The Little Things bug thread - V2

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wulfburk
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Re: The Little Things bug thread - V2

Post by wulfburk » Tue Feb 20, 2018 1:42 pm

Unlike other bears, the Massive Grizzly mobs on the skull crags lower mountains have Medium animal Hides and Meats, not large.

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Nekonecro
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Re: The Little Things bug thread - V2

Post by Nekonecro » Tue Feb 27, 2018 9:39 pm

The banker is a human in a clever Kobold disguise.
Image

Cataclysm of Iron
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Re: The Little Things bug thread - V2

Post by Cataclysm of Iron » Sun Mar 04, 2018 12:26 pm

Monstrous Regeneration only shows the text '______ healed X hitpoints' where X>0, but the Regenerate spell shows '_________ X healed 0 hitpoints' even when X=0, which spams the combat log and makes kittens sad.
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Iceborn
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Re: The Little Things bug thread - V2

Post by Iceborn » Sat Mar 10, 2018 1:18 pm

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Gnoll broker in UD's brokerage house.
Apparently the banker is not the only one that's not what it seems...
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Iceborn
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Re: The Little Things bug thread - V2

Post by Iceborn » Sat Mar 10, 2018 1:51 pm

Checking stuff that is older than sin. Starting with the ogre at the auction house.
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Of course*, at the third option.


The halfling slave's dialogue ends with:
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Which kinda sounds weird to me. Shouldn't it be "but I won't"?
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Sab1
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Re: The Little Things bug thread - V2

Post by Sab1 » Tue Mar 13, 2018 8:09 pm

Probably already been reported but some odd reason the greesteel QS, a forging item, needs woodwork to repair.

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telmarael
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Re: The Little Things bug thread - V2

Post by telmarael » Wed Mar 28, 2018 3:20 pm

1. Nobanion's altar in Cordor is too deep in the wall, can't be accessed.
- "I would rather not touch this shiny pile of gold", said her conscience
*sounds of explosion*

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Iceborn
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Re: The Little Things bug thread - V2

Post by Iceborn » Fri Mar 30, 2018 2:30 am

Image
A few typos.

Rouge - weird choice of word. Means red, when talking about wine. Could be simply crimson, or any other synonym of red?
Myserious - *Mysterious
Dweamer - ??? Glammer? No idea what this is meant to be. Help?
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Beneidalus
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Re: The Little Things bug thread - V2

Post by Beneidalus » Fri Mar 30, 2018 3:03 am

Dweomer:
In Dungeons & Dragons, a dweomer is an aura of magic; especially that which enchanted items radiate. According to Wizards of the Coast, the word is pronounced /dwɛ.mər/, /dwɪ.mər/, or /dwi.mər/.

Gary Gygax encountered the Middle English word dweomercræft in Susan Kelz Sperling's book Poplollies & Bellibones: A Celebration of Lost Words (1977), where it is defined as "the art of magic or juggling." Gygax invented such derivations as dweomered, dweomercræfter, and dweomercræfting.

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Baron Saturday
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Re: The Little Things bug thread - V2

Post by Baron Saturday » Fri Mar 30, 2018 5:44 am

I mean it should probably still be spelled "dweomer" rather than "dweamer," yes?
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Re: The Little Things bug thread - V2

Post by Ebonstar » Thu Apr 05, 2018 11:56 am

not sure if the little crafting bug is fixed yet but it also keeps you from eating
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Re: The Little Things bug thread - V2

Post by The Kriv » Fri Apr 06, 2018 3:12 pm

That headstone in the 1x1 tiled entry area... you know the one you log into when one of the servers hasn't completely loaded yet?

the description on it still reads like there's 3 servers - Cordor, Surface and Underdark.
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Dragealven
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Re: The Little Things bug thread - V2

Post by Dragealven » Sun Apr 08, 2018 9:05 pm

I recently made a Stone golem, this is in EE, mind you.

You cannot kick it from your party when you're trying to leave it somewhere. A log-out is necessary.

