Pirate Update Bugs

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Dreams
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Pirate Update Bugs

Post by Dreams » Fri Feb 23, 2018 2:38 am

I figure we can put related bugs in here?

- Storefront quarter doesn't have doors that lock. The area is 'Arelith (Islands) Sencliff (House)', and it's the quarter/shop that is in the market area. The bar door that leads between behind the counter and in front of it won't lock, nor will the door leading upstairs to the quarter sign and the storage. The sign lacks the ability to set the quarter settings or make keys, only having the shop settings for the store below.
Edit: Noted to be fixed by Irongron, quarter sign was in the wrong spot.

- Many quarters currently lack the ability to purchase, due to not having quarter signs.
Last edited by Dreams on Fri Feb 23, 2018 2:49 am, edited 1 time in total.

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Teeth of Lions Rule the Divine
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Re: Pirate Update Bugs

Post by Teeth of Lions Rule the Divine » Fri Feb 23, 2018 2:46 am

Feasting Hall has a lot of bugged shops! and one messed up door.

Image

This one is bugged. Despite being owned you can place items inside of it, and trying to buy items results in the items going directly into your inventory with no "talk" bubble appearing -- thus allowing anyone to effectively "steal" the items.

Image

This door does not work! People with no key can open it, and when I (the owner) try to open it, I get no "You have refreshed your quarter" message.

Image

Finally, these two shops (circled in Magnificent MS Paint Red) are bugged, having the same issue with the shop I detailed above.

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Dreams
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Re: Pirate Update Bugs

Post by Dreams » Fri Feb 23, 2018 2:50 am

It seems that all shops so far have this issue.

RP only starts at 30 if you're a coward.


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ForgottenBhaal
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Re: Pirate Update Bugs

Post by ForgottenBhaal » Fri Feb 23, 2018 2:52 am

Languages are bugged atm. Also- The current owners of the Sencliff house wont be booted out, I hope? Seems as if you need a pirate tag to buy a house on Sencliff atm

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Teeth of Lions Rule the Divine
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Re: Pirate Update Bugs

Post by Teeth of Lions Rule the Divine » Fri Feb 23, 2018 2:53 am

Dreams wrote:It seems that all shops so far have this issue.
Not all. The two I did not mention (to the right in the first image, not circled in the second) are working fine, as far as I can tell.

Also, I believe this is not supposed to be where it is currently located, judging by its description:
Image

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Irongron
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Re: Pirate Update Bugs

Post by Irongron » Fri Feb 23, 2018 3:01 am

Will fix these bugs for next reset, aside from languages will take a little more attention. I won't rest straight away as we've had a few already.

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Teeth of Lions Rule the Divine
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Re: Pirate Update Bugs

Post by Teeth of Lions Rule the Divine » Fri Feb 23, 2018 8:44 am

Post update roundup:

Most bugs I could find earlier are solved. HOWEVER, there are a couple exceptions.

Image

This guy still doesn't work, the furthest shop right in the Feasting Hall. One of the two circled in red before.

In addition, the "temporary storage, DM area" chest is unmoved.


EDIT: This shop is still not working correctly.

Image

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Dunshine
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Re: Pirate Update Bugs

Post by Dunshine » Fri Feb 23, 2018 10:17 am

Fixed the shops in Feasthall just now.

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Dreams
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Re: Pirate Update Bugs

Post by Dreams » Fri Feb 23, 2018 12:55 pm

Pirate related: The Smuggler NPC in Crow's Nest Interior (private members area) says that he'll take you to Sencliff, but never does.

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Irongron
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Re: Pirate Update Bugs

Post by Irongron » Fri Feb 23, 2018 1:28 pm

Dreams wrote:Pirate related: The Smuggler NPC in Crow's Nest Interior (private members area) says that he'll take you to Sencliff, but never does.
This seems to be an old one, might have fixed this along with a few other things.

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Blood on my Lips
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Re: Pirate Update Bugs

Post by Blood on my Lips » Fri Feb 23, 2018 4:03 pm

Irongron wrote:
Dreams wrote:Pirate related: The Smuggler NPC in Crow's Nest Interior (private members area) says that he'll take you to Sencliff, but never does.
This seems to be an old one, might have fixed this along with a few other things.
It's still not fixed.

