The Little Things bug thread - V2

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The Kriv
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Re: The Little Things bug thread - V2

Post by The Kriv » Fri Feb 22, 2019 11:35 pm

Icescale Drakes on Skal Tundra: Description lists them as "distantly related to wyverns" but they are classified as "Animals" and are tamable by Animal Empathy. - maybe they need be moved to be the same category as the Wyverns since they are related?

(true for both the larger snakey-dragony Icescale Draks and the juvenile variety as well.)
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Re: The Little Things bug thread - V2

Post by The Kriv » Fri Mar 01, 2019 8:23 am

The Kriv wrote:
Mon Feb 18, 2019 8:26 pm
When walking Arelith Forest spawns an (elder) forest spider on your head... defending yourself from the spider turns nearby deer hostile.
In a similar / related topic of critter factions... when you use animal empathy on one wild creature that is surrounded by other (similar) wild creatures... the other creatures attack the animal you just friended.

Just seems to break the idea that in order to successfully animal empathy 1 bear... 3 other bears have to die, because they all go from blue to red and attack.
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Re: The Little Things bug thread - V2

Post by Sartain » Tue Mar 05, 2019 5:14 pm

Seems like unidentified Leader heads stack with any heads already in your inventory. Specifically, I killed a Gibberling monstrosity and it was unidentified when I picked up it, it stacked with the Fallen Colossus head I already had.

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Re: The Little Things bug thread - V2

Post by xanrael » Fri Mar 22, 2019 6:05 am

The gelatinous cube from the ooze stream isn't immune to poison.

I honestly don't know if its the same for the spawn or oozemaster tube one, never thought to check. Maybe it is working as intended but seems really strange.

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New bracer recipes

Post by Iceborn » Tue Apr 02, 2019 10:41 am

The Greensteel bracer of persuasion does not have, like all the other, the standard Soak of /5 +1.
Similarly, the adamantine bracer of persuasion defies the convention of uses/day as the other bracers, having 3/uses day instead of 4 uses day.

PROBABLY both are not intended. If it is intended, please disregard.
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Re: The Little Things bug thread - V2

Post by Ebonstar » Tue Apr 02, 2019 12:06 pm

Sartain wrote:
Tue Mar 05, 2019 5:14 pm
Seems like unidentified Leader heads stack with any heads already in your inventory. Specifically, I killed a Gibberling monstrosity and it was unidentified when I picked up it, it stacked with the Fallen Colossus head I already had.
all heads of the same value stack
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Re: The Little Things bug thread - V2

Post by Ebonstar » Tue Apr 02, 2019 12:08 pm

Sartain wrote:
Wed Feb 20, 2019 2:14 pm
Andunor West Wheel to Devil's Table transition is a bridge leading to a small house floating in mid air.
I'm guessing maybe the visibility range was lower pre-EE and this was a smart work-around for building a cool map but right now it looks pretty silly :)
its the bridge from the wheel to the gatehouse of the district was always my assumption and its always been there
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Re: The Little Things bug thread - V2

Post by Sartain » Tue Apr 02, 2019 3:48 pm

Ebonstar wrote:
Tue Apr 02, 2019 12:08 pm
Sartain wrote:
Wed Feb 20, 2019 2:14 pm
Andunor West Wheel to Devil's Table transition is a bridge leading to a small house floating in mid air.
I'm guessing maybe the visibility range was lower pre-EE and this was a smart work-around for building a cool map but right now it looks pretty silly :)
its the bridge from the wheel to the gatehouse of the district was always my assumption and its always been there
Well it's still a house floating in free air 😅

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Re: The Little Things bug thread - V2

Post by xanrael » Thu Apr 11, 2019 11:37 pm

Some divine-types like to cast inflict/harm spells on themselves as they think it will heal them, X'vart Scourge Queen near the Grotto is a prime example. While hilarious to watch them kill themselves it might use a tweak.

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Re: The Little Things bug thread - V2

Post by Mythic » Thu May 02, 2019 6:34 pm

Infinite Cooking pot

This Pot in particular out the front of Guldorand (Skull Crags - Guldorand) respawns every reset. No idea why, but you can pick it up, bash it, it always comes back

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Re: The Little Things bug thread - V2

Post by mrx » Fri May 10, 2019 8:55 am

I have tested pickpocket character - and stealing from hostile mob gives 25% of XP for single success - should't it be 50%?

