland" where the orclands used to be.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

Kirito
Contributor
Contributor
Posts: 649
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Sat Sep 16, 2017 3:16 pm

How in the !!!!!

User avatar
Iceborn
Posts: 2695
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Sat Sep 16, 2017 3:36 pm

Okay. That aside! Two things that I've been meaning to bring up.

Some spells that probably can be implemented:

Iron Horn as sonic (even though the spell descriptor was removed)
Sunburst as magic damage.
Prsimatic spray as random between electric, acid and fire.
Evard's Black Tentacles as magic, even though the tentacles themselves do bludgeon damage.


And, the on-hit effect of the spellswords is very, very random. Sometimes it may trigger all the attacks of a flurry, sometimes none at all (and this is in the case your targets are 20 points below the save's DC, so even if it's not shown in the combat log, the effect should still be happening).
I'm okay with it being somewhat random or having a percentile value of chance to trigger, but it's a little disconcerting right now, since it is a lot of offensive potential lost - specially when you are fishing for low rolls.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

Kirito
Contributor
Contributor
Posts: 649
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Sat Sep 16, 2017 4:05 pm

Are there particular spells which you see this on?

I haven't watched it closely on arelith, but having spent much of the afternoon trying to figure out why acid is working right It's certainly triggering on every hit locally.

User avatar
Iceborn
Posts: 2695
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Sat Sep 16, 2017 5:07 pm

Nnnnnnot really. I tend to dual wield electric/acid, and the two trigger very randomly.
I mostly use maximized acid fog and max chain lighting for the two.
The worst case of this may be with Magic, since it has already a pretty low chance to trigger, and along the random triggering means that you see one dispel/year.
(How does that dispel work anyway? Never seen it actually dispel anything).
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

User avatar
Iceborn
Posts: 2695
Joined: Thu Jun 11, 2015 2:31 am
Location: Dancing on the line between sarcasm and irony

Re: Latest Spellsword Change

Post by Iceborn » Mon Sep 18, 2017 12:21 am

I was just notified that the previously mentioned bug of the elemental damage stacking has been fixed.

I'd like to take this moment to unite all active spellsword to mourn in a minute of silence for the demise of our rainbow blades. The secret may have not gotten out, and it was a short lived fun, but their awesomeness may linger in all our hearts. May the prismatic power never fade.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

Rivace_Silver
Posts: 110
Joined: Sun Sep 06, 2015 8:17 pm
Location: Arizona.

Re: Latest Spellsword Change

Post by Rivace_Silver » Thu Nov 16, 2017 8:52 am

this thread has been amazing learning how the spellsword has evolved into what it is now.. and i learned a lot of what they can do and what bugs can occur..

dont let this thread die though .. Gosh Any updates in the last 2 months?

are STR spellswords still losing armor imbue when they take off the armor to rest?

Iceborn how is your guy coming along?
-That one time that Stath did that one thing and it was funny...

-We cannot all be the hero, some have to be the normal folk who make others heros..

- we are all the protagonist of our own stories.

Kirito
Contributor
Contributor
Posts: 649
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Thu Nov 16, 2017 11:48 am

Rivace_Silver wrote: dont let this thread die though .. Gosh Any updates in the last 2 months?

are STR spellswords still losing armor imbue when they take off the armor to rest?
Nothing major, just bug fixes

No (or at least shouldn't be)

Ozzy.nl
Posts: 424
Joined: Sat Jan 03, 2015 5:43 pm
Location: In your head

Re: Latest Spellsword Change

Post by Ozzy.nl » Thu Nov 16, 2017 1:55 pm

Iceborn his char be dead mate, sadly he was a awsome spellsword... sorry...forcemage!

That said there are plenty of other spell swords around.
And that reminds me, have all the elemental bugs like the acid burn not afterburning been fixed.
I admit I have been to busy running around with a negative energy (evil blade).

Kirito
Contributor
Contributor
Posts: 649
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Thu Nov 16, 2017 5:25 pm

No, when work stops screwing me over i plan on re-writing from scratch both acid and electric imbues since they don't seem to want to work.

That'll be a couple of weeks at least

Rivace_Silver
Posts: 110
Joined: Sun Sep 06, 2015 8:17 pm
Location: Arizona.

Re: Latest Spellsword Change

Post by Rivace_Silver » Fri Nov 17, 2017 3:33 pm

Are we supposed to be able to apply flame weapon and imbues?
-That one time that Stath did that one thing and it was funny...

-We cannot all be the hero, some have to be the normal folk who make others heros..

- we are all the protagonist of our own stories.

Ozzy.nl
Posts: 424
Joined: Sat Jan 03, 2015 5:43 pm
Location: In your head

Re: Latest Spellsword Change

Post by Ozzy.nl » Fri Nov 17, 2017 4:16 pm

Yes same with GMW or black staff

Kirito
Contributor
Contributor
Posts: 649
Joined: Tue May 16, 2017 8:22 pm

Re: Latest Spellsword Change

Post by Kirito » Fri Nov 17, 2017 5:31 pm

Yeah, you effectively get 1 spell, 1 temp essence, 2 imbues at the moment

Post Reply