The "Little Things" Bug Thread

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The "Little Things" Bug Thread

Post by Iceborn » Fri Jun 24, 2016 11:16 am

Just a place where to put things that seem out of place. Bugs. No balance, mechanical logic of classes of systems implemented in the game, or that sort of thing - only things that are irrevocably wrong or not working as intended.

Up there:
Image
The link to the Portal (FL) and the Encyclopedia are not working.
The Encyclopedia is gone since a long while, and I don't know about the other.

Typo: In the dialogue to release a prisoner. Choosing to free them leads to a dialogue like "Go now, the way if safe"

In the Underdark, in the Petrified Forest (north), there is an unreachable softwood node, an unreachable gem node and a floating cactus. <--- Still a thing 02/09/16
Last edited by Iceborn on Fri Sep 02, 2016 2:31 pm, edited 2 times in total.
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Re: The "Little Things" Bug Thread

Post by susitsu » Fri Jun 24, 2016 5:32 pm

Home page, links that would be great if they were working again and I have heard people express how useful they felt and were upset they weren't.

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All of these.

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Re: The "Little Things" Bug Thread

Post by Bones Mist and Moons » Thu Jul 21, 2016 4:25 pm

There is an Iron Vein in the Beholder Boss Room at the bottom of the Bloodmoon Fort that's in the wall and unobtainable.

The quarter doors in Sibayad don't lock. Anyone can open them.
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Re: The "Little Things" Bug Thread

Post by Iceborn » Thu Aug 25, 2016 10:48 pm

Crossed what I think was fixed.
----------------------------------------------------------------------------------------------------------------------

Round 2:
Three Broken transitions.
Underdark (Andunor) Slum Caves.
Image
That one, the one on the left of the bloodreaver, and the one on the other side.
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Re: The "Little Things" Bug Thread

Post by Yorick Shadowfeather » Thu Sep 01, 2016 12:29 am

There is a floating Coal vein in "Underdark Upper (Great Scar) East" That is floating in the sky.

It's in the middle right bottom of the map, Near a floating island.

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Re: The "Little Things" Bug Thread

Post by MissEvelyn » Thu Sep 01, 2016 5:22 am

I don't know how The Nomad could get ale from the Underdark. And Udossian wine? That's impressive!

Seriously though, is there some way we can keep drinks on the Surface only on the Surface - and maybe have Underdark drinks stay there? I doubt drow like to drink dwarven-made ale, just as much as I doubt humans would enjoy a glass of carrion crawler juice. Euch!


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Re: The "Little Things" Bug Thread

Post by caldura firebourne » Thu Sep 01, 2016 8:09 am

MissEvelyn wrote:I don't know how The Nomad could get ale from the Underdark. And Udossian wine? That's impressive!

Seriously though, is there some way we can keep drinks on the Surface only on the Surface - and maybe have Underdark drinks stay there? I doubt drow like to drink dwarven-made ale, just as much as I doubt humans would enjoy a glass of carrion crawler juice. Euch!
As it stands, The Nomad is the only place to get the custom drinks, there is no bar "yet" in the UD or anywhere else that sells them
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Re: The "Little Things" Bug Thread

Post by Lorkas » Sat Sep 03, 2016 9:05 am

This is in the Andunor map room: somehow the default description of the sundial was left here.

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Re: The "Little Things" Bug Thread

Post by Iceborn » Sun Sep 04, 2016 2:40 pm

Another typo:
Sharp's District house:
Orthus, Herald of the Sharps

In the dialogue "I wish to call a leadership challenge!", he answers:
"Which faction will you be representing in the challange?"
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Re: The "Little Things" Bug Thread

Post by Iceborn » Sun Sep 04, 2016 10:47 pm

Another typo.
Item: Simple Wooden Goblet

"Commonly sold by peddlars, or tucked..."
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Re: The "Little Things" Bug Thread

Post by ActionReplay » Mon Sep 05, 2016 10:17 am

Fixed Faerzress Typo, Boatswain initially said GuldorLand rather than Gudlorand fixed, Kobold Trader dialog fixed and Tinker typo adjusted. I'll look over the coal vein in the Great Scar.

