Palemaster bug ?
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Palemaster bug ?
I'm wondering how this works.
The necromancer update states
"Circle of Death HD limit is equal to Caster Level, if Caster Level is above 9."
Now, i had another character summon a lvl 12 summoned creature, and tried circle of death on it.
Circle of death normally doesn't affect creatures above 9 hit dice, so i tought with the limit removed, i'd be able to kill it. Still, no effect at all.
Is this a bug ? Or does it work differently than what i tought ?
I've got 7 wizard and 7 palemaster levels. Palemaster counts fully for necromancy purposes. (7 wizard 7 palemaster, 14 total)
The necromancer update states
"Circle of Death HD limit is equal to Caster Level, if Caster Level is above 9."
Now, i had another character summon a lvl 12 summoned creature, and tried circle of death on it.
Circle of death normally doesn't affect creatures above 9 hit dice, so i tought with the limit removed, i'd be able to kill it. Still, no effect at all.
Is this a bug ? Or does it work differently than what i tought ?
I've got 7 wizard and 7 palemaster levels. Palemaster counts fully for necromancy purposes. (7 wizard 7 palemaster, 14 total)
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Re: Palemaster bug ?
Are you sure you broke both:
a) Spell Resistance
b) Fort Save
Circle of Death doesn't work if one of two isn't beaten. http://nwn.wikia.com/wiki/Circle_of_death
a) Spell Resistance
b) Fort Save
Circle of Death doesn't work if one of two isn't beaten. http://nwn.wikia.com/wiki/Circle_of_death
Currently playing: Sabina Paultier
Re: Palemaster bug ?
Target didnt roll fort or spell resistance at all.
Re: Palemaster bug ?
Can confirm i'm now 10/10 wiz/palemaster, and which means a total of 20 CL for necromancy spells, and circle of death has trouble affecting most drider types.
I guess I'll resort to crazy undead summons for my drider killing needs instead
I guess I'll resort to crazy undead summons for my drider killing needs instead
Re: Palemaster bug ?
Is it still bugged?
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
Re: Palemaster bug ?
Yes, this is still not working. Additionally, PM levels still don't count 1 for 1 toward beating SR checks when casting necromancy spells.
Re: Palemaster bug ?
Fixed.
I also didn't see anything wrong with the sr check, so if it's not working with certain spells, then supply what the spell is.
There was a bug where it wouldn't give back proper feedback, just ignore the purple text when it comes to spell resistance checks and look at the yellow text.
I also didn't see anything wrong with the sr check, so if it's not working with certain spells, then supply what the spell is.
There was a bug where it wouldn't give back proper feedback, just ignore the purple text when it comes to spell resistance checks and look at the yellow text.
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Re: Palemaster bug ?
Spells in which it is not working correctly: scare, vampiric touch, fear, IGMS, horrid wilting, wail of the banshee, flame brand. To be fair these are the only spells I tested. All of these spells were also resisted with a mordenkainens disjunction applied on a drow with an effective 22 spell resistance. If need be I can send you screen shots of all of these tests as well.
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Re: Palemaster bug ?
For some reason my pale master lost bonus AC from "Bone skin" feat (death probably caused it). With 8 pale masters levels he only have 12 AC (+2 AC from "Bone skin" added on lvl 8, but bonus AC from lvl 1 and 4 were lost).