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Iceborn
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Re: The Little Things bug thread - V2

Post by Iceborn » Mon Apr 09, 2018 6:03 am

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*Beings
*Bolstering
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Re: The Little Things bug thread - V2

Post by dominantdrowess » Fri Apr 13, 2018 10:31 pm

Sibayad Slave Clamper has Andunor Slave Clamper description:

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Dragealven
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Re: The Little Things bug thread - V2

Post by Dragealven » Sat Apr 14, 2018 6:34 pm

I don't know if it's already been submitted. But sometimes, although rare, certain bosses spawn twice. Including the Black wyvern and the lizard chief.

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Ridiculously Circuitous Plans
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Re: The Little Things bug thread - V2

Post by Ridiculously Circuitous Plans » Sat Apr 14, 2018 6:51 pm

In the Sencliff sandbanks area, the undead pirate boss on the central plateau doesn't drop a bounty head for some reason.

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Re: The Little Things bug thread - V2

Post by azrael_athing » Wed Apr 25, 2018 10:47 pm

The art station in the Tungsten Turret is currently both a "Canvas" and a "Gemcutter"

Rockrend
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Re: The Little Things bug thread - V2

Post by Rockrend » Fri Apr 27, 2018 10:55 am

The exit out of the Slave Pits area in Andunor isn't marked on the map for some reason. Being a total noob, I had to ask for help to find the way out of there. (Not sure if intentional to torment people like me or not).

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Re: The Little Things bug thread - V2

Post by Irongron » Fri Apr 27, 2018 10:59 am

psychobear wrote:
Thu Apr 26, 2018 7:52 pm
Hinglo in Guldo still sells raise dead and resurrection scrolls
dominantdrowess wrote:
Fri Apr 27, 2018 10:37 am
The cleric in Borg still sells raise dead and resurrection scrolls. Please nerf. They go for 15,000 in Andunor... and this gal's selling them for 1k.
Actually they don't, or at least they are no different from those that don't.

Removing those items from every merchant individually was simply too much work, and so Dunshine introduced a clever way of restricting items across all merchants from within the DM client itself. Now for a reason I do not yet know this has presumably started failing sometimes, causing the items to still sometimes pop up in random otherwise restricted merchants.

After reading these posts I checked the two merchants, and saw that neither were selling these scrolls.

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Re: The Little Things bug thread - V2

Post by dominantdrowess » Sun Apr 29, 2018 6:27 am

Desynchronization error between display and actual statistics:

Image

Food/Water/Rest/Piety (in red)

and Food/Water/Rest/Piety (in Green from -date) ... uncertain how to correct.

Not experiencing any fatigue or movement reduction... Not certain what happens when my stats reach -100 on the other meter etc.

Edit/Update:
This happened just as I logged into Surface, just as Cities and Planes was coming online.

As soon as I transitioned zones, it yoinked me to cities and planes and teleported me to the newbie area, and ticks resumed.

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dominantdrowess
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Re: The Little Things bug thread - V2

Post by dominantdrowess » Thu May 03, 2018 1:23 am

These two transitions both on the West side of their zones link to eachother in the Minmar hills and Minmar Slopes. It is very awkward and doesn't make sense when you examine the maps.

Minmar (Hills)
Image

And this transition:

Minmar (Hills) Wooded
Image Minmar (Hills) Wooded

Very weird/disorienting.

TimeAdept
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Re: The Little Things bug thread - V2

Post by TimeAdept » Thu May 03, 2018 1:49 am

Yes, the wooded hills area appeared to be rotated 180 degrees from what it should be. every area that connects to it has that issue, making navigating that area a bit of a brain burner.

LetoDuke
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Re: The Little Things bug thread - V2

Post by LetoDuke » Fri May 04, 2018 11:30 am

Hello,
On the subject of the Minmir hills wooded slopes, the resources are not spawning, be it the coal, wood, and herbs. Noticed nothing resource wise has spawned here in about 24-30 hours. Hopefully this can be fixed, thank you!

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Re: The Little Things bug thread - V2

Post by dominantdrowess » Fri May 04, 2018 9:52 pm

Balors are not exploding for fire-damage when killed as is proper, in Avernus. Need additional AoE damage to increase difficulty of mass farming. >:)

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