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Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Fri Dec 15, 2023 11:07 pm
by Sincra

PATCH 1.0.5 AND 1.0.6 BREAKPOINT


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Sat Dec 16, 2023 11:28 am
by nicebreakfast

Hi Sincra

I tested few items today (loot ones like lanthanese ring) and „blank” ones and just want to say : I didn’t find any bugs so far.


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Sat Dec 16, 2023 2:56 pm
by A1RMAN

Incorrect visual for Max Points

Sargeant's Cloak
Tier3 Crafted Thorass Rune

https://imgur.com/a/lXeQWTX

-

Witchhunter's Cloak shows 0 Max Points left again.

Witchhunter's Cloak
Tier3 Native Thorass Rune

https://imgur.com/a/ryrLVCl

-

A much more messed up example with our "favourite":

Lesser Holy Symbol
Tier 1 Native Thorass Rune

Includes a bug that allows you to add properties indefinitely

https://imgur.com/a/TqXF2fp


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Sun Dec 17, 2023 11:01 pm
by Sincra

PATCH 1.0.7 BREAKPOINT


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Thu Dec 21, 2023 7:23 am
by Seekeepeek

if I craft an item that have a rune on it as standard. (like headband of protection)

In the old system i could use this to add +1 uni saves.
in the new system I can add +1 uni saves, +2 skills.

Should I wait with using the rune on my item to after the update, so i can get the extra +2 skills or should i just add +1 uni save now, and then I'll be able to add +2 skills later when the update hit?

Some of this gear is very expensive, so I'd hate to have to redo it.


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Fri Dec 22, 2023 10:59 am
by Sincra
Seekeepeek wrote:
Thu Dec 21, 2023 7:23 am

if I craft an item that have a rune on it as standard. (like headband of protection)

In the old system i could use this to add +1 uni saves.
in the new system I can add +1 uni saves, +2 skills.

Should I wait with using the rune on my item to after the update, so i can get the extra +2 skills or should i just add +1 uni save now, and then I'll be able to add +2 skills later when the update hit?

Some of this gear is very expensive, so I'd hate to have to redo it.

The best I can recommend is that you go on PGCC and make the item, use the basins in the entry area.
Then go to the Arena and use the basins in there and see if it's working as you would expect.
If it is, you will see that the allowance adapts between systems seamlessly, if it's not, feel free to make a bug report!
I am taking a bit of a break over the Christmas period for obvious reasons, but I'll be back on it afterwards.


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Sat Dec 23, 2023 11:38 am
by In Sorrow We Trust

i'll assume this will go away when it goes live but...

Attempting to put a Masterwork Woven Rune on an Enchanted Fine Silk Shirt does not work. It says it has too many properties.

Image
Image


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Sat Jan 13, 2024 6:18 pm
by Nazmina

Dweomercraft enchants available on live that aren't on pgcc:

Vampiric Regen +1
1d4 and +2 damage for Poison/Entropy/Psychic
Damage immunity for non physical damage fire/poison/negative etc
Specific saving throws vs death/poison/disease etc Excluding spells which is not available on live either
0th level spells slots
5/- non physical resistances for all types
Spell resistance 10

Also Heal kit, Thieves tool, Poision, and Trap, but I have no idea what those do or how they work on live.


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Sat Jan 27, 2024 9:59 pm
by Beary Nice

Can't apply any runes to Warded Ankheg Armor, same issue as Sorrow.

Armor Bonus: +2 (AC Armor Modifier)
Damage Immunity: Acid 50% Immunity
Improved Saving Throws: Acid +3
Improved Saving Throws: Universal +2

Says it's too heavily enchanted.


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Thu Feb 01, 2024 8:17 pm
by NoobziIIa

Problem: Items such as Belt of Andunor or Infiltrator's Belts which come with a natural t3 rune, and can be runed again don't retain their 34 point cap in the new system if you spend a rune on live currently.

Steps to replicate: Grab an infiltrators belt, slam an attribute on it, place a t2 woven rune, slam another attribute on it, place it in the new basin, its total points are 34, and available points will be "-2", i.e. the cap is 32 and not 34 or even 30.

It seems to me that one of two things are happening, either it is considering the t2 rune which is player placed to be a natural t2 rune (hence giving 6 runic points bringing the cap to 32), or it is remembering that it originally had a t3 rune, and placing a new rune on top of it is making it forget that the t3 rune was natural.


