The Little Things bug thread - V2

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Gringat
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Re: The Little Things bug thread - V2

Post by Gringat » Mon Jan 28, 2019 3:35 am

NPC "DaedinThe Protector" in "Arelith Forest (Lye Astardalea) Level 2" needs a space between "Daedin" and "The"

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Re: The Little Things bug thread - V2

Post by Gringat » Mon Feb 04, 2019 6:53 pm

"Shekat Ghosts" and "Minotaur Axemen" enemies in the Forest of Despair should be "Shekat Ghost" and "Minotaur Axeman" respectively. Or perhaps even "Minotaur Axe Hurler" given they're not men...
Last edited by Gringat on Tue Feb 05, 2019 5:33 pm, edited 1 time in total.

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Re: The Little Things bug thread - V2

Post by Iceborn » Mon Feb 04, 2019 8:04 pm

The "Sargeant's Cloak" tailoring craft item prooooobably is meant to be written as "Sergeant's Cloak"
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Re: The Little Things bug thread - V2

Post by Aodh Lazuli » Tue Feb 12, 2019 4:25 pm

A copy paste error on the Sibayad slaver:

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Sofawiel wrote:
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Dont text eggplants.

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Re: The Little Things bug thread - V2

Post by Iceborn » Thu Feb 14, 2019 9:59 am

This is pretty small, but it may merit its own thread eventually:

Bard Song does not report the AB increase in the character sheet (but it is applied correctly).
This has been happening since the EE, it wasn't a bug prior.
Tested it over many, many bard levels.
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Re: The Little Things bug thread - V2

Post by The Kriv » Mon Feb 18, 2019 8:26 pm

When walking Arelith Forest spawns an (elder) forest spider on your head... defending yourself from the spider turns nearby deer hostile.
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Re: The Little Things bug thread - V2

Post by Gringat » Tue Feb 19, 2019 5:54 pm

The Kriv wrote:
Mon Feb 18, 2019 8:26 pm
When walking Arelith Forest spawns an (elder) forest spider on your head... defending yourself from the spider turns nearby deer hostile.
I don't think this is a bug. Animals will turn hostile if there are other hostile mobs nearby.

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Re: The Little Things bug thread - V2

Post by Sartain » Wed Feb 20, 2019 2:14 pm

Andunor West Wheel to Devil's Table transition is a bridge leading to a small house floating in mid air.
I'm guessing maybe the visibility range was lower pre-EE and this was a smart work-around for building a cool map but right now it looks pretty silly :)

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Re: The Little Things bug thread - V2

Post by The Kriv » Thu Feb 21, 2019 10:20 am

Gringat wrote:
Tue Feb 19, 2019 5:54 pm
The Kriv wrote:
Mon Feb 18, 2019 8:26 pm
When walking Arelith Forest spawns an (elder) forest spider on your head... defending yourself from the spider turns nearby deer hostile.
I don't think this is a bug. Animals will turn hostile if there are other hostile mobs nearby.
I think the intent is that mobs that are attacked "call for help" to nearby creatures.

In this case, an elder forest spider (vermin), which spawns only as a result of the presence of a mid-high level PC's calls for help to deer (animal).

I listed it here under the "little things" threat since although it clearly isn't a 'bug' per say... but instead something that probably needs an adjustment. The War Boar or wild boars or wolves or bears aren't called to help.. ONLY the deer is called. -that needs an adjustment.
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Re: The Little Things bug thread - V2

Post by Gringat » Thu Feb 21, 2019 8:05 pm

The statue of Francisca Highhill in "Bendir Dale (Earthkin Village) Hawkin Barracks" isn't set up the same way as the other three near it, has no stats on examine, and can be killed. It also triggers werewolves to attack, where the other three don't.

Also worth mentioning that the other three show up as Racial Type: Halfling when examined.

- - -
The Kriv wrote:
Thu Feb 21, 2019 10:20 am
Gringat wrote:
Tue Feb 19, 2019 5:54 pm
The Kriv wrote:
Mon Feb 18, 2019 8:26 pm
When walking Arelith Forest spawns an (elder) forest spider on your head... defending yourself from the spider turns nearby deer hostile.
I don't think this is a bug. Animals will turn hostile if there are other hostile mobs nearby.
I think the intent is that mobs that are attacked "call for help" to nearby creatures.

In this case, an elder forest spider (vermin), which spawns only as a result of the presence of a mid-high level PC's calls for help to deer (animal).

I listed it here under the "little things" threat since although it clearly isn't a 'bug' per say... but instead something that probably needs an adjustment. The War Boar or wild boars or wolves or bears aren't called to help.. ONLY the deer is called. -that needs an adjustment.
Gotcha

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Re: The Little Things bug thread - V2

Post by The Kriv » Fri Feb 22, 2019 11:35 pm

Icescale Drakes on Skal Tundra: Description lists them as "distantly related to wyverns" but they are classified as "Animals" and are tamable by Animal Empathy. - maybe they need be moved to be the same category as the Wyverns since they are related?