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FoxyPigeon
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Re: Pirate Update Bugs

Post by FoxyPigeon » Fri Feb 23, 2018 4:08 pm

The smuggler in Cordor is also broken btw. Will only let you select the "forget it" option for Sibayad, even if you have gold, and wont smuggle evil chars to Sencliff either.

Deathdealer2.0
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Re: Pirate Update Bugs

Post by Deathdealer2.0 » Fri Feb 23, 2018 8:47 pm

The interior of the houses on Sencliff {Arelith (Islands) Sencliff (House)} doesn't allow your character to rest. You get the message "You are unable to rest at this time".

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Irongron
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Re: Pirate Update Bugs

Post by Irongron » Fri Feb 23, 2018 10:15 pm

Both the problematic smuggler in the Nest and the houses where one is unable to rest should both be fixed after next reset.

Deathdealer2.0
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Re: Pirate Update Bugs

Post by Deathdealer2.0 » Fri Feb 23, 2018 10:25 pm

Also I'm assuming it's not intentional, but there are two transitions from Sencliff into Sencliff (Docks) that lead to the same place. One is the door way right by the market area and the other is on the cliffside closer to the Hanging Tree. Both lead to the same doorway in the docks, right by the main message board and NPC area.

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Re: Pirate Update Bugs

Post by DarkDreamer » Fri Feb 23, 2018 10:35 pm

mmm, one used to go into the guildhouse if I remember right.

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Irongron
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Re: Pirate Update Bugs

Post by Irongron » Sat Feb 24, 2018 12:40 am

Deathdealer2.0 wrote:Also I'm assuming it's not intentional, but there are two transitions from Sencliff into Sencliff (Docks) that lead to the same place. One is the door way right by the market area and the other is on the cliffside closer to the Hanging Tree. Both lead to the same doorway in the docks, right by the main message board and NPC area.
Not intentional, no. Will take a look at that as still having issues with the smuggler.

EDR Two
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Re: Pirate Update Bugs

Post by EDR Two » Sat Feb 24, 2018 1:02 am

Skiff to liberator brings you to the liberator, which then has you disembark in the Crows Nest despite embarking from the pirate dock

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Irongron
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Re: Pirate Update Bugs

Post by Irongron » Sat Feb 24, 2018 1:13 am

EDR Two wrote:Skiff to liberator brings you to the liberator, which then has you disembark in the Crows Nest despite embarking from the pirate dock
This was interesting one. The ship system is complex and while the skiff had been moved to the right area, the ship was still defaulting to the Nest.

Fixing now.

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Irongron
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Re: Pirate Update Bugs

Post by Irongron » Sat Feb 24, 2018 2:02 am

Smuggler at Nest now works, if someone could let me know if that issue with the Liberator is fixed too that would be great.

EDR Two
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Re: Pirate Update Bugs

Post by EDR Two » Sat Feb 24, 2018 5:51 am

Quest; Welcome to Kohlingen

Issue; Mob Dargreth is unique and there's only one, quest demands you kill him 10 times.

Suggested fix; Set it so you only have to kill the boss once.

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ForgottenBhaal
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Re: Pirate Update Bugs

Post by ForgottenBhaal » Sat Feb 24, 2018 2:51 pm

IS there any plans for an additional temporary boat? as it tends to be held up quite often, the one there is

Xarge VI
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Re: Pirate Update Bugs

Post by Xarge VI » Sat Feb 24, 2018 3:22 pm

The message board in the underground docks doesn't accept writings.

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BegoneThoth
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Re: Pirate Update Bugs

Post by BegoneThoth » Sat Feb 24, 2018 4:14 pm

ForgottenBhaal wrote:IS there any plans for an additional temporary boat? as it tends to be held up quite often, the one there is
Both are rentable but you still own them for 24 hours.

Naturally with the update just in they're a hot commodity.
\

Xarge VI
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Re: Pirate Update Bugs

Post by Xarge VI » Sat Feb 24, 2018 7:25 pm

The Piracy Quest for hunting merchants seems to be broken. It doesn't count the merchant sailor kills.
https://i.imgur.com/AbyBV7o.jpg

(I'm certain more than 5 merchant sailors were slain.)

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