The "Little Things" Bug Thread
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The "Little Things" Bug Thread
Just a place where to put things that seem out of place. Bugs. No balance, mechanical logic of classes of systems implemented in the game, or that sort of thing - only things that are irrevocably wrong or not working as intended.
Up there:
The link to the Portal (FL) and the Encyclopedia are not working.
The Encyclopedia is gone since a long while, and I don't know about the other.
Typo: In the dialogue to release a prisoner. Choosing to free them leads to a dialogue like "Go now, the way if safe"
In the Underdark, in the Petrified Forest (north), there is an unreachable softwood node, an unreachable gem node and a floating cactus. <--- Still a thing 02/09/16
Up there:
The link to the Portal (FL) and the Encyclopedia are not working.
The Encyclopedia is gone since a long while, and I don't know about the other.
Typo: In the dialogue to release a prisoner. Choosing to free them leads to a dialogue like "Go now, the way if safe"
In the Underdark, in the Petrified Forest (north), there is an unreachable softwood node, an unreachable gem node and a floating cactus. <--- Still a thing 02/09/16
Last edited by Iceborn on Fri Sep 02, 2016 2:31 pm, edited 2 times in total.
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Re: The "Little Things" Bug Thread
Home page, links that would be great if they were working again and I have heard people express how useful they felt and were upset they weren't.
All of these.
All of these.
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Re: The "Little Things" Bug Thread
There is an Iron Vein in the Beholder Boss Room at the bottom of the Bloodmoon Fort that's in the wall and unobtainable.
The quarter doors in Sibayad don't lock. Anyone can open them.
The quarter doors in Sibayad don't lock. Anyone can open them.
Don't use cross-area parties and -dispel while idle. Every bit of lag less is a penny in my therapy jar.
Bones - Necromancy, Life, Death, Creation, Time.
Mist - Mystery, Secrecy, Mysticism, Beauty.
Moons - Light, Dark, Space, Magic, Travel.
Bones - Necromancy, Life, Death, Creation, Time.
Mist - Mystery, Secrecy, Mysticism, Beauty.
Moons - Light, Dark, Space, Magic, Travel.
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Re: The "Little Things" Bug Thread
Crossed what I think was fixed.
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Round 2:
Three Broken transitions.
Underdark (Andunor) Slum Caves.
That one, the one on the left of the bloodreaver, and the one on the other side.
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Round 2:
Three Broken transitions.
Underdark (Andunor) Slum Caves.
That one, the one on the left of the bloodreaver, and the one on the other side.
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Re: The "Little Things" Bug Thread
There is a floating Coal vein in "Underdark Upper (Great Scar) East" That is floating in the sky.
It's in the middle right bottom of the map, Near a floating island.
It's in the middle right bottom of the map, Near a floating island.
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Re: The "Little Things" Bug Thread
I don't know how The Nomad could get ale from the Underdark. And Udossian wine? That's impressive!
Seriously though, is there some way we can keep drinks on the Surface only on the Surface - and maybe have Underdark drinks stay there? I doubt drow like to drink dwarven-made ale, just as much as I doubt humans would enjoy a glass of carrion crawler juice. Euch!
Seriously though, is there some way we can keep drinks on the Surface only on the Surface - and maybe have Underdark drinks stay there? I doubt drow like to drink dwarven-made ale, just as much as I doubt humans would enjoy a glass of carrion crawler juice. Euch!
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Re: The "Little Things" Bug Thread
As it stands, The Nomad is the only place to get the custom drinks, there is no bar "yet" in the UD or anywhere else that sells themMissEvelyn wrote:I don't know how The Nomad could get ale from the Underdark. And Udossian wine? That's impressive!
Seriously though, is there some way we can keep drinks on the Surface only on the Surface - and maybe have Underdark drinks stay there? I doubt drow like to drink dwarven-made ale, just as much as I doubt humans would enjoy a glass of carrion crawler juice. Euch!
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Re: The "Little Things" Bug Thread
This is in the Andunor map room: somehow the default description of the sundial was left here.
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Re: The "Little Things" Bug Thread
Another typo:
Sharp's District house:
Orthus, Herald of the Sharps
In the dialogue "I wish to call a leadership challenge!", he answers:
"Which faction will you be representing in the challange?"
Sharp's District house:
Orthus, Herald of the Sharps
In the dialogue "I wish to call a leadership challenge!", he answers:
"Which faction will you be representing in the challange?"
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Re: The "Little Things" Bug Thread
Another typo.
Item: Simple Wooden Goblet
"Commonly sold by peddlars, or tucked..."
Item: Simple Wooden Goblet
"Commonly sold by peddlars, or tucked..."
