List of Discovered Spell Bugs

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Vaxel
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List of Discovered Spell Bugs

Post by Vaxel » Sun Oct 28, 2018 12:36 pm

Hey guys,

I've been experimenting with a bunch of spells on Arelith and noticed the following things:

Shadow Mage +2 DC does NOT apply to:
Mind Fog (Enchantment)
Undeath to Death (Necromancy)

As a Shadow Mage, for some reason you cannot cast any Evocation subspells (Fireball, Cone of Cold, Wall of Fire, etc.) under the following when in reality you should be able to..?:
Shadow Conjuration (Illusion)
Shades (Illusion)

The following spells only apply to each type of summon (e.g. Familiar, Summon Creature, etc) per player, instead of ALL summoned entities per player:
Dismissal (Abjuration)
Banishment (Abjuration)
(In other words, if you cast Dismissal on a Mummy Dust (3 undead) only one of the undead will be given a save, the rest will be unharmed)

Other notes, unsure if a bug or intended:
Control Undead (Necromancy) works on ANY undead, no save.
Greater Shadow Conjuration's (Illusion) Web subspell (Conjuration?) DC does not apply any Spell Focuses. (E.g. Spell Focus Conjuration) -- Could be possible that this applies to many other subspell DCs, but I haven't tested others.

Hope to see some fixes for them soon! I'll list any more if I discover any.

Vaxel.

Poolbrain
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Re: List of Discovered Spell Bugs

Post by Poolbrain » Sun Oct 28, 2018 3:36 pm

GSC benifits from illusion.

I have an addition: Tenser Transformation loses its ab bonus when going through a transition.

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Hazard
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Re: List of Discovered Spell Bugs

Post by Hazard » Sun Oct 28, 2018 3:42 pm

Wild Mage has some bugs.

Depth surge does nothing.

When a spell is duplicated the duplicate is not scaled properly with CL or spell foci, meaning the DC is pathetically low and any amount of SR will resist it.

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Vaxel
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Re: List of Discovered Spell Bugs

Post by Vaxel » Sun Oct 28, 2018 5:14 pm

Poolbrain wrote:
Sun Oct 28, 2018 3:36 pm
GSC benifits from illusion.
If that's the case, none of the Shades or Shadow Conjuration spells benefit from the Shadow Mage +2 DC.

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WanderingPoet
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Re: List of Discovered Spell Bugs

Post by WanderingPoet » Tue Oct 30, 2018 12:06 am

- Keen Edge: Now adds AB and Massive Criticals in addition to making the weapon keen, scaling to CL.
At CL 6 or less, the spell adds +1 AB, Keen, and 1d4 Massive Criticals.
At CL 7-11, the spell adds +2 AB, Keen, and 1d8 Massive Criticals.
At CL 12-17, the spell adds +3 AB, Keen, and 2d6 Massive Criticals.
At CL 18+, the spell adds +4 AB, Keen, and 2d8 Massive Criticals.
Keen Edge: Casting keen edge after flame weapon doesn't override the temp AB bonus (even if greater)
Casting Keen Edge from a scroll (CL 17) only has massive criticals 2d4, not 2d6
- Fails to cast on a weapon with GMW rather than overwriting

Flame Weapon: Fails to cast on a weapon with Keen Edge rather than overwriting
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

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Hazard
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Re: List of Discovered Spell Bugs

Post by Hazard » Wed Oct 31, 2018 2:05 am

Hazard wrote:
Sun Oct 28, 2018 3:42 pm
Wild Mage has some bugs.

Depth surge does nothing.

When a spell is duplicated the duplicate is not scaled properly with CL or spell foci, meaning the DC is pathetically low and any amount of SR will resist it.
Depth surge did something today. Maybe it's not broken! I can't seem to get it to work again, but it certainly did do damage earlier today for the first time for me.

The duplicate spell thing is bugged every single time though and easily replicated.

Morderon
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Re: List of Discovered Spell Bugs

Post by Morderon » Mon Nov 12, 2018 1:01 pm

Fixed:

Mindfog, Undeath to Death

Shadow mages can cast the complete shadow conjuration spells.

Control Undead.

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