The Little Things bug thread - V2
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- Arelith Silver Supporter
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Re: The Little Things bug thread - V2
Distant Shores.
My character (Skylar) has "fully recovered" from death.
The message is still appearing over 24 hours after she actually "recovered".
My character (Skylar) has "fully recovered" from death.
The message is still appearing over 24 hours after she actually "recovered".
Re: The Little Things bug thread - V2
There appear to be two 'Bone' erfs in the pallet
Fortunately they stack separately, but the recipe only recognizes one. Else-wise they seem indistinguishable in game - I'd love it if the Art easel would not be so picky (and if we had a bench like real crafters)Name ID DC CraftPoints Value Materials Product
Golem Parts (Bone) 190 19 8 1000 gold 10 Bone 1 Golem Parts (Bone)
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Badger
Wynn
RIP: Paddy
Badger
Wynn
RIP: Paddy
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Re: The Little Things bug thread - V2
Bag of Arrow Heads is still in loot matrix (pulled it twice now from chests) even though they are obsolete after streamlining arrow crafting.
Currently playing: Sabina Paultier
Re: The Little Things bug thread - V2
The Lance sold by the Radiant Heart NPC once you're a Knight is bugged. The base damages are written 1d10 when you examine the item, but it's written 1-0 in the character sheet. I feel like it does count 1-0 from the damages I'm doing compared to what I calculated.
Re: The Little Things bug thread - V2
In the Cloaker Spiral (Root) there is a letter in undercommon on a table but when I examine it says "there's nothing unusual about this object" like it's missing a description. I was very curious about it!
Re: The Little Things bug thread - V2
The Ogre High mage in the broke tooth Tribal Lair in the crystal caverns fights his own allies. Specifically it was the Broke Tooth Fanatic that was attacking it and the Ogre High mage was casting all of it's offensive magic at the fanatic. The other enemies were all focusing me so IDK if they are also enemies to the mage.
Re: The Little Things bug thread - V2
When transitioning from the main entrance area of Darrowdeep Castle to the southern side and Darrowdeep Wood - where you arrive after the transition, you spawn within the confines of the Transition in the other direction, meaning if you 'drive' foward, and not 'click' to move, you auto-transition BACK where you came from.
Fix: The Destination Waypoint needs moving just a smidge further away from the transition trigger.
Fix: The Destination Waypoint needs moving just a smidge further away from the transition trigger.
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Re: The Little Things bug thread - V2
The area 'Underdark (Shipyard) Treadstone Locks' has a map pin that just says '<Place text here>'.
hållö hållö wəlcöme to mý cæv
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Re: The Little Things bug thread - V2
[CHAT WINDOW TEXT] [Wed Sep 26 01:17:27] Cordorian Elite Guard: Lord Vetinari only meets with visitors who are scheduled. However, feel free to walk the walls of the Palace and take in the view of Cordor.
... Should probably fix that.
... Should probably fix that.
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Re: The Little Things bug thread - V2
This is also true of a certain door in Mount Valtheran...The Kriv wrote: ↑Sat Sep 15, 2018 4:24 amWhen transitioning from the main entrance area of Darrowdeep Castle to the southern side and Darrowdeep Wood - where you arrive after the transition, you spawn within the confines of the Transition in the other direction, meaning if you 'drive' foward, and not 'click' to move, you auto-transition BACK where you came from.
Fix: The Destination Waypoint needs moving just a smidge further away from the transition trigger.
Re: The Little Things bug thread - V2
The Telescope in the Dreaming Tree's option to view the Shallow Wood area.
Existing:
The rotation of the camera when viewed begins from behind the portal, looking southward towards Bendir, rotates 180 degrees to end facing northward towards Myon.
Problem:
When the camera comes to rest, it is directly behind a LARGE tree tile blocking the center of the frame making it nearly useless.
Suggested Fix:
Reverse the arc of the camera, beginning behind the tree (looking Northward) and ending behind the portal (looking Southward)
Existing:
The rotation of the camera when viewed begins from behind the portal, looking southward towards Bendir, rotates 180 degrees to end facing northward towards Myon.
Problem:
When the camera comes to rest, it is directly behind a LARGE tree tile blocking the center of the frame making it nearly useless.
Suggested Fix:
Reverse the arc of the camera, beginning behind the tree (looking Northward) and ending behind the portal (looking Southward)
-Unit of beauty required to launch one ship = 1 milihelen
Re: The Little Things bug thread - V2
Forging Crafting Menu:
Kukri (9) <-- indicating there are 9 recipes to forge. But there are only 8 in the actual list.
Kukri (9) <-- indicating there are 9 recipes to forge. But there are only 8 in the actual list.
-Unit of beauty required to launch one ship = 1 milihelen
Re: The Little Things bug thread - V2
In Bendir Dale, there is a human Heartwood Ranger that is always stuck behind the door of the Hawk's Rest Inn. Tallers hiding behind the main door to scare people is bad! but no big problem. Thank you for looking at it!
Re: The Little Things bug thread - V2
There are Yuan-Ti "Tainited Ones" (mispelling of "Tainted Ones")
Re: The Little Things bug thread - V2
The Arcane Tower Magic elevator door in the Wardens halls is the only one that doesn't change colour to show where it is currently attuned to.
Re: The Little Things bug thread - V2
When using the 'Firewood' item, it spawns a campfire, but emits no Light.
Re: The Little Things bug thread - V2
Regeeration gets dispelled if you log out unlike every other buff in the game.
pls fix
pls fix
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Re: The Little Things bug thread - V2
When you ask Westin about the arcane tower he still tells you about 'the three floors' that were part of the pre-remake.
Maybe if they let Westin leave his post he'd realize that there are many more floors now
Maybe if they let Westin leave his post he'd realize that there are many more floors now
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.
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Re: The Little Things bug thread - V2
The Altar to Fenmarel in the Myon temple, isnt actually to Fenmarel.
Re: The Little Things bug thread - V2
Not really a bug, but doesn't appear to be any throwing axe vendors in skal. Checked all the shops in the small town.
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Re: The Little Things bug thread - V2
If you go into the Trappers building in the farmlands, the dog can wind up blocking the door, making it VERY difficult to get back out.
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Re: The Little Things bug thread - V2
There are two "invisible seats" in the Soulhaven monastery in Guldorand, back in the northeast chamber where Hinglo hangs out. One where my character is sitting, and the other where the NPC is standing in the below pic.
Active character(s): Emelina Selizar - A Slave No More
Others: Shea Webber (Retired and wandering the wilds with her beloved Xellree)
Others: Shea Webber (Retired and wandering the wilds with her beloved Xellree)
Re: The Little Things bug thread - V2
Bulk spell components were added as a new recipe to Alchemy.
Art Crafting also makes spell components, except these didn't get a bulk component recipe too.
Can we add this too? Thanks!
Art Crafting also makes spell components, except these didn't get a bulk component recipe too.
Can we add this too? Thanks!
Re: The Little Things bug thread - V2
When you sail to Kohlingen, once you have landed, you cannot take back the boat because the Skiff is not clickable, meaning the boat is lost until next reset.
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Re: The Little Things bug thread - V2
In the crafting menu for crafting traps "Spike Trap" is spelled out as "Speak Trap."