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Re: The "Little Things" Bug Thread
Fixed Faerzress Typo, Boatswain initially said GuldorLand rather than Gudlorand fixed, Kobold Trader dialog fixed and Tinker typo adjusted. I'll look over the coal vein in the Great Scar.
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Re: The "Little Things" Bug Thread
It's still wrong!ActionReplay wrote: GuldorLand rather than Gudlorand fixed
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Re: The "Little Things" Bug Thread
Hehe, I meant Guldorand! That's a tricky name. But rest assured I am certain I typed it in correctly for the Ship.gilescorey wrote:It's still wrong!ActionReplay wrote: GuldorLand rather than Gudlorand fixed
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Re: The "Little Things" Bug Thread
More typos...
I would rewrite these, but better to just add capitals and fix the typos.
*looks the the tied...
*gets taken away by one of the slavemasters slaves*
Just missing the apostrophe of property there.
I would rewrite these, but better to just add capitals and fix the typos.
*looks the the tied...
*gets taken away by one of the slavemasters slaves*
Just missing the apostrophe of property there.
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Re: The "Little Things" Bug Thread
*Their
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Re: The "Little Things" Bug Thread
Papa Ranjun (Sencliff)
In the description;
"...has made Papa Ranjún instable in both..."
*Unstable.
In the description;
"...has made Papa Ranjún instable in both..."
*Unstable.
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Re: The "Little Things" Bug Thread
Skull Crags (Cavern). The ones that open to the talassian fortress.
More water that you can drink from the floor.
.
More water that you can drink from the floor.
.
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Re: The "Little Things" Bug Thread
Another typo.
The lasso, when you fling a rope it can say
in the combat log.
*Success
The lasso, when you fling a rope it can say
in the combat log.
*Success
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Re: The "Little Things" Bug Thread
And another.
"...Towards it's target..."
I'd use "the" instead of "its" here.
"...Towards it's target..."
I'd use "the" instead of "its" here.
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Re: The "Little Things" Bug Thread
Talassian fortress collection!
*Proper map names and screenies pending.
Talassian Mines: There's a door in the northwest with a room full of slaves. The key to said door doesn't exist. Making it lock-pickeable by DC 35~ seems like the most reasonable thing to do.
Talassian living quarters: The door that is more or less in the middle of the map is a quarter door. Switching it to a normal door would be better.
Also, a slave spawns in the middle-east cell. After it is released one, a normal human female without dialogue will spawn instead.
Talassian Arena (the next map from the previous). The transition leaves you too close to the door, so usually it bump-spawns you inside the door. Just pushing the landing destination from the quarters to the arena a few little steps forward would be convenient.
*Proper map names and screenies pending.
Talassian Mines: There's a door in the northwest with a room full of slaves. The key to said door doesn't exist. Making it lock-pickeable by DC 35~ seems like the most reasonable thing to do.
Talassian living quarters: The door that is more or less in the middle of the map is a quarter door. Switching it to a normal door would be better.
Also, a slave spawns in the middle-east cell. After it is released one, a normal human female without dialogue will spawn instead.
Talassian Arena (the next map from the previous). The transition leaves you too close to the door, so usually it bump-spawns you inside the door. Just pushing the landing destination from the quarters to the arena a few little steps forward would be convenient.
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Re: The "Little Things" Bug Thread
Sibayad: Oasis.
The merchant kobold.
*Don't.
Not to mention, "one of my own kind"
Mind, this is a kobold PC-only dialogue.
The merchant kobold.
*Don't.
Not to mention, "one of my own kind"
Mind, this is a kobold PC-only dialogue.
Last edited by Iceborn on Sat Sep 17, 2016 7:52 am, edited 1 time in total.
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Re: The "Little Things" Bug Thread
Combo typo.
The three mercenaries aside that kobold say in their description:
*Lets
Let's is the contraption of 'let us', as far as I understand this strange tongue we call English.
And the one in Sibayad says "let".
The three mercenaries aside that kobold say in their description:
*Lets
Let's is the contraption of 'let us', as far as I understand this strange tongue we call English.
And the one in Sibayad says "let".
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Re: The "Little Things" Bug Thread
Sibayad (Lost Desert) Nomad Camp
This transition:
Doesn't lead anywhere. It's just... there.
Mind, there's another transition just around the corner like that one, but that one does work.
This transition:
Doesn't lead anywhere. It's just... there.
Mind, there's another transition just around the corner like that one, but that one does work.
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Re: The "Little Things" Bug Thread
In the first area of Pandy,
The slimes don't give any experience when they die.
... And I would really argue that these areas are worth far more than 50 adventure XP, but that belongs to another thread.
The slimes don't give any experience when they die.
... And I would really argue that these areas are worth far more than 50 adventure XP, but that belongs to another thread.
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Re: The "Little Things" Bug Thread
That transition is where you end up from another transition.