Speech From Stealthed Characters Not Translating
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Speech From Stealthed Characters Not Translating
As titled.
So the way this bug has been observed is that in this particular case, the stealthed players are drow using Xanalress. PCs who can't detect them can see the text appear in their chat log, but it does not translate, regardless of if they can understand xanalress or not.
So the way this bug has been observed is that in this particular case, the stealthed players are drow using Xanalress. PCs who can't detect them can see the text appear in their chat log, but it does not translate, regardless of if they can understand xanalress or not.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
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Re: Speech From Stealthed Characters Not Translating
This is also the case for any languages spoken by a character who is no longer visible. For example if some elves are having a conversation in the next room, when the door closes you will no longer understand their elven but still hear it.
On another character I had -console_mode set in such a way that this didn't happen anymore, but then something was changed and I haven't been able to replicate it on other characters.
On another character I had -console_mode set in such a way that this didn't happen anymore, but then something was changed and I haven't been able to replicate it on other characters.
Characters: Xun'sali (ACTIVE), Tianae Tymeaneldth (Rolled), Sylali (Rolled), Magpie (Rolled), Ker'uanna Tymeaneldth (Rolled), Lepota Poklona (Rolled), Andariel Bloodletter (Shelved), Tahl'tril Cyredrretyn (Rolled), L'omithiel (Shelved).
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Re: Speech From Stealthed Characters Not Translating
It's due to the updated language system. I miss it. I know it was an exploit to begin with but it came in handy for stealth communication.
Guess you could always shout but that is a bit much. :/
Guess you could always shout but that is a bit much. :/
Discord: SteelsSweets#4815
Re: Speech From Stealthed Characters Not Translating
Have you tried using -reveal?
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Re: Speech From Stealthed Characters Not Translating
What if you are wanting to creep out someone you are stalking?
Making noises or "whispers on the wind" or something. You want to be known but you don't want them to see you.
Making noises or "whispers on the wind" or something. You want to be known but you don't want them to see you.
Discord: SteelsSweets#4815
Re: Speech From Stealthed Characters Not Translating
Use shouts or tells!
Re: Speech From Stealthed Characters Not Translating
Rwby wrote:Use shouts or tells!
Neither of these really make sense, especially Tells to communicate IC information. It makes sense, at least to me, that regular talk chat that is heard should go through translation if they're within range, even if the speaker is Invisible/Stealthed.
They're hearing it, after all.. So they should be able to translate it if they speak that language? You don't suddenly not understand Elven because they're stealthed.
Re: Speech From Stealthed Characters Not Translating
Tells are not meant for IC information.
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Re: Speech From Stealthed Characters Not Translating
In most cases the language change that was made was really awesome but in this specific situation it became difficult.
*shouts: an acorn falls near you*
*shouts: an acorn falls near you*
Discord: SteelsSweets#4815
Re: Speech From Stealthed Characters Not Translating
Okay, now I'm lost.
I was specifically answering Steelsweets, who wanted to know how to convey noises or what have you. [Which you can do through shouts or tells.]
If you want to speak to someone while in Stealth, you can use reveal, to pick on specific targets with spoken translatable text. [Remember they won't be able to see you if you're out of sight.]
Else shouting it works just as well for translation.
What specific in game situation can't be resolved with the present system?
And remember _Telling_ a character what they are capable of seeing/hearing, is metagaming. If I'm playing a wisdom 8 character with -listen, I'm going to be pretty damn oblivious to Acorns falling or whatever. Seems the sort of thing one could easily resolve through tells. But if my character could tell you were there by the noise you were making/tell tale signs Then my spot/listen would beat your hide/move silently. If this isn't the case, then I wouldn't be noticing you anyway, so why would I see you in stealth!
If you're deliberately wanting to be noticed, then isn't that exactly what -reveal, represents?
I was specifically answering Steelsweets, who wanted to know how to convey noises or what have you. [Which you can do through shouts or tells.]
If you want to speak to someone while in Stealth, you can use reveal, to pick on specific targets with spoken translatable text. [Remember they won't be able to see you if you're out of sight.]
