The Little Things bug thread - V2

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EnigmaticSpirit
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Re: The Little Things bug thread - V2

Post by EnigmaticSpirit » Wed Aug 22, 2018 2:33 am

Distant Shores.

My character (Skylar) has "fully recovered" from death.

The message is still appearing over 24 hours after she actually "recovered".


Fionn
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Re: The Little Things bug thread - V2

Post by Fionn » Wed Aug 22, 2018 6:19 am

There appear to be two 'Bone' erfs in the pallet
Name ID DC CraftPoints Value Materials Product
Golem Parts (Bone) 190 19 8 1000 gold 10 Bone 1 Golem Parts (Bone)
Fortunately they stack separately, but the recipe only recognizes one. Else-wise they seem indistinguishable in game - I'd love it if the Art easel would not be so picky (and if we had a bench like real crafters)
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Re: The Little Things bug thread - V2

Post by ltlukoziuz » Sun Aug 26, 2018 11:05 am

Bag of Arrow Heads is still in loot matrix (pulled it twice now from chests) even though they are obsolete after streamlining arrow crafting.


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Ecthelion
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Re: The Little Things bug thread - V2

Post by Ecthelion » Wed Aug 29, 2018 11:30 am

The Lance sold by the Radiant Heart NPC once you're a Knight is bugged. The base damages are written 1d10 when you examine the item, but it's written 1-0 in the character sheet. I feel like it does count 1-0 from the damages I'm doing compared to what I calculated.

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Diegovog
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Re: The Little Things bug thread - V2

Post by Diegovog » Tue Sep 04, 2018 2:08 pm

In the Cloaker Spiral (Root) there is a letter in undercommon on a table but when I examine it says "there's nothing unusual about this object" like it's missing a description. I was very curious about it!

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Re: The Little Things bug thread - V2

Post by kainshots » Thu Sep 13, 2018 10:41 pm

The Ogre High mage in the broke tooth Tribal Lair in the crystal caverns fights his own allies. Specifically it was the Broke Tooth Fanatic that was attacking it and the Ogre High mage was casting all of it's offensive magic at the fanatic. The other enemies were all focusing me so IDK if they are also enemies to the mage.

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The Kriv
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Re: The Little Things bug thread - V2

Post by The Kriv » Sat Sep 15, 2018 4:24 am

When transitioning from the main entrance area of Darrowdeep Castle to the southern side and Darrowdeep Wood - where you arrive after the transition, you spawn within the confines of the Transition in the other direction, meaning if you 'drive' foward, and not 'click' to move, you auto-transition BACK where you came from.

Fix: The Destination Waypoint needs moving just a smidge further away from the transition trigger.
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Re: The Little Things bug thread - V2

Post by The_Queen~s_Rebuke » Mon Sep 24, 2018 8:41 pm

The area 'Underdark (Shipyard) Treadstone Locks' has a map pin that just says '<Place text here>'.
hållö hållö wəlcöme to mý cæv

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EnigmaticSpirit
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Re: The Little Things bug thread - V2

Post by EnigmaticSpirit » Wed Sep 26, 2018 10:39 am

[CHAT WINDOW TEXT] [Wed Sep 26 01:17:27] Cordorian Elite Guard: Lord Vetinari only meets with visitors who are scheduled. However, feel free to walk the walls of the Palace and take in the view of Cordor.

... Should probably fix that.


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EnigmaticSpirit
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Re: The Little Things bug thread - V2

Post by EnigmaticSpirit » Wed Sep 26, 2018 10:40 am

The Kriv wrote:
Sat Sep 15, 2018 4:24 am
When transitioning from the main entrance area of Darrowdeep Castle to the southern side and Darrowdeep Wood - where you arrive after the transition, you spawn within the confines of the Transition in the other direction, meaning if you 'drive' foward, and not 'click' to move, you auto-transition BACK where you came from.

Fix: The Destination Waypoint needs moving just a smidge further away from the transition trigger.
This is also true of a certain door in Mount Valtheran...


