The Little Things bug thread - V2

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Baron Saturday
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Re: The Little Things bug thread - V2

Post by Baron Saturday » Thu Dec 20, 2018 2:59 am

The writ Outskirts Patrol only accepts Bramble Woods (Deep Thicket) South for objective 1. Entering Bramble Woods (Deep Thicket) North instead has no effect.
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Re: The Little Things bug thread - V2

Post by Mirw » Tue Jan 01, 2019 4:31 pm

#1 Bulk gem crafting:
misspelling: Aventurine >> Adventurine,
i know it was a xmas update tho.. xmas ended :)

#2 Sencliff / Scuttlers area:
Near the hill top part, there are floating plants in the air and over the ground around one character higher than it should be.
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Gringat
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Floaty Fixtures~

Post by Gringat » Thu Jan 10, 2019 2:08 am

Found these hiding in the sky over the sea, past the Amnish Sailor in the Brogendenstien Docks area.

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Re: The Little Things bug thread - V2

Post by Gringat » Thu Jan 10, 2019 2:12 am

Hoods can't be removed while on horseback.

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Re: The Little Things bug thread - V2

Post by Gringat » Thu Jan 10, 2019 9:26 pm

Cordor (The Walled City) Mesmer Walk (Guildhouse) only functions as a 50% rest area unlike most other guildhouses.

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Gringat
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Re: The Little Things bug thread - V2

Post by Gringat » Fri Jan 11, 2019 4:01 pm

NPC "Carner Floman" in Arcane Tower (Foyer)

Does not open his store for the player after this line of dialogue:
Image

Also it'd make all the sense in the world for him to sell coffee.

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Re: The Little Things bug thread - V2

Post by Fionn » Mon Jan 14, 2019 1:55 am

Sasha Silverscales-Dizonne (priest in the Burrowhome temple) sells Arcane vs Divine Remove Curse. Also, why is this not a Universal spell like Restoration or Raise Dead?
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Re: The Little Things bug thread - V2

Post by Gringat » Mon Jan 14, 2019 10:47 pm

Hwha?

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Dragonfyre
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Re: The Little Things bug thread - V2

Post by Dragonfyre » Tue Jan 15, 2019 1:32 pm

^ that's a known thing. the horses with penguin portraits are the ones that don't "respawn" if you're thrown from them, or if you dismount. it'll throw an error message along the lines of "horse failed to respawn" into the combat log when that happens.
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Re: The Little Things bug thread - V2

Post by Alox » Wed Jan 16, 2019 8:34 pm

In Smugglers' Sand zone, next to sencliff there are herb gathering spots that are flying in the air, near both of the hill tops.

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Kenji
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Re: The Little Things bug thread - V2

Post by Kenji » Sun Jan 20, 2019 2:33 am

In Canyon of the Lost Kings, Sibayad, there is this one particular tomb with an object named "Tomb of the Nameless Cruader".

I believe it should have been "Tomb of the Nameless Crusader" instead.

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Tamir
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Re: The Little Things bug thread - V2

Post by Tamir » Mon Jan 21, 2019 7:16 am

Enchanting a book to lose weight,
then placing it in books bag,
then removing it from the bag

Removes the enchanting

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Re: The Little Things bug thread - V2

Post by Fionn » Mon Jan 21, 2019 9:01 am

Tamir wrote:
Mon Jan 21, 2019 7:16 am
Enchanting a book to lose weight,
then placing it in books bag,
then removing it from the bag

Removes the enchanting
That's expected per the Book Bag update
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Re: The Little Things bug thread - V2

Post by Gringat » Fri Jan 25, 2019 4:29 am

"Viper Shuriken Masters" enemies in the Viper Monastery should probably be "Viper Shuriken Master" instead.

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Re: The Little Things bug thread - V2

Post by Gringat » Fri Jan 25, 2019 4:43 am

- In "Bendir Dale (Earthkin Village) Defensive Burrow", where my character is facing, there is a map pin entitled "<Place Text Here>".
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- I need to mention as well that the upper exit is a TERRIBLE transition, forcing someone to go through two loading screens simply to reach the other side of the same area! Bendir Village is massive and that load can take up to a minute in some cases if it doesn't crash the game. Given this area is designed to allow halflings to scurry around and get to defensive positions during raids and events, it's a real buzzkill. Would recommend cutting out the middleman and just having an in-area transition to the other side.

