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Re: Exploring fixes for IntelGPU-related crashes
Posted: Thu Jul 12, 2018 9:12 am
by Woper_The_Black
Working really great...but now the server is on version 8179. Could we have an exe for 8179 pretty please
Re: Exploring fixes for IntelGPU-related crashes
Posted: Thu Jul 12, 2018 9:35 am
by Dunshine
Not necessary, the fix is included in this version.
Re: Exploring fixes for IntelGPU-related crashes
Posted: Thu Jul 12, 2018 1:42 pm
by HurinWillSmite
Skaljard has oddly long loading times (don't know if that's for everyone but it does remind me of Intel Load crashes - but without the crash)
Far from as many crashes as before. Two crashes happened on entering Skaljard (after loading screen) where after a delay of a few seconds nwn effectively alt tabs and reports a crash whilst the music and sound is still playing.
But hey! Atleast I can now play the server I bought the game for!
Re: Exploring fixes for IntelGPU-related crashes
Posted: Thu Jul 12, 2018 3:09 pm
by Queen Titania
Make sure to send those crash files to Beamdog so they can continue improving it from their side.
Re: Exploring fixes for IntelGPU-related crashes
Posted: Sat Jul 14, 2018 2:19 am
by Anime Sword Fighter
Re: Exploring fixes for IntelGPU-related crashes
Posted: Sat Jul 14, 2018 5:32 am
by Cortex
Whatever happened in the last update, my game now begins to eat away at a lot of memory at times, to the point loading a new area crashes the game. This has happened multiple times since then.
Re: Exploring fixes for IntelGPU-related crashes
Posted: Sun Jul 15, 2018 4:44 pm
by Twily
Ever since the latest update, I've been freezing up on loading (forcing an end task in the task manager) on the same areas that were affecting Intel users before. Due to the way the game is killed and the fact it never actually 'crashes', I have no crash reports from these occurances.
Cordor Government District, Cordor Cultural District, Cordor Outskirts.
Processor: Intel i5-4440
OS: Windows 8.1
VideoCard: NVidia GeForce GTX 750 ti
I did report this on a beamdog bug report as well
EDIT: I've since had a few more crashes, however these were instant not-responding messages followed by an automatic closing of the program. These also did not leave a crash report in my directory.
It continues to happen on the above maps, as well as Wharftown Ruins.
Re: Exploring fixes for IntelGPU-related crashes
Posted: Mon Jul 23, 2018 1:01 am
by Anime Sword Fighter
Re: Exploring fixes for IntelGPU-related crashes
Posted: Tue Jul 24, 2018 11:58 pm
by Anime Sword Fighter
Cordor cultural district crash
dmp file
https://drive.google.com/open?id=1jnDu3 ... a4qGMnhyQr
txt file
https://drive.google.com/open?id=1XCJkp ... Eq-lFjmctd
is it necessary for me to keep posting these here? I am perfectly happy to keep mining these crashes if they're providing any new info
Cordor cultural district crash #2 within fifteen minutes
dmp
https://drive.google.com/open?id=1GSuvC ... 5KzdpdpDrZ
txt
https://drive.google.com/open?id=1QeLWX ... 6I0in3_KZQ
Re: Exploring fixes for IntelGPU-related crashes
Posted: Wed Sep 05, 2018 8:35 am
by Poetical
Hi all, is this fix still viable? when I try it the server is not available.
Re: Exploring fixes for IntelGPU-related crashes
Posted: Wed Sep 05, 2018 4:44 pm
by Poetical
Hi all,
I've been on the server now for a couple of weeks mainly playing in Skal. Whilst I have had quite a few crashes over there I tried creating a new character today in the mainland.
That character is now trapped in the Cordor cultural district, were as soon as I log in it crashes, so appears to be 100% reproducible at least.
Any ideas?
I'm running a new Surface Pro, I7 with the Intel Iris Plus Graphics 640 (i7)
I reported a couple of occurrences 2 weeks ago but they have not been looked at yet, Ill try again.
Thanks in advance!