Stuck in Bear Cave wall within Elivagar Crossing

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Kenji
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Stuck in Bear Cave wall within Elivagar Crossing

Post by Kenji » Sat May 19, 2018 10:15 pm

A hostile bear got stuck inside the wall in the area. Once I killed it, I proceeded to loot its corpse, only to find myself stuck inside this "invisible" wall, as well.

The image should show where it is and it extends around the wall for a short segment. Since I'm currently stuck, can someone get me out :|

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Gods_Kill_People
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Re: Stuck in Bear Cave wall within Elivagar Crossing

Post by Gods_Kill_People » Sat May 19, 2018 10:20 pm

have you tried a -makesafe?

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Kenji
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Re: Stuck in Bear Cave wall within Elivagar Crossing

Post by Kenji » Sat May 19, 2018 10:21 pm

It worked! Thanks!

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Re: Stuck in Bear Cave wall within Elivagar Crossing

Post by Gods_Kill_People » Sat May 19, 2018 10:23 pm

Np!

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Kenji
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Re: Stuck in Bear Cave wall within Elivagar Crossing

Post by Kenji » Sun May 20, 2018 5:43 pm

I'm turning this report into a report thread regarding most invisible walls and possible locations that can get player characters stuck. If mods feel like these belong in The Little Things bug thread section, feel free to remove the thread.

This post is also another report for a small segment of walls that I got stuck in inside the Subterranean Pools in Skal
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Dredi
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Re: Stuck in Bear Cave wall within Elivagar Crossing

Post by Dredi » Sun May 20, 2018 11:08 pm

Things like this are largely impossible to fix. They are a repeating issue in the tileset itself - its the very purpose of the -makesafe command i'm afraid.
Roleplay can define your characters actions but when you as a player have the ability to accept loss and understand that sometimes its better to let the other person win because it makes a better story - it is then that you become a good roleplayer.

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Kenji
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Re: Stuck in Bear Cave wall within Elivagar Crossing

Post by Kenji » Mon May 21, 2018 3:57 am

As minor as the issue seems, the bug does detract the RP experience. I imagine a way to circumvent it would not be fixing the tileset, but adding debris and clutter around it to make the fix even more seamless.

Besides, if we are discouraged from reporting these, then they'll always be there. -makesafe command is just the short-term fix at the expense of immersion. It doesn't hurt to start a record of this in case the team wants to look into it in the future.

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