Slaves and quests
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Slaves and quests
Slaves can't get quests from the UD questgiver, and are forced to go to the surface for them instead.
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Re: Slaves and quests
It sounds like the surface quest giver shouldn't be giving employment to slaves in a city where slavery is(ostensibly) illegal.
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Re: Slaves and quests
I don't think an Underdark quest-giver would give "employment" to a slave, either.
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Re: Slaves and quests
The surface quest-givers only deal with surfacers (no outcasts), and the UD quest-givers only deal with UD characters (including outcasts).
There's presently no special consideration given to slave characters.
There's presently no special consideration given to slave characters.
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Re: Slaves and quests
@Yelloweyes, perhaps some consideration should be considered, as it is, most surface settlements are actually banning slaves from coming into the settlement, Bendir is one of them.
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Re: Slaves and quests
By the sound of it, player-driven politics are changing the landscape of available opportunities. And being enslaved is resulting in concrete and negative consequences for a character's employment options.
I'm not sure that's something I should be adjusting the scripts to account for.
I'm not sure that's something I should be adjusting the scripts to account for.
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Re: Slaves and quests
Sounds like the slave needs to get creative. Quests from quest givers aren't the only way to get gp and xp from what I've seen.
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Re: Slaves and quests
It's almost as if being a slave is kind of imposing disadvantages and robbing freedom. Strange.
Re: Slaves and quests
It'd be a nice turn of events if the slave background wasn't mechanically superior to outcast.
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Re: Slaves and quests
How have they ever been remotely mechanically superior? Slaves can't own any quarters except the Andunor slave ones (at least according to the wiki) anyone can summon them any time they want, they don't get any bonus languages, and any merchant that deals with outcasts and UD'ers won't deal with them. The absolute only advantages they get is access to the hub portal, which outcasts do too, and they can use Laurick's boats.Sockss wrote:It'd be a nice turn of events if the slave background wasn't mechanically superior to outcast.
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Re: Slaves and quests
I played a slave named Sabina. She could get quests from the Underdark Quest Giver.Nitro wrote:Slaves can't get quests from the UD questgiver, and are forced to go to the surface for them instead.
When freed, she could not get quests from the Surface Quest giver and I pretty much was required to go back to the Underdark to advance as a character at the same speed as other players I was questing with.
The Quest Giver who cares about you is based entirely on your /Starting/ Character background... not based on whether you are currently a slave or free.
'Starter' Slaves are [Outcasts] who happen to be enslaved. (Underdark Quests only)
'Enslaved' [Surfacers] are NOT Outcasts. (Surface Quests Only)
Drow are [Outcasts]. (Underdark Quests only) Etc.
Duergar are [Outcasts]. (Underdark Quests only) Etc.
Elves are [Surfacers]. Even if Enslaved. (Surface Quests Only).
The terms can be confusing (and were to me, as a newbie).
Re: Slaves and quests
Maybe slaves should be able to get quests... but their owners get the rewards
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Re: Slaves and quests
It'd be great if the owner had access to the slaves bank account.
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Re: Slaves and quests
I agree!
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Re: Slaves and quests
this is a very loud thread
MoreThanThree wrote:Sounds like slaves are getting oppressed.
yellowcateyes wrote:By the sound of it, player-driven politics are changing the landscape of available opportunities. And being enslaved is resulting in concrete and negative consequences for a character's employment options I'm not sure that's something I should be adjusting the scripts to account for.
.Durvayas wrote:It sounds like the surface quest giver shouldn't be giving employment to slaves in a city where slavery is(ostensibly) illegal.
mazeofthorns wrote:Sounds like the slave needs to get creative. Quests from quest givers aren't the only way to get gp and xp from what I've seen.
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Re: Slaves and quests
This would make sense... if bank accounts weren't linked between surface and underground.afreshstart wrote:It'd be great if the owner had access to the slaves bank account.
I don't think it'd make sense to go to the surface, capture a slave, and take all their money from the money-lender Underground. ;-P
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Re: Slaves and quests
However oppressed slavery should be IG, I dont think that ooc being a slave should be frustrating/unfun/boring. Having more things for slaves to do is a good thing, and it makes perfect IC sense for slave owners to have their slaves do work on their behalf.
Re: Slaves and quests
Yep, I completely agree there but there seems to be some disagreement among the playerbase as to what constitutes as player inconvenience and character inconvenience.All The Sinners Saints wrote:However oppressed slavery should be IG, I dont think that ooc being a slave should be frustrating/unfun/boring. Having more things for slaves to do is a good thing, and it makes perfect IC sense for slave owners to have their slaves do work on their behalf.
Right now playing as a captured slave isn't very fun to be honest, if you want to be able to do questing you need to scoot all the way up to the surface, and either sneak into a settlement where slavery is illegal or just do mid-level crow's nest quests (and questing is very much fun from a player perspective), and you have to either buckle down to learn Undercommon the hard way, tough luck if you don't have the INT to do so, have fun staring at a wall 90% of the time people are talking around you down there.
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Re: Slaves and quests
afreshstart wrote:It'd be great if the owner had access to the slaves bank account.
Re: Slaves and quests
At the end of the day we're all playing a videogame to have fun.
I understand the roleplay behind not allowing slaves to do quests but really, they're a wonderful thing that make the early levels faster and should be possible for anyone to do.
I understand the roleplay behind not allowing slaves to do quests but really, they're a wonderful thing that make the early levels faster and should be possible for anyone to do.
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Re: Slaves and quests
Slaves should be able to do quests just fine.
I like the idea of giving the gold reward directly to the master, but that can be addressed IG as well.
I like the idea of giving the gold reward directly to the master, but that can be addressed IG as well.
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Re: Slaves and quests
The Slave Clamp makes the Portal in the HUB work... It seems a simple tag for the quest NPC as well.Iceborn wrote:Slaves should be able to do quests just fine.
I like the idea of giving the gold reward directly to the master, but that can be addressed IG as well.
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Re: Slaves and quests
There are slave specific quests for slaves since way before the new quest system went in.
That said, it might be a good idea to update those to use the new quest system at some point.
That said, it might be a good idea to update those to use the new quest system at some point.