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Wed Feb 07, 2024 6:36 pm
by Sincra
In Sorrow We Trust wrote:
Sat Dec 23, 2023 11:38 am

i'll assume this will go away when it goes live but...

Attempting to put a Masterwork Woven Rune on an Enchanted Fine Silk Shirt does not work. It says it has too many properties.

Image
Image

As a breakdown of costs:
Dexterity (8)
Hide 3 (3)
MS 3 (3)
Perform 2 (2)
AC Bonus + 4 (24)
Bluff 2 (2)
Discipline 2 (2)

Total:
44

44 > 31 therefore a player cannot place a rune.
It does not come pre-runed.


Beary Nice wrote:
Sat Jan 27, 2024 9:59 pm

Can't apply any runes to Warded Ankheg Armor, same issue as Sorrow.

Armor Bonus: +2 (AC Armor Modifier)
Damage Immunity: Acid 50% Immunity
Improved Saving Throws: Acid +3
Improved Saving Throws: Universal +2

Says it's too heavily enchanted.

AC Bonus +2 (12)
50% Immunity (8)
Save Acid +3 (3)
Save Uni (12)

Total: 35

35 > 31 therefore a player cannot place a rune.
It does not come pre-runed.

These are items we will need to review and adjust.


NoobziIIa wrote:
Thu Feb 01, 2024 8:17 pm

Problem: Items such as Belt of Andunor or Infiltrator's Belts which come with a natural t3 rune, and can be runed again don't retain their 34 point cap in the new system if you spend a rune on live currently.

Steps to replicate: Grab an infiltrators belt, slam an attribute on it, place a t2 woven rune, slam another attribute on it, place it in the new basin, its total points are 34, and available points will be "-2", i.e. the cap is 32 and not 34 or even 30.

It seems to me that one of two things are happening, either it is considering the t2 rune which is player placed to be a natural t2 rune (hence giving 6 runic points bringing the cap to 32), or it is remembering that it originally had a t3 rune, and placing a new rune on top of it is making it forget that the t3 rune was natural.

  • Infiltrator Belt made
  • Add Intelligence
  • Add T2 Rune
  • Add Strength
  • Swap to new system, -2.

I can confirm this is happening, but when the new system goes live you will be unable to do this. I cannot disable this feature as the current system strips a module placed rune after it is used. If I undid this people would be unable to do the setup as listed, minus the new system.
People will need to keep this in mind.


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Wed Feb 07, 2024 8:13 pm
by Sincra
A1RMAN wrote:
Sat Dec 16, 2023 2:56 pm

Incorrect visual for Max Points

Sargeant's Cloak
Tier3 Crafted Thorass Rune

https://imgur.com/a/lXeQWTX

-

Witchhunter's Cloak shows 0 Max Points left again.

Witchhunter's Cloak
Tier3 Native Thorass Rune

https://imgur.com/a/ryrLVCl

-

A much more messed up example with our "favourite":

Lesser Holy Symbol
Tier 1 Native Thorass Rune

Includes a bug that allows you to add properties indefinitely

https://imgur.com/a/TqXF2fp

Sargeant's Cloak - Could not replicate. Is fixed on my end.
Witchhunter's Cloak - Could not replicate. Is fixed on my end.
Lesser Holy Symbol - Could not replicate. Is fixed on my end.


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Sat Feb 10, 2024 4:42 pm
by Sincra

PATCH 1.0.8 BREAKPOINT


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Sat Feb 10, 2024 8:06 pm
by Xerah

(with my limited testing)

It seems that if you use an item that has an 8 point limit (i.e. that comes with rune) you can add points past 0 allowed. I've tried this with a celestial crown and spellbinder's garbs. Might be some more testing needed to confirm this is the exact issue.

Image


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Sat Feb 10, 2024 9:38 pm
by In Sorrow We Trust

i was able to break the UI

i took an icon of the hunt. adding any properties breaks the screen like this:

Image

and throws a TMI:

Image

interestingly enough, i was able to downgrade the spellcraft and lore without any issue, but it erased all free points left on the item (it would usually have 8, reducing these two skills from 2 to 1 should give 2, total of 10, but we end up with 0):

Image


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Mon Feb 26, 2024 8:58 pm
by Sincra

PATCH 1.0.9 BREAKPOINT


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Thu Mar 21, 2024 10:46 am
by Sincra

PATCH 1.1.0 BREAKPOINT


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Sat Mar 23, 2024 1:06 pm
by Windows95 CD-ROM

BUG
Darkvision has no point cost

How to replicate: try to add/remove darkvision from an item


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Wed Apr 03, 2024 7:04 pm
by Sincra

PATCH 1.1.1 BREAKPOINT


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Thu Apr 04, 2024 3:11 am
by Darkstorn42

Description of Bug Experienced:
Unit saves says it costs 6, but actually costs 1.