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Re: The "Little Things" Bug Thread

Post by gilescorey » Mon Sep 05, 2016 7:27 pm

ActionReplay wrote: GuldorLand rather than Gudlorand fixed
It's still wrong!

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Re: The "Little Things" Bug Thread

Post by ActionReplay » Tue Sep 06, 2016 2:53 pm

gilescorey wrote:
ActionReplay wrote: GuldorLand rather than Gudlorand fixed
It's still wrong!
Hehe, I meant Guldorand! That's a tricky name. But rest assured I am certain I typed it in correctly for the Ship.

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Re: The "Little Things" Bug Thread

Post by Iceborn » Fri Sep 09, 2016 4:02 am

More typos...
Image

I would rewrite these, but better to just add capitals and fix the typos.
*looks the the tied...

*gets taken away by one of the slavemasters slaves*
Just missing the apostrophe of property there.
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Re: The "Little Things" Bug Thread

Post by Iceborn » Fri Sep 09, 2016 2:14 pm

Image
*Their
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Re: The "Little Things" Bug Thread

Post by Iceborn » Sat Sep 10, 2016 8:11 pm

Papa Ranjun (Sencliff)
In the description;
"...has made Papa Ranjún instable in both..."
*Unstable.
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Re: The "Little Things" Bug Thread

Post by Iceborn » Sat Sep 10, 2016 9:50 pm

Skull Crags (Cavern). The ones that open to the talassian fortress.
More water that you can drink from the floor.
Image.
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Re: The "Little Things" Bug Thread

Post by Iceborn » Sun Sep 11, 2016 6:11 pm

Another typo.
The lasso, when you fling a rope it can say
Image
in the combat log.
*Success
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Re: The "Little Things" Bug Thread

Post by Iceborn » Sun Sep 11, 2016 6:23 pm

And another.
Image
"...Towards it's target..."
I'd use "the" instead of "its" here.
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Re: The "Little Things" Bug Thread

Post by Iceborn » Fri Sep 16, 2016 2:06 am

Talassian fortress collection!
*Proper map names and screenies pending.
Talassian Mines: There's a door in the northwest with a room full of slaves. The key to said door doesn't exist. Making it lock-pickeable by DC 35~ seems like the most reasonable thing to do.
Talassian living quarters: The door that is more or less in the middle of the map is a quarter door. Switching it to a normal door would be better.
Also, a slave spawns in the middle-east cell. After it is released one, a normal human female without dialogue will spawn instead.
Talassian Arena (the next map from the previous). The transition leaves you too close to the door, so usually it bump-spawns you inside the door. Just pushing the landing destination from the quarters to the arena a few little steps forward would be convenient.
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Re: The "Little Things" Bug Thread

Post by Iceborn » Sat Sep 17, 2016 4:33 am

Sibayad: Oasis.
The merchant kobold.
Image
*Don't.

Not to mention, "one of my own kind"

Mind, this is a kobold PC-only dialogue.
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Re: The "Little Things" Bug Thread

Post by Iceborn » Sat Sep 17, 2016 4:40 am

Combo typo.
The three mercenaries aside that kobold say in their description:
Image
*Lets
Let's is the contraption of 'let us', as far as I understand this strange tongue we call English.

And the one in Sibayad says "let".
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Re: The "Little Things" Bug Thread

Post by Iceborn » Sat Sep 17, 2016 9:12 am

Sibayad (Lost Desert) Nomad Camp
This transition:
Image
Doesn't lead anywhere. It's just... there.

Mind, there's another transition just around the corner like that one, but that one does work.
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Re: The "Little Things" Bug Thread

Post by Iceborn » Sun Sep 18, 2016 9:52 pm

In the first area of Pandy,
The slimes don't give any experience when they die.

... And I would really argue that these areas are worth far more than 50 adventure XP, but that belongs to another thread.
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Re: The "Little Things" Bug Thread

Post by Gunvrigd » Mon Sep 19, 2016 3:08 am

That transition is where you end up from another transition.

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