Else shouting it works just as well for translation.
What specific in game situation can't be resolved with the present system?
And remember _Telling_ a character what they are capable of seeing/hearing, is metagaming. If I'm playing a wisdom 8 character with -listen, I'm going to be pretty damn oblivious to Acorns falling or whatever. Seems the sort of thing one could easily resolve through tells. But if my character could tell you were there by the noise you were making/tell tale signs Then my spot/listen would beat your hide/move silently. If this isn't the case, then I wouldn't be noticing you anyway, so why would I see you in stealth!
If you're deliberately wanting to be noticed, then isn't that exactly what -reveal, represents?
Re: Speech From Stealthed Characters Not Translating
That's IC information, and shouldn't be sent through a tell. You can use shouts, though.I was specifically answering Steelsweets, who wanted to know how to convey noises or what have you. [Which you can do through shouts or tells.]
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Re: Speech From Stealthed Characters Not Translating
Ok. Nevermind. Sorry.
Not in the mood to argue.
Shouting it is.
Not in the mood to argue.
Shouting it is.
Discord: SteelsSweets#4815
Re: Speech From Stealthed Characters Not Translating
I actually have the reverse issue with this system. IE While in stealth, speaking in whispers to my companions next to me, but the "opposing party" that are not in my whisper range still see the combat log that My Character Name: [Language] spoke something...
Sure it's metagaming to use that info to 'know' there is a stealther present. But on my part it takes a lot of trust in the other players that it won't be used that way.
Sure it's metagaming to use that info to 'know' there is a stealther present. But on my part it takes a lot of trust in the other players that it won't be used that way.
My pronouns are: She/Her/That *itch
Re: Speech From Stealthed Characters Not Translating
Something you could maybe try is speaking in Xanalress (or whatever other language), but putting the text in square brackets to make it be spoken actually in common.
It doesn't do exactly what you want it to do, but at least it isn't shouting.
It doesn't do exactly what you want it to do, but at least it isn't shouting.
Re: Speech From Stealthed Characters Not Translating
If your character is in stealth trying to speak to someone without them seeing you, the very last thing you want to do is use -reveal.
At the same time, you also might not want everyone else to understand what you are saying, so working around it using common, while the only real option, is also not always favorable. It seems that is the only real workaround until such a time we know if/when it will be fixed.
At the same time, you also might not want everyone else to understand what you are saying, so working around it using common, while the only real option, is also not always favorable. It seems that is the only real workaround until such a time we know if/when it will be fixed.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
Re: Speech From Stealthed Characters Not Translating
You can shout in Xanalress if you really don't want others to understand. The only real way for it to work well is for them to have -console_mode set to variant 3 or variant 4.
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Re: Speech From Stealthed Characters Not Translating
Isn't there an option to make it translate in the combat log like it used to? Wouldn't that be a solution?
Re: Speech From Stealthed Characters Not Translating
That's what I just described in my last post, Mouthy Expert.
The listener has to have it set that way. If you're the person in stealth trying to talk to them, you have no control over how it appears to them.
The listener has to have it set that way. If you're the person in stealth trying to talk to them, you have no control over how it appears to them.
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Re: Speech From Stealthed Characters Not Translating
How does the Listener set it that way, #2 fan of Honeybunny?Lorkas wrote:That's what I just described in my last post, Mouthy Expert.
The listener has to have it set that way. If you're the person in stealth trying to talk to them, you have no control over how it appears to them.
Re: Speech From Stealthed Characters Not Translating
I didn't know who you were talking to at first, then I realized it wad probably just a typo (2 is right next to 1, so don't be embarrassed!). I think [-console_mode 3] or [-console_mode 4] should do the trick.
Using Xanalress as the example again, both will result in Xanalress text appearing in the left dialog box and English appearing in the right. The difference is that Mode 3 additionally copies all text that's written in Common over to the right dialog box too.
Using Xanalress as the example again, both will result in Xanalress text appearing in the left dialog box and English appearing in the right. The difference is that Mode 3 additionally copies all text that's written in Common over to the right dialog box too.