The Little Things bug thread - V2

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Kuma
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Re: The Little Things bug thread - V2

Post by Kuma » Sun May 13, 2018 1:41 pm

Rogue bombs have "ordinance" written in their descriptions, but the correct word is "ordnance".

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Re: The Little Things bug thread - V2

Post by Iceborn » Sun May 13, 2018 3:15 pm

The Beast of the Cage of Andunor could use a little rewriting in its description, since it uses it's instead of its a few too many times.
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Re: The Little Things bug thread - V2

Post by Iceborn » Mon May 14, 2018 2:39 am

I found my old pal again, misplaced possessive!
Image

Its*.
In both cases.
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Re: The Little Things bug thread - V2

Post by Jehran » Mon May 21, 2018 1:16 am

When selecting the Totem Druid Animal Raven says +4 WIS +10 Lore, but when selecting the option, it gave what is actually in the wiki (+2 Int, +8 listen, +10 lore)

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Re: The Little Things bug thread - V2

Post by Jagel » Sun May 27, 2018 5:50 pm

The library in the Devil's District has an area that used to be off limits guarded by the Qu'el'faruk (which makes little sense since that title means house mage). If you access that area which is now open to everyone and the door closes, there is no way out barring -makesafe

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Re: The Little Things bug thread - V2

Post by Iceborn » Tue May 29, 2018 4:40 am

Underdark, new trading outpost.
In the conversation with Karun, he says:

Image
and
Image

In the former, the part in red could use a comma.
In the latter, he says "a debris". I'm certainly not a native speaker, but I think debris is not a quantifiable noun (hence you say much debris, instead of many debris), so it would just be "debris".

In the same place:
Image

*Occasional

The ogre inside:
Image
First dialogue choice.
*Smirk

Following:
Image
"...business connection (COMMA) we both see Andunor..."
*In-between, I'd write myself. But that's just nitpicking.

Image

"... of his appearance (COMMA) a trait many ogres..."
I'd also say "couldn't care less", but that's an idiom.
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Re: The Little Things bug thread - V2

Post by RedGiant » Fri Jun 15, 2018 1:55 am

I don't know if this is just a wiki thing...or if its in game too, but...

Murder's Rainment -> Murder's Raiment

And while were at it, are we sure we don't mean Murderer's Raiment? I'm not sure abstractions are snazzy dressers?
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Re: The Little Things bug thread - V2

Post by JCee94 » Sat Jun 16, 2018 4:04 pm

The rogue item paralytic caltrops IG descrip says item level 22. When used combat logs say more training required level 24. 24 is actual.

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Re: The Little Things bug thread - V2

Post by Red Ropes » Tue Jun 19, 2018 4:02 am

The altar of Waukeen in the Embassy of Amn is not consecrated.

Area name: Cordor (The Walled City) Government District (Embassy of Amn)
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Re: The Little Things bug thread - V2

Post by Ozzy.nl » Thu Jun 28, 2018 6:19 pm

A typo to add not sure if this is a new one or not.
The next is quoted from Fraya Stensamler in the Andunor library.

While my fortune was great enough to see the library completed it is their residence that ensure it is maintaind.
When Udos fell they and I reached And agreement, one that endures to this day.

And quoted from Lamenter of the Lost realms at the underdark outpost.

There were the settlements of the Underdark, before the flood came, before the this sea filled our world.

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Re: The Little Things bug thread - V2

Post by O-H41 » Tue Jul 03, 2018 4:49 am

This is logged text from NPC Sir Richard Longleat in The Nomad in Cordor. There is a typo in his speech where he talks about the order of the raidiant heat (long may they stay warm):

Lilah Lannald: [Talk] Who are you?
Sir Richard Longleat: [Talk] I am Sir Richard Longleat. and like my two squires here belong to the Order of Aster, in service to the Morninglow Temple of Daggerford. We are devoted the god Lathander, and work within the Radiant Heart here upon the fair isle of Arelith.
Lilah Lannald: [Talk] What is that your order does?
Sir Richard Longleat: [Talk] Well in truth there are two. The Order of Aster is little known, and far smaller than many. As is the case with many such groups of our size we work also within the Order of the Raidiant Heat.
Lilah Lannald: Is it cheese?
Corbin: Its---yes.
Corbin: Its cheese.

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Re: The Little Things bug thread - V2

Post by Astegard » Tue Jul 03, 2018 9:27 am

1.As an ogre/large model if you go into the Andunor vaults (left on entry) you end up in someones vault.
2.As an orge/large model if you go from shipyard treadstone locks 2nd floor to 1st floor you end up in the ceiling.

Both of these can be solved by using the unstuck command but especially 1 seems very abusable.

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Re: The Little Things bug thread - V2

Post by Rwby » Thu Jul 05, 2018 6:27 pm

Toman the Vendor is apparently very far behind on the news and believes that Wharftown is still a thing.

Edit ~ Also the statues of Cordoria sold by the junk vender outside the collosseum are 'Goden' statues. I'm not sure if the mispelling of gold is an intentional joke, because they're not real gold, or just a typo.