(true for both the larger snakey-dragony Icescale Draks and the juvenile variety as well.)
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Re: The Little Things bug thread - V2

Post by The Kriv » Fri Mar 01, 2019 8:23 am

The Kriv wrote:
Mon Feb 18, 2019 8:26 pm
When walking Arelith Forest spawns an (elder) forest spider on your head... defending yourself from the spider turns nearby deer hostile.
In a similar / related topic of critter factions... when you use animal empathy on one wild creature that is surrounded by other (similar) wild creatures... the other creatures attack the animal you just friended.

Just seems to break the idea that in order to successfully animal empathy 1 bear... 3 other bears have to die, because they all go from blue to red and attack.
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Re: The Little Things bug thread - V2

Post by Sartain » Tue Mar 05, 2019 5:14 pm

Seems like unidentified Leader heads stack with any heads already in your inventory. Specifically, I killed a Gibberling monstrosity and it was unidentified when I picked up it, it stacked with the Fallen Colossus head I already had.

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Re: The Little Things bug thread - V2

Post by xanrael » Fri Mar 22, 2019 6:05 am

The gelatinous cube from the ooze stream isn't immune to poison.

I honestly don't know if its the same for the spawn or oozemaster tube one, never thought to check. Maybe it is working as intended but seems really strange.

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New bracer recipes

Post by Iceborn » Tue Apr 02, 2019 10:41 am

The Greensteel bracer of persuasion does not have, like all the other, the standard Soak of /5 +1.
Similarly, the adamantine bracer of persuasion defies the convention of uses/day as the other bracers, having 3/uses day instead of 4 uses day.

PROBABLY both are not intended. If it is intended, please disregard.
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Re: The Little Things bug thread - V2

Post by Ebonstar » Tue Apr 02, 2019 12:06 pm

Sartain wrote:
Tue Mar 05, 2019 5:14 pm
Seems like unidentified Leader heads stack with any heads already in your inventory. Specifically, I killed a Gibberling monstrosity and it was unidentified when I picked up it, it stacked with the Fallen Colossus head I already had.
all heads of the same value stack
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Re: The Little Things bug thread - V2

Post by Ebonstar » Tue Apr 02, 2019 12:08 pm

Sartain wrote:
Wed Feb 20, 2019 2:14 pm
Andunor West Wheel to Devil's Table transition is a bridge leading to a small house floating in mid air.
I'm guessing maybe the visibility range was lower pre-EE and this was a smart work-around for building a cool map but right now it looks pretty silly :)
its the bridge from the wheel to the gatehouse of the district was always my assumption and its always been there
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Re: The Little Things bug thread - V2

Post by Sartain » Tue Apr 02, 2019 3:48 pm

Ebonstar wrote:
Tue Apr 02, 2019 12:08 pm
Sartain wrote:
Wed Feb 20, 2019 2:14 pm
Andunor West Wheel to Devil's Table transition is a bridge leading to a small house floating in mid air.
I'm guessing maybe the visibility range was lower pre-EE and this was a smart work-around for building a cool map but right now it looks pretty silly :)
its the bridge from the wheel to the gatehouse of the district was always my assumption and its always been there
Well it's still a house floating in free air 😅

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Re: The Little Things bug thread - V2

Post by xanrael » Thu Apr 11, 2019 11:37 pm

Some divine-types like to cast inflict/harm spells on themselves as they think it will heal them, X'vart Scourge Queen near the Grotto is a prime example. While hilarious to watch them kill themselves it might use a tweak.

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Re: The Little Things bug thread - V2

Post by Mythic » Thu May 02, 2019 6:34 pm

Infinite Cooking pot

This Pot in particular out the front of Guldorand (Skull Crags - Guldorand) respawns every reset. No idea why, but you can pick it up, bash it, it always comes back

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Re: The Little Things bug thread - V2

Post by mrx » Fri May 10, 2019 8:55 am

I have tested pickpocket character - and stealing from hostile mob gives 25% of XP for single success - should't it be 50%?

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Re: The Little Things bug thread - V2

Post by The Cruelest Month » Sat May 11, 2019 4:52 am

The Helping Hand monk outside Cordor's walls has a typo in his cloth dialogue:

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Re: The Little Things bug thread - V2

Post by Iceborn » Sun May 12, 2019 4:01 pm

Typos:
"Subject Zero" in Izlude's torment.
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"But the one the three".
Seems that it's either one, or the three.
I cannot say which exactly is it because I wasn't playing around Arelith at that time.

Arcanum of UD, Sol'vyr's dialogue.
He says "Zhaunim" sometimes, and sometimes "Zaunim".
Probably one of the two, again.
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Re: The Little Things bug thread - V2

Post by Love always wins in the end » Sun May 12, 2019 6:30 pm

In Guldorand, in the right hand cottage, the chair closest to the fireplace can't be sat in. It has a sit spot, but it is too close to the table to actually be sat in by anyone.

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Re: The Little Things bug thread - V2

Post by mrx » Mon May 20, 2019 12:31 pm

Peddler in Skal is not buying items.

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