The Little Things bug thread - V2

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hmm
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Re: The Little Things bug thread - V2

Post by hmm » Mon Oct 29, 2018 3:23 am

When using the 'Firewood' item, it spawns a campfire, but emits no Light.

TimeAdept
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Re: The Little Things bug thread - V2

Post by TimeAdept » Mon Nov 05, 2018 3:42 am

Regeeration gets dispelled if you log out unlike every other buff in the game.

pls fix :)

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WanderingPoet
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Re: The Little Things bug thread - V2

Post by WanderingPoet » Wed Nov 07, 2018 12:25 pm

When you ask Westin about the arcane tower he still tells you about 'the three floors' that were part of the pre-remake.

Maybe if they let Westin leave his post he'd realize that there are many more floors now :D
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From another in an hour of play,
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whoisthisis
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Re: The Little Things bug thread - V2

Post by whoisthisis » Mon Nov 12, 2018 2:33 am

The Altar to Fenmarel in the Myon temple, isnt actually to Fenmarel.

Andgar
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Re: The Little Things bug thread - V2

Post by Andgar » Wed Nov 21, 2018 11:08 pm

Not really a bug, but doesn't appear to be any throwing axe vendors in skal. Checked all the shops in the small town.

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Re: The Little Things bug thread - V2

Post by R0GUE » Sat Dec 01, 2018 11:47 pm

If you go into the Trappers building in the farmlands, the dog can wind up blocking the door, making it VERY difficult to get back out.

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Dragonfyre
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Re: The Little Things bug thread - V2

Post by Dragonfyre » Sun Dec 09, 2018 10:22 pm

There are two "invisible seats" in the Soulhaven monastery in Guldorand, back in the northeast chamber where Hinglo hangs out. One where my character is sitting, and the other where the NPC is standing in the below pic.

Image
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naturaly
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Re: The Little Things bug thread - V2

Post by naturaly » Wed Dec 12, 2018 6:05 pm

Bulk spell components were added as a new recipe to Alchemy.

Art Crafting also makes spell components, except these didn't get a bulk component recipe too.

Can we add this too? Thanks!

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Re: The Little Things bug thread - V2

Post by Ecthelion » Sun Dec 16, 2018 1:42 pm

When you sail to Kohlingen, once you have landed, you cannot take back the boat because the Skiff is not clickable, meaning the boat is lost until next reset.

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Re: The Little Things bug thread - V2

Post by ZeeSquaredOverX » Wed Dec 19, 2018 8:25 pm

In the crafting menu for crafting traps "Spike Trap" is spelled out as "Speak Trap."

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Baron Saturday
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Re: The Little Things bug thread - V2

Post by Baron Saturday » Thu Dec 20, 2018 2:59 am

The writ Outskirts Patrol only accepts Bramble Woods (Deep Thicket) South for objective 1. Entering Bramble Woods (Deep Thicket) North instead has no effect.
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Re: The Little Things bug thread - V2

Post by Mirw » Tue Jan 01, 2019 4:31 pm

#1 Bulk gem crafting:
misspelling: Aventurine >> Adventurine,
i know it was a xmas update tho.. xmas ended :)

#2 Sencliff / Scuttlers area:
Near the hill top part, there are floating plants in the air and over the ground around one character higher than it should be.
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Gringat
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Floaty Fixtures~

Post by Gringat » Thu Jan 10, 2019 2:08 am

Found these hiding in the sky over the sea, past the Amnish Sailor in the Brogendenstien Docks area.

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Gringat
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Re: The Little Things bug thread - V2

Post by Gringat » Thu Jan 10, 2019 2:12 am

Hoods can't be removed while on horseback.

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Gringat
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Re: The Little Things bug thread - V2

Post by Gringat » Thu Jan 10, 2019 9:26 pm

Cordor (The Walled City) Mesmer Walk (Guildhouse) only functions as a 50% rest area unlike most other guildhouses.

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Gringat
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Re: The Little Things bug thread - V2

Post by Gringat » Fri Jan 11, 2019 4:01 pm

NPC "Carner Floman" in Arcane Tower (Foyer)

Does not open his store for the player after this line of dialogue:
Image

Also it'd make all the sense in the world for him to sell coffee.

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Re: The Little Things bug thread - V2

Post by Fionn » Mon Jan 14, 2019 1:55 am

Sasha Silverscales-Dizonne (priest in the Burrowhome temple) sells Arcane vs Divine Remove Curse. Also, why is this not a Universal spell like Restoration or Raise Dead?
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Re: The Little Things bug thread - V2

Post by Gringat » Mon Jan 14, 2019 10:47 pm

Hwha?

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Dragonfyre
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Re: The Little Things bug thread - V2

Post by Dragonfyre » Tue Jan 15, 2019 1:32 pm

^ that's a known thing. the horses with penguin portraits are the ones that don't "respawn" if you're thrown from them, or if you dismount. it'll throw an error message along the lines of "horse failed to respawn" into the combat log when that happens.
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Alox
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Re: The Little Things bug thread - V2

Post by Alox » Wed Jan 16, 2019 8:34 pm

In Smugglers' Sand zone, next to sencliff there are herb gathering spots that are flying in the air, near both of the hill tops.

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Kenji
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Re: The Little Things bug thread - V2

Post by Kenji » Sun Jan 20, 2019 2:33 am

In Canyon of the Lost Kings, Sibayad, there is this one particular tomb with an object named "Tomb of the Nameless Cruader".

I believe it should have been "Tomb of the Nameless Crusader" instead.

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Tamir
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Re: The Little Things bug thread - V2

Post by Tamir » Mon Jan 21, 2019 7:16 am

Enchanting a book to lose weight,
then placing it in books bag,
then removing it from the bag

Removes the enchanting

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Re: The Little Things bug thread - V2

Post by Fionn » Mon Jan 21, 2019 9:01 am

Tamir wrote:
Mon Jan 21, 2019 7:16 am
Enchanting a book to lose weight,
then placing it in books bag,
then removing it from the bag

Removes the enchanting
That's expected per the Book Bag update
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Re: The Little Things bug thread - V2

Post by Gringat » Fri Jan 25, 2019 4:29 am

"Viper Shuriken Masters" enemies in the Viper Monastery should probably be "Viper Shuriken Master" instead.

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Gringat
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Re: The Little Things bug thread - V2

Post by Gringat » Fri Jan 25, 2019 4:43 am

- In "Bendir Dale (Earthkin Village) Defensive Burrow", where my character is facing, there is a map pin entitled "<Place Text Here>".
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- I need to mention as well that the upper exit is a TERRIBLE transition, forcing someone to go through two loading screens simply to reach the other side of the same area! Bendir Village is massive and that load can take up to a minute in some cases if it doesn't crash the game. Given this area is designed to allow halflings to scurry around and get to defensive positions during raids and events, it's a real buzzkill. Would recommend cutting out the middleman and just having an in-area transition to the other side.

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