I started a warlock and was using the default chainmail that comes in its equipment.
It gives you 30% spell failure chance, 10% with the class bonus.
The thing is, when the spell fails due to the armor, the slot is spent and you need to rest to recover it.
This is normal to all classes, but not to the warlock that casts its spells at will (to clarify).
Bug: Warlock with spell failure
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Re: Bug: Warlock with spell failure
it's simply the mechanic of the game if i'm not wrong.
Warlock class simply "refresh all spells" upon cast hence, it's infinite.
Probably not counted to refresh if the spell somehow fail mid-way which could be in form of interruption via dmg or spell failure etc.
Warlock class simply "refresh all spells" upon cast hence, it's infinite.
Probably not counted to refresh if the spell somehow fail mid-way which could be in form of interruption via dmg or spell failure etc.
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Re: Bug: Warlock with spell failure
Yeah, I figured that also.Biolab00 wrote: ↑Wed Jan 02, 2019 5:55 pmit's simply the mechanic of the game if i'm not wrong.
Warlock class simply "refresh all spells" upon cast hence, it's infinite.
Probably not counted to refresh if the spell somehow fail mid-way which could be in form of interruption via dmg or spell failure etc.
Its not something critical eighter, since most warlocks should not be using an armor with so much spell failure.
But it may affect all new warlocks, since they start with chainmail (30%) and not chain armor (20%).
Starting equipment could also be changed, so they start with chain amor.
Can anything be done to solve this bug? (I think it can)