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The Kriv
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Re: The Little Things bug thread - V2

Post by The Kriv » Wed Sep 26, 2018 7:36 pm

The Telescope in the Dreaming Tree's option to view the Shallow Wood area.

Existing:
The rotation of the camera when viewed begins from behind the portal, looking southward towards Bendir, rotates 180 degrees to end facing northward towards Myon.

Problem:
When the camera comes to rest, it is directly behind a LARGE tree tile blocking the center of the frame making it nearly useless.

Suggested Fix:
Reverse the arc of the camera, beginning behind the tree (looking Northward) and ending behind the portal (looking Southward)
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The Kriv
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Re: The Little Things bug thread - V2

Post by The Kriv » Thu Sep 27, 2018 9:06 am

Forging Crafting Menu:

Kukri (9) <-- indicating there are 9 recipes to forge. But there are only 8 in the actual list.
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naturaly
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Re: The Little Things bug thread - V2

Post by naturaly » Thu Oct 04, 2018 10:19 am

In Bendir Dale, there is a human Heartwood Ranger that is always stuck behind the door of the Hawk's Rest Inn. Tallers hiding behind the main door to scare people is bad! :D but no big problem. Thank you for looking at it!

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Re: The Little Things bug thread - V2

Post by ushi » Tue Oct 09, 2018 11:47 pm

There are Yuan-Ti "Tainited Ones" (mispelling of "Tainted Ones")

boggle99
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Re: The Little Things bug thread - V2

Post by boggle99 » Sat Oct 20, 2018 2:44 am

The Arcane Tower Magic elevator door in the Wardens halls is the only one that doesn't change colour to show where it is currently attuned to.

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hmm
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Re: The Little Things bug thread - V2

Post by hmm » Mon Oct 29, 2018 3:23 am

When using the 'Firewood' item, it spawns a campfire, but emits no Light.

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Re: The Little Things bug thread - V2

Post by TimeAdept » Mon Nov 05, 2018 3:42 am

Regeeration gets dispelled if you log out unlike every other buff in the game.

pls fix :)

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WanderingPoet
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Re: The Little Things bug thread - V2

Post by WanderingPoet » Wed Nov 07, 2018 12:25 pm

When you ask Westin about the arcane tower he still tells you about 'the three floors' that were part of the pre-remake.

Maybe if they let Westin leave his post he'd realize that there are many more floors now :D
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whoisthisis
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Re: The Little Things bug thread - V2

Post by whoisthisis » Mon Nov 12, 2018 2:33 am

The Altar to Fenmarel in the Myon temple, isnt actually to Fenmarel.

Andgar
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Re: The Little Things bug thread - V2

Post by Andgar » Wed Nov 21, 2018 11:08 pm

Not really a bug, but doesn't appear to be any throwing axe vendors in skal. Checked all the shops in the small town.

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Re: The Little Things bug thread - V2

Post by R0GUE » Sat Dec 01, 2018 11:47 pm

If you go into the Trappers building in the farmlands, the dog can wind up blocking the door, making it VERY difficult to get back out.

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Dragonfyre
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Re: The Little Things bug thread - V2

Post by Dragonfyre » Sun Dec 09, 2018 10:22 pm

There are two "invisible seats" in the Soulhaven monastery in Guldorand, back in the northeast chamber where Hinglo hangs out. One where my character is sitting, and the other where the NPC is standing in the below pic.

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naturaly
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Re: The Little Things bug thread - V2

Post by naturaly » Wed Dec 12, 2018 6:05 pm

Bulk spell components were added as a new recipe to Alchemy.

Art Crafting also makes spell components, except these didn't get a bulk component recipe too.

Can we add this too? Thanks!

Ecthelion
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Re: The Little Things bug thread - V2

Post by Ecthelion » Sun Dec 16, 2018 1:42 pm

When you sail to Kohlingen, once you have landed, you cannot take back the boat because the Skiff is not clickable, meaning the boat is lost until next reset.

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Re: The Little Things bug thread - V2

Post by ZeeSquaredOverX » Wed Dec 19, 2018 8:25 pm

In the crafting menu for crafting traps "Spike Trap" is spelled out as "Speak Trap."

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