Shadow plane
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Shadow plane
I'm reporting this as a bug, not a suggestion. Maybe it's my graphic's settings, but there is always a terrible FPS drop in the wilderness areas of the shadow plane due to the vast amount of smoke there is.
I know it looks hella kool with the new mods, but could it be toned down? It just makes it kind of unplayable for me, and i used to love those areas!
thanks!
I know it looks hella kool with the new mods, but could it be toned down? It just makes it kind of unplayable for me, and i used to love those areas!
thanks!
Re: Shadow plane
It's awful for me too, no matter what I do with my settings. Combat, moving. All becomes an absolute chore, when pretty much fine 99% of the time elsewhere.
Isabella Isherwood - Priestess of Selune
Piper Barley - Joybringer of Lliira
Piper Barley - Joybringer of Lliira
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Re: Shadow plane
I'm the same. Can't go there without my PC exploding. Which is a shame, because it's an awesome area!
Re: Shadow plane
As nice as the override/Hak fog effects looked. I removed them and noticed a significant performance improvement with the stock/default Game fog making the areas much more playable.
Having an SSD also makes a huge difference in loading times of those areas, but I also don't use HDDs for anything but Long Term backups anymore.
Having an SSD also makes a huge difference in loading times of those areas, but I also don't use HDDs for anything but Long Term backups anymore.
Re: Shadow plane
This is EE doing this with its new rendering engine, and is not fixable short of arelith removing the fog, or EE getting its junk together.
One of these is gonna happen way before the other btw
One of these is gonna happen way before the other btw
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Re: Shadow plane
I think this is an excellent point, and the shadow plains could certainly use some help. Perhaps even a registry agent, given the size and scope and varying levels of monsters in the zone.
Re: Shadow plane
This is slightly off topic from the Lag/FPS issues people are experiencing with the plane itself.
However since this is feedback on the zone in question: I would like to see the Shadow Merchants actually buy/sell various junk and items. There is a whole row of them, that just sort of stare at you presently. Perhaps the Priest of Shar in the temple could buy/sell scrolls(pretty sure he does not currently but I could be mistaken)?
Nothing grand but it would be a nice quality of life change in my opinion, for those of us that try to actually use the zones and have no interest in returning to the prime/reality.
However since this is feedback on the zone in question: I would like to see the Shadow Merchants actually buy/sell various junk and items. There is a whole row of them, that just sort of stare at you presently. Perhaps the Priest of Shar in the temple could buy/sell scrolls(pretty sure he does not currently but I could be mistaken)?
Nothing grand but it would be a nice quality of life change in my opinion, for those of us that try to actually use the zones and have no interest in returning to the prime/reality.
Re: Shadow plane
Given this is a FOIG area, I think I would prefer not having a registry agent that tells people where to go and what to do there without having discovered it on their own. Unless the agent was tied to say actual Shadow mages, Dancers, Parties interested in discovering the Occult, <other relevant tie ins here>.Cerk Evermoore wrote: ↑Mon Apr 01, 2019 11:15 pmI think this is an excellent point, and the shadow plains could certainly use some help. Perhaps even a registry agent, given the size and scope and varying levels of monsters in the zone.
I think this would just drive more 'Crusades' through there, pushing out the residents further in a OOC way. Not to say a group of people can't get together and have a crusade/parade/patrol through there on their own IC agenda. I just don't think having an agent to encourage grinding the content there for general consumption would look great in practice.
And this is coming from someone who would have benefited from having an agent present there at one point. YMMV.