The Little Things bug thread - V2
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Re: The Little Things bug thread - V2
The writ Outskirts Patrol only accepts Bramble Woods (Deep Thicket) South for objective 1. Entering Bramble Woods (Deep Thicket) North instead has no effect.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
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- Arelith Platinum Supporter
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Re: The Little Things bug thread - V2
#1 Bulk gem crafting:
misspelling: Aventurine >> Adventurine,
i know it was a xmas update tho.. xmas ended
#2 Sencliff / Scuttlers area:
Near the hill top part, there are floating plants in the air and over the ground around one character higher than it should be.
misspelling: Aventurine >> Adventurine,
i know it was a xmas update tho.. xmas ended
#2 Sencliff / Scuttlers area:
Near the hill top part, there are floating plants in the air and over the ground around one character higher than it should be.
"Burn Them All!"
Plays as Ret, the pyromaniac tribal wargob
Plays as Ret, the pyromaniac tribal wargob
Floaty Fixtures~
Found these hiding in the sky over the sea, past the Amnish Sailor in the Brogendenstien Docks area.
Re: The Little Things bug thread - V2
Hoods can't be removed while on horseback.
Re: The Little Things bug thread - V2
Cordor (The Walled City) Mesmer Walk (Guildhouse) only functions as a 50% rest area unlike most other guildhouses.
Re: The Little Things bug thread - V2
NPC "Carner Floman" in Arcane Tower (Foyer)
Does not open his store for the player after this line of dialogue:
Also it'd make all the sense in the world for him to sell coffee.
Does not open his store for the player after this line of dialogue:
Also it'd make all the sense in the world for him to sell coffee.
Re: The Little Things bug thread - V2
Sasha Silverscales-Dizonne (priest in the Burrowhome temple) sells Arcane vs Divine Remove Curse. Also, why is this not a Universal spell like Restoration or Raise Dead?
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Badger
Wynn
RIP: Paddy
Badger
Wynn
RIP: Paddy
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Re: The Little Things bug thread - V2
^ that's a known thing. the horses with penguin portraits are the ones that don't "respawn" if you're thrown from them, or if you dismount. it'll throw an error message along the lines of "horse failed to respawn" into the combat log when that happens.
Active character(s): Emelina Selizar - A Slave No More
Others: Shea Webber (Retired and wandering the wilds with her beloved Xellree)
Others: Shea Webber (Retired and wandering the wilds with her beloved Xellree)
Re: The Little Things bug thread - V2
In Smugglers' Sand zone, next to sencliff there are herb gathering spots that are flying in the air, near both of the hill tops.
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Re: The Little Things bug thread - V2
In Canyon of the Lost Kings, Sibayad, there is this one particular tomb with an object named "Tomb of the Nameless Cruader".
I believe it should have been "Tomb of the Nameless Crusader" instead.
I believe it should have been "Tomb of the Nameless Crusader" instead.
Re: The Little Things bug thread - V2
Enchanting a book to lose weight,
then placing it in books bag,
then removing it from the bag
Removes the enchanting
then placing it in books bag,
then removing it from the bag
Removes the enchanting
Re: The Little Things bug thread - V2
That's expected per the Book Bag update
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Badger
Wynn
RIP: Paddy
Badger
Wynn
RIP: Paddy
Re: The Little Things bug thread - V2
"Viper Shuriken Masters" enemies in the Viper Monastery should probably be "Viper Shuriken Master" instead.
Re: The Little Things bug thread - V2
- In "Bendir Dale (Earthkin Village) Defensive Burrow", where my character is facing, there is a map pin entitled "<Place Text Here>".
- I need to mention as well that the upper exit is a TERRIBLE transition, forcing someone to go through two loading screens simply to reach the other side of the same area! Bendir Village is massive and that load can take up to a minute in some cases if it doesn't crash the game. Given this area is designed to allow halflings to scurry around and get to defensive positions during raids and events, it's a real buzzkill. Would recommend cutting out the middleman and just having an in-area transition to the other side.
- I need to mention as well that the upper exit is a TERRIBLE transition, forcing someone to go through two loading screens simply to reach the other side of the same area! Bendir Village is massive and that load can take up to a minute in some cases if it doesn't crash the game. Given this area is designed to allow halflings to scurry around and get to defensive positions during raids and events, it's a real buzzkill. Would recommend cutting out the middleman and just having an in-area transition to the other side.
Re: The Little Things bug thread - V2
NPC "DaedinThe Protector" in "Arelith Forest (Lye Astardalea) Level 2" needs a space between "Daedin" and "The"
Re: The Little Things bug thread - V2
"Shekat Ghosts" and "Minotaur Axemen" enemies in the Forest of Despair should be "Shekat Ghost" and "Minotaur Axeman" respectively. Or perhaps even "Minotaur Axe Hurler" given they're not men...
Last edited by Gringat on Tue Feb 05, 2019 5:33 pm, edited 1 time in total.
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Re: The Little Things bug thread - V2
The "Sargeant's Cloak" tailoring craft item prooooobably is meant to be written as "Sergeant's Cloak"
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
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- Arelith Silver Supporter
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Re: The Little Things bug thread - V2
A copy paste error on the Sibayad slaver:
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Re: The Little Things bug thread - V2
This is pretty small, but it may merit its own thread eventually:
Bard Song does not report the AB increase in the character sheet (but it is applied correctly).
This has been happening since the EE, it wasn't a bug prior.
Tested it over many, many bard levels.
Bard Song does not report the AB increase in the character sheet (but it is applied correctly).
This has been happening since the EE, it wasn't a bug prior.
Tested it over many, many bard levels.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
Re: The Little Things bug thread - V2
When walking Arelith Forest spawns an (elder) forest spider on your head... defending yourself from the spider turns nearby deer hostile.
-Unit of beauty required to launch one ship = 1 milihelen
Re: The Little Things bug thread - V2
Andunor West Wheel to Devil's Table transition is a bridge leading to a small house floating in mid air.
I'm guessing maybe the visibility range was lower pre-EE and this was a smart work-around for building a cool map but right now it looks pretty silly
I'm guessing maybe the visibility range was lower pre-EE and this was a smart work-around for building a cool map but right now it looks pretty silly
Re: The Little Things bug thread - V2
I think the intent is that mobs that are attacked "call for help" to nearby creatures.
In this case, an elder forest spider (vermin), which spawns only as a result of the presence of a mid-high level PC's calls for help to deer (animal).
I listed it here under the "little things" threat since although it clearly isn't a 'bug' per say... but instead something that probably needs an adjustment. The War Boar or wild boars or wolves or bears aren't called to help.. ONLY the deer is called. -that needs an adjustment.
-Unit of beauty required to launch one ship = 1 milihelen
Re: The Little Things bug thread - V2
The statue of Francisca Highhill in "Bendir Dale (Earthkin Village) Hawkin Barracks" isn't set up the same way as the other three near it, has no stats on examine, and can be killed. It also triggers werewolves to attack, where the other three don't.
Also worth mentioning that the other three show up as Racial Type: Halfling when examined.
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Also worth mentioning that the other three show up as Racial Type: Halfling when examined.
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GotchaThe Kriv wrote: ↑Thu Feb 21, 2019 10:20 amI think the intent is that mobs that are attacked "call for help" to nearby creatures.
In this case, an elder forest spider (vermin), which spawns only as a result of the presence of a mid-high level PC's calls for help to deer (animal).
I listed it here under the "little things" threat since although it clearly isn't a 'bug' per say... but instead something that probably needs an adjustment. The War Boar or wild boars or wolves or bears aren't called to help.. ONLY the deer is called. -that needs an adjustment.