Steps to reproduce the Bug:
I checked with a few items, so seems easy to reproduce.

Expected Result:
Expect uni save to cost 6

Actual Result:
Uni save costs 1

Screenshot(s)
Image

Additional Information/Notes
I love the new dweomor system.


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Sun Apr 07, 2024 12:50 pm
by Quidix

Description of Bug Experienced:
+1 Enhancement Bonus on weapons cost 10, while the left-hand side of the dweomer window says it should cost 2 (and 10 seems odd scaling for 1, given than +4 is worth 22)

Steps to reproduce the Bug:
Any item (e.g. dire maca for existing property, or try enchanting bronze weapon)

Expected Result:
Expect +1 enhancement bonus to be cheaper (technically 2, or at least 4/5/6)

Actual Result:
+1 enhancement bonus costs 10


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Sun Apr 07, 2024 1:03 pm
by Beary Nice

Description of Bug Experienced:

Overriding enchantments with a lesser version is broken if they're pre-runed

Steps to reproduce the Bug:

Checked with a few items, it's easy to make happen:

  1. Take a pre-runed item with points to spare, for example, headband of protection (33 point sum base, 8 points spare)
  2. Try to override the +2 AC (deflection) with +1 AC (deflection)

Expected Result:

That you now have more points to spare (in this case 14 instead of 8)

Actual Result:

You actually spend whatever the lesser amount is (in this case 6), and it counts as a brand new quality on the item, making you lose the extra points from the total (in this case you are left with 2 instead of the 14 you should get)

Screenshot(s):

Before enchanting:

Image
Image

After enchanting:
Image
Image

Other notes:

I also can't apply a Masterwork Forged Rune to it even after dropping the point total to 27, because the item was pre-runed and it gives me the error:

Image


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Mon Apr 08, 2024 3:26 pm
by Sincra
Quidix wrote:
Sun Apr 07, 2024 12:50 pm

Description of Bug Experienced:
+1 Enhancement Bonus on weapons cost 10, while the left-hand side of the dweomer window says it should cost 2 (and 10 seems odd scaling for 1, given than +4 is worth 22)

Steps to reproduce the Bug:
Any item (e.g. dire maca for existing property, or try enchanting bronze weapon)

Expected Result:
Expect +1 enhancement bonus to be cheaper (technically 2, or at least 4/5/6)

Actual Result:
+1 enhancement bonus costs 10

10 is the correct value.
It scales as a combined value of the AB bonus and damage average.
The document does show the exact equation!

Beary Nice wrote:
Sun Apr 07, 2024 1:03 pm

Description of Bug Experienced:

Overriding enchantments with a lesser version is broken if they're pre-runed

Steps to reproduce the Bug:

Checked with a few items, it's easy to make happen:

  1. Take a pre-runed item with points to spare, for example, headband of protection (33 point sum base, 8 points spare)
  2. Try to override the +2 AC (deflection) with +1 AC (deflection)

Expected Result:

That you now have more points to spare (in this case 14 instead of 8)

Actual Result:

You actually spend whatever the lesser amount is (in this case 6), and it counts as a brand new quality on the item, making you lose the extra points from the total (in this case you are left with 2 instead of the 14 you should get)

Screenshot(s):

Before enchanting:

Image
Image

After enchanting:
Image
Image

Other notes:

I also can't apply a Masterwork Forged Rune to it even after dropping the point total to 27, because the item was pre-runed and it gives me the error:

Image

This is not a bug, rune points only acknowledge the points used by the player, if you then use those points to downgrade an existing property it will still use the rune points.
Try using the rune points first with say skills or a stat, and then downgrade the ac.


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Mon Apr 08, 2024 4:44 pm
by Beary Nice

That helps plan gear a lot, the bug was me being stupid, thank you


Re: MEGATHREAD - DWEOMERCRAFTING REWORK ON PGCC

Posted: Mon Apr 08, 2024 4:59 pm
by Sincra

PATCH BREAKPOINT 1.1.3