Second Edit ~ Today I bled out and died. Which was very sad. To console my sadness, however I was awkward 18 XP, for killing myself.

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Re: The Little Things bug thread - V2

Post by Fionn » Sun Jul 15, 2018 12:26 am

Just found a plot 'Belt of the Performer'. Does that need to get back to the Mayfield Inn?
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Re: The Little Things bug thread - V2

Post by donarek » Sun Jul 15, 2018 5:25 am

Skal - Satyrs - I havent beem able to go thru hut to lower place with summoned tiger. Summon woud go first, likely blocked lower exit and my PC appeard directly above exit "cave" (with ladder for other way), same level as hut. Had to unsummon.

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Re: The Little Things bug thread - V2

Post by ltlukoziuz » Sun Jul 15, 2018 11:56 am

Image

I am pretty sure that's not intended.

EDIT: Neither does this look intended.

Image


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Re: The Little Things bug thread - V2

Post by Kenji » Fri Jul 20, 2018 8:46 am

Ice Golem in Auril Temple area:

Image
It should be "Shrugging off" instead of "of".

"Loosely-realized joints crackle and grind, as this embodiment of frost lumbers at enemies with faceless inevitability."
The comma should be removed, as well.

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Re: The Little Things bug thread - V2

Post by Nitro » Fri Jul 20, 2018 10:00 am

"Sargeant's cloak" should have an E instead of an A as it's spelled Sergeant.

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Re: The Little Things bug thread - V2

Post by Vedious » Sat Jul 28, 2018 4:03 am

Hi there. Somehow my armour got enchanted a day or two ago (not sure by whom or what, as I'm not a spellcaster) with a +3 (temporary) enchantment. Though it seems to persist, not only through rests, but through resets. I've checked today and it's acting even weirder now, so I thought I'd best report it given what's going on now.

Image

To note, still getting +3. It doesn't stack.

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Re: The Little Things bug thread - V2

Post by ltlukoziuz » Sun Jul 29, 2018 2:04 pm

At least for me, this happens when you use Prismatic/Distorted Mirror to change color/shape of your armor. The Blue bonus is from Fighter Class Lvl 5, which is unique to the server, and when you change the armor, the bonus gets reapplied, even though it's not boosting, as it shouldn't. If you will take off your armor and rewear it, the visual bug should fix itself.


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Re: The Little Things bug thread - V2

Post by Opustus » Sat Aug 04, 2018 8:28 pm

Two issues with mobs: 1) The barbarian skalds in Brogendenstein aren't using their bard song, even though the description strongly suggests they do. 2) The frost giant hurlers aren't hurling, even though the name strongly suggests they do.
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Re: The Little Things bug thread - V2

Post by Ecthelion » Thu Aug 16, 2018 5:23 pm

Hello, two minor bugs noticed.
In the Sibayad Tombs, on the left of the map, there's a door that we cannot hit. I'm pretty sure it's a bug since it is required for a writ, and moreover I smashed it two days ago. It seems it persisted throught the reset.
The other issue is about a masterly damask sword. Applied a +4 Divine Permanent Essence, and the divine damages from this does not stack with the bless weapon ones on undeads. (Sometimes I hit 3 or 4 divine damages, and I've never hit more than 12, while I am supposed to hit from 5 to 16.)

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Re: The Little Things bug thread - V2

Post by TimeAdept » Thu Aug 16, 2018 6:43 pm

The second one is not a bug. Flat damage and variable damage of the same type does not stack, it adds them together in such a manner as the flat damage becomes the lowest the damage will ever roll, and the variable accounts for anything higher than that. In your example, +4 divine and +2d6 divine together creates a range of 4-12.

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Re: The Little Things bug thread - V2

Post by DM Symphony » Thu Aug 16, 2018 10:23 pm

TimeAdept and Ecthelion, that is not quite true.

The game assigns a "rank" to each damage quantity. For each damage type, the game provides you with the highest ranking current bonus each time damage is dealt. In this case, +4 is rank 6 and 2d6 is rank 14, so the game chooses the rank 14 damage dice for divine damage for each landed attack.

This does not apply to divine might and divine wrath because they are not actually divine damage item properties. Consider this to be similar to Strength bonus damage providing a sword with slashing bonus, but stacking with bonus slashing damage.

Here is the table that is used by the game.

Image

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Re: The Little Things bug thread - V2

Post by Ecthelion » Fri Aug 17, 2018 1:56 pm

Alright. Then I guess I'll just have to apply another essence. Too bad for the RP ^^. Thanks for the answer. Asked a DM in-game, but he thought aswell that the damages were supposed to stack !
By the way, the unsmashable door is in the Sibayad Tombs (Canyon of the Lost Kings), on the left side of the map, the one pinged "Stairs Down". The writ associated is 'Tomb of the Last King'. Let me know if more details are needed, or screen !
Update : Door fixed, thanks.
Last edited by Ecthelion on Thu Aug 23, 2018 1:20 pm, edited 1 time in total.

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