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Re: The Little Things bug thread - V2

Post by The Cruelest Month » Sat May 11, 2019 4:52 am

The Helping Hand monk outside Cordor's walls has a typo in his cloth dialogue:

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Re: The Little Things bug thread - V2

Post by Iceborn » Sun May 12, 2019 4:01 pm

Typos:
"Subject Zero" in Izlude's torment.
Image
"But the one the three".
Seems that it's either one, or the three.
I cannot say which exactly is it because I wasn't playing around Arelith at that time.

Arcanum of UD, Sol'vyr's dialogue.
He says "Zhaunim" sometimes, and sometimes "Zaunim".
Probably one of the two, again.
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Re: The Little Things bug thread - V2

Post by Love always wins in the end » Sun May 12, 2019 6:30 pm

In Guldorand, in the right hand cottage, the chair closest to the fireplace can't be sat in. It has a sit spot, but it is too close to the table to actually be sat in by anyone.

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Re: The Little Things bug thread - V2

Post by mrx » Mon May 20, 2019 12:31 pm

Peddler in Skal is not buying items.

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Re: The Little Things bug thread - V2

Post by Ebonstar » Mon May 20, 2019 4:30 pm

there are dual sound cones set in the nomad for the performer area and it triggers both coming from the back up the hall yet if coming from the road it triggers one.

the double just always gets to me for some reason
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Re: The Little Things bug thread - V2

Post by Ascheriit » Wed May 22, 2019 5:10 am

Martella the cobbler in andunor's city port. She seems to have a new dialogue tree that doesnt make sense.

Initiate conversation:
Hello there, I'm a bootmaker, anything I can help you with?

1. Do I get a reward for delivering criminals to you?
2. I caught this criminal, can you take it off my hands?

if you hit 1 you get her shop
if you hit 2 you get the normal choice of boot repair or spurs and the text dialog you expect.

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Re: The Little Things bug thread - V2

Post by Kalost Hiddenfoon » Sun May 26, 2019 4:21 pm

The Cordor Press in other zones are issued as empty papers. I understand this is a low priority, but if it's possible i'd like to help fix it. I would need someone to point me in the right direction

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Re: The Little Things bug thread - V2

Post by Kenji » Tue May 28, 2019 12:10 pm

Image
The "They weigh between 36 and 54 kilograms" seems to be off by a few spaces.

The malamutes are found on Skal, Distant Shores, the southern tundra, near the Hermit NPC.

Also, pounds might have been more immersive. The conversion would be around 79lbs to 119lbs. Or 80 to 120 pounds for clearer cutoff.

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Re: The Little Things bug thread - V2

Post by Kuma » Wed Jun 05, 2019 4:16 am

This one is pathetically minor but the High Artificer Methusia Treluvian (Tungsten Turret) has the title of the chosen-by-Gond leader of his church, and there's only one, in Lantan.

i doubt she's trying to be a schismatic, maybe change it to Artificer (still a chosen of Gond honorific, but not an antipope).

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Re: The Little Things bug thread - V2

Post by Ecthelion » Sun Jun 16, 2019 9:21 am

The exit door who leads in Kohlingen's courtyard, after slaining captain Fragdish, needs a fix. If you are with NPC companions, it throws you up on the Battlements, where -makesafe does not work, and that you can't leave by other means. Of the same sort, the boat landing spot on Kohlingen's beaches is bugged aswell. The boat becomes untarget-able, no way to head back on board.

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Re: The Little Things bug thread - V2

Post by R0GUE » Fri Jun 21, 2019 3:00 pm

I ran into a very odd bug, probably difficult to reproduce, and may just be a NWN:EE thing, but I thought I'd mention it.

I was playing with all my audio settings set to 0, so I could listen to a tv show as I played. I opened up a storefront that I do not own, but have access to, to drop goods in for sale. And after closing the store, I could hear the environment music loudly playing. I then opened up the audio settings, saw everything was still at 0, and when I closed the settings, the music went away. Very odd little bug.

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Re: The Little Things bug thread - V2

Post by Kenji » Sat Jun 22, 2019 6:09 am

As shown below, the bulk production of Aventurine has a typo.
Image

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Re: The Little Things bug thread - V2

Post by The Cruelest Month » Tue Jun 25, 2019 11:15 pm

The Cartographer in the Crow's Nest still makes reference to Captain Soregums in Wharftown when asked about Red Dragon Island.

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Re: The Little Things bug thread - V2

Post by Subutai » Sat Jun 29, 2019 12:53 am

One of the Andunor delivery packages is called "Package for Freya Stensamler", but the NPC is named Fraya Stensamler

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