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Re: The Little Things bug thread - V2

Post by Gringat » Mon Jan 28, 2019 3:35 am

NPC "DaedinThe Protector" in "Arelith Forest (Lye Astardalea) Level 2" needs a space between "Daedin" and "The"

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Re: The Little Things bug thread - V2

Post by Gringat » Mon Feb 04, 2019 6:53 pm

"Shekat Ghosts" and "Minotaur Axemen" enemies in the Forest of Despair should be "Shekat Ghost" and "Minotaur Axeman" respectively. Or perhaps even "Minotaur Axe Hurler" given they're not men...
Last edited by Gringat on Tue Feb 05, 2019 5:33 pm, edited 1 time in total.

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Re: The Little Things bug thread - V2

Post by Iceborn » Mon Feb 04, 2019 8:04 pm

The "Sargeant's Cloak" tailoring craft item prooooobably is meant to be written as "Sergeant's Cloak"
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Aodh Lazuli
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Re: The Little Things bug thread - V2

Post by Aodh Lazuli » Tue Feb 12, 2019 4:25 pm

A copy paste error on the Sibayad slaver:

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Sofawiel wrote:
Sun Apr 14, 2019 8:09 pm
Dont text eggplants.

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Re: The Little Things bug thread - V2

Post by Iceborn » Thu Feb 14, 2019 9:59 am

This is pretty small, but it may merit its own thread eventually:

Bard Song does not report the AB increase in the character sheet (but it is applied correctly).
This has been happening since the EE, it wasn't a bug prior.
Tested it over many, many bard levels.
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Re: The Little Things bug thread - V2

Post by The Kriv » Mon Feb 18, 2019 8:26 pm

When walking Arelith Forest spawns an (elder) forest spider on your head... defending yourself from the spider turns nearby deer hostile.
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Gringat
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Re: The Little Things bug thread - V2

Post by Gringat » Tue Feb 19, 2019 5:54 pm

The Kriv wrote:
Mon Feb 18, 2019 8:26 pm
When walking Arelith Forest spawns an (elder) forest spider on your head... defending yourself from the spider turns nearby deer hostile.
I don't think this is a bug. Animals will turn hostile if there are other hostile mobs nearby.

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Re: The Little Things bug thread - V2

Post by Sartain » Wed Feb 20, 2019 2:14 pm

Andunor West Wheel to Devil's Table transition is a bridge leading to a small house floating in mid air.
I'm guessing maybe the visibility range was lower pre-EE and this was a smart work-around for building a cool map but right now it looks pretty silly :)

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Re: The Little Things bug thread - V2

Post by The Kriv » Thu Feb 21, 2019 10:20 am

Gringat wrote:
Tue Feb 19, 2019 5:54 pm
The Kriv wrote:
Mon Feb 18, 2019 8:26 pm
When walking Arelith Forest spawns an (elder) forest spider on your head... defending yourself from the spider turns nearby deer hostile.
I don't think this is a bug. Animals will turn hostile if there are other hostile mobs nearby.
I think the intent is that mobs that are attacked "call for help" to nearby creatures.

In this case, an elder forest spider (vermin), which spawns only as a result of the presence of a mid-high level PC's calls for help to deer (animal).

I listed it here under the "little things" threat since although it clearly isn't a 'bug' per say... but instead something that probably needs an adjustment. The War Boar or wild boars or wolves or bears aren't called to help.. ONLY the deer is called. -that needs an adjustment.
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Re: The Little Things bug thread - V2

Post by Gringat » Thu Feb 21, 2019 8:05 pm

The statue of Francisca Highhill in "Bendir Dale (Earthkin Village) Hawkin Barracks" isn't set up the same way as the other three near it, has no stats on examine, and can be killed. It also triggers werewolves to attack, where the other three don't.

Also worth mentioning that the other three show up as Racial Type: Halfling when examined.

- - -
The Kriv wrote:
Thu Feb 21, 2019 10:20 am
Gringat wrote:
Tue Feb 19, 2019 5:54 pm
The Kriv wrote:
Mon Feb 18, 2019 8:26 pm
When walking Arelith Forest spawns an (elder) forest spider on your head... defending yourself from the spider turns nearby deer hostile.
I don't think this is a bug. Animals will turn hostile if there are other hostile mobs nearby.
I think the intent is that mobs that are attacked "call for help" to nearby creatures.

In this case, an elder forest spider (vermin), which spawns only as a result of the presence of a mid-high level PC's calls for help to deer (animal).

I listed it here under the "little things" threat since although it clearly isn't a 'bug' per say... but instead something that probably needs an adjustment. The War Boar or wild boars or wolves or bears aren't called to help.. ONLY the deer is called. -that needs an adjustment.
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