Item Description Changes: Unwanted Stacking
Posted: Thu Mar 07, 2019 12:39 am
First off, the item description changes are glorious and thank you so much for them!
The unhappy change comes from how item stacking has shifted at the same time. No longer does the inventory seem to distinguish between identical base items that have different names, and will now cram them together automatically. Even when those items are enchanted individually (but identically).
Previously someone could take a stack of items (as a random example, Food Ration items), name 'em all different things, and keep them in separate piles.
Post change, a chef that goes and renames some Food Rations to 'Vegetarian Snack' and 'Meatlovers Pizza' and then shifts them into their inventory will see one transform into the other and join that stack!
Even lazy chefs (coughmecough) that couldn't be bothered to use crafting points and enchanted weight-reduction onto Food Rations are in trouble. Auto-stacking still strikes!
The ability to stack stuff is a godsend. The loss of control over when not to stack is heartbreaking and can hamper roleplay. Is it possible to have both perhaps?
The unhappy change comes from how item stacking has shifted at the same time. No longer does the inventory seem to distinguish between identical base items that have different names, and will now cram them together automatically. Even when those items are enchanted individually (but identically).
Previously someone could take a stack of items (as a random example, Food Ration items), name 'em all different things, and keep them in separate piles.
Post change, a chef that goes and renames some Food Rations to 'Vegetarian Snack' and 'Meatlovers Pizza' and then shifts them into their inventory will see one transform into the other and join that stack!
Even lazy chefs (coughmecough) that couldn't be bothered to use crafting points and enchanted weight-reduction onto Food Rations are in trouble. Auto-stacking still strikes!
The ability to stack stuff is a godsend. The loss of control over when not to stack is heartbreaking and can hamper roleplay. Is it possible to have both perhaps?