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Re: The Little Things bug thread - V2

Posted: Mon Oct 29, 2018 3:23 am
by hmm
When using the 'Firewood' item, it spawns a campfire, but emits no Light.

Re: The Little Things bug thread - V2

Posted: Mon Nov 05, 2018 3:42 am
by TimeAdept
Regeeration gets dispelled if you log out unlike every other buff in the game.

pls fix :)

Re: The Little Things bug thread - V2

Posted: Wed Nov 07, 2018 12:25 pm
by WanderingPoet
When you ask Westin about the arcane tower he still tells you about 'the three floors' that were part of the pre-remake.

Maybe if they let Westin leave his post he'd realize that there are many more floors now :D

Re: The Little Things bug thread - V2

Posted: Mon Nov 12, 2018 2:33 am
by whoisthisis
The Altar to Fenmarel in the Myon temple, isnt actually to Fenmarel.

Re: The Little Things bug thread - V2

Posted: Wed Nov 21, 2018 11:08 pm
by Andgar
Not really a bug, but doesn't appear to be any throwing axe vendors in skal. Checked all the shops in the small town.

Re: The Little Things bug thread - V2

Posted: Sat Dec 01, 2018 11:47 pm
by R0GUE
If you go into the Trappers building in the farmlands, the dog can wind up blocking the door, making it VERY difficult to get back out.

Re: The Little Things bug thread - V2

Posted: Sun Dec 09, 2018 10:22 pm
by Dragonfyre
There are two "invisible seats" in the Soulhaven monastery in Guldorand, back in the northeast chamber where Hinglo hangs out. One where my character is sitting, and the other where the NPC is standing in the below pic.

Image

Re: The Little Things bug thread - V2

Posted: Wed Dec 12, 2018 6:05 pm
by naturaly
Bulk spell components were added as a new recipe to Alchemy.

Art Crafting also makes spell components, except these didn't get a bulk component recipe too.

Can we add this too? Thanks!

Re: The Little Things bug thread - V2

Posted: Sun Dec 16, 2018 1:42 pm
by Ecthelion
When you sail to Kohlingen, once you have landed, you cannot take back the boat because the Skiff is not clickable, meaning the boat is lost until next reset.

Re: The Little Things bug thread - V2

Posted: Wed Dec 19, 2018 8:25 pm
by ZeeSquaredOverX
In the crafting menu for crafting traps "Spike Trap" is spelled out as "Speak Trap."

Image

Re: The Little Things bug thread - V2

Posted: Thu Dec 20, 2018 2:59 am
by Baron Saturday
The writ Outskirts Patrol only accepts Bramble Woods (Deep Thicket) South for objective 1. Entering Bramble Woods (Deep Thicket) North instead has no effect.

Re: The Little Things bug thread - V2

Posted: Tue Jan 01, 2019 4:31 pm
by Mirw
#1 Bulk gem crafting:
misspelling: Aventurine >> Adventurine,
i know it was a xmas update tho.. xmas ended :)

#2 Sencliff / Scuttlers area:
Near the hill top part, there are floating plants in the air and over the ground around one character higher than it should be.

Floaty Fixtures~

Posted: Thu Jan 10, 2019 2:08 am
by Gringat
Found these hiding in the sky over the sea, past the Amnish Sailor in the Brogendenstien Docks area.

Image

Re: The Little Things bug thread - V2

Posted: Thu Jan 10, 2019 2:12 am
by Gringat
Hoods can't be removed while on horseback.

Re: The Little Things bug thread - V2

Posted: Thu Jan 10, 2019 9:26 pm
by Gringat
Cordor (The Walled City) Mesmer Walk (Guildhouse) only functions as a 50% rest area unlike most other guildhouses.

Re: The Little Things bug thread - V2

Posted: Fri Jan 11, 2019 4:01 pm
by Gringat
NPC "Carner Floman" in Arcane Tower (Foyer)

Does not open his store for the player after this line of dialogue:
Image

Also it'd make all the sense in the world for him to sell coffee.

Re: The Little Things bug thread - V2

Posted: Mon Jan 14, 2019 1:55 am
by Fionn
Sasha Silverscales-Dizonne (priest in the Burrowhome temple) sells Arcane vs Divine Remove Curse. Also, why is this not a Universal spell like Restoration or Raise Dead?

Re: The Little Things bug thread - V2

Posted: Mon Jan 14, 2019 10:47 pm
by Gringat
Hwha?

Image

Re: The Little Things bug thread - V2

Posted: Tue Jan 15, 2019 1:32 pm
by Dragonfyre
^ that's a known thing. the horses with penguin portraits are the ones that don't "respawn" if you're thrown from them, or if you dismount. it'll throw an error message along the lines of "horse failed to respawn" into the combat log when that happens.

Re: The Little Things bug thread - V2

Posted: Wed Jan 16, 2019 8:34 pm
by Alox
In Smugglers' Sand zone, next to sencliff there are herb gathering spots that are flying in the air, near both of the hill tops.

Re: The Little Things bug thread - V2

Posted: Sun Jan 20, 2019 2:33 am
by Kenji
In Canyon of the Lost Kings, Sibayad, there is this one particular tomb with an object named "Tomb of the Nameless Cruader".

I believe it should have been "Tomb of the Nameless Crusader" instead.

Image

Re: The Little Things bug thread - V2

Posted: Mon Jan 21, 2019 7:16 am
by Tamir
Enchanting a book to lose weight,
then placing it in books bag,
then removing it from the bag

Removes the enchanting

Re: The Little Things bug thread - V2

Posted: Mon Jan 21, 2019 9:01 am
by Fionn
Tamir wrote:
Mon Jan 21, 2019 7:16 am
Enchanting a book to lose weight,
then placing it in books bag,
then removing it from the bag

Removes the enchanting
That's expected per the Book Bag update

Re: The Little Things bug thread - V2

Posted: Fri Jan 25, 2019 4:29 am
by Gringat
"Viper Shuriken Masters" enemies in the Viper Monastery should probably be "Viper Shuriken Master" instead.

Re: The Little Things bug thread - V2

Posted: Fri Jan 25, 2019 4:43 am
by Gringat
- In "Bendir Dale (Earthkin Village) Defensive Burrow", where my character is facing, there is a map pin entitled "<Place Text Here>".
Image

- I need to mention as well that the upper exit is a TERRIBLE transition, forcing someone to go through two loading screens simply to reach the other side of the same area! Bendir Village is massive and that load can take up to a minute in some cases if it doesn't crash the game. Given this area is designed to allow halflings to scurry around and get to defensive positions during raids and events, it's a real buzzkill. Would recommend cutting out the middleman and just having an in